/* build: `node build.js modules= minifier=uglifyjs` */ /*! Fabric.js Copyright 2008-2015, Printio (Juriy Zaytsev, Maxim Chernyak) */ var fabric = fabric || { version: '2.3.3' }; if (typeof exports !== 'undefined') { exports.fabric = fabric; } /* _AMD_START_ */ else if (typeof define === 'function' && define.amd) { define([], function() { return fabric; }); } /* _AMD_END_ */ if (typeof document !== 'undefined' && typeof window !== 'undefined') { fabric.document = document; fabric.window = window; } else { // assume we're running under node.js when document/window are not present fabric.document = require('jsdom') .jsdom( decodeURIComponent('%3C!DOCTYPE%20html%3E%3Chtml%3E%3Chead%3E%3C%2Fhead%3E%3Cbody%3E%3C%2Fbody%3E%3C%2Fhtml%3E'), { features: { FetchExternalResources: ['img'] } }); fabric.jsdomImplForWrapper = require('jsdom/lib/jsdom/living/generated/utils').implForWrapper; fabric.nodeCanvas = require('jsdom/lib/jsdom/utils').Canvas; fabric.window = fabric.document.defaultView; DOMParser = require('xmldom').DOMParser; } /** * True when in environment that supports touch events * @type boolean */ fabric.isTouchSupported = 'ontouchstart' in fabric.window; /** * True when in environment that's probably Node.js * @type boolean */ fabric.isLikelyNode = typeof Buffer !== 'undefined' && typeof window === 'undefined'; /** * Pixel per Inch as a default value set to 96. Can be changed for more realistic conversion. */ fabric.DPI = 96; fabric.reNum = '(?:[-+]?(?:\\d+|\\d*\\.\\d+)(?:e[-+]?\\d+)?)'; fabric.fontPaths = { }; fabric.iMatrix = [1, 0, 0, 1, 0, 0]; fabric.canvasModule = 'canvas'; /** * Pixel limit for cache canvases. 1Mpx , 4Mpx should be fine. * @since 1.7.14 * @type Number * @default */ fabric.perfLimitSizeTotal = 2097152; /** * Pixel limit for cache canvases width or height. IE fixes the maximum at 5000 * @since 1.7.14 * @type Number * @default */ fabric.maxCacheSideLimit = 4096; /** * Lowest pixel limit for cache canvases, set at 256PX * @since 1.7.14 * @type Number * @default */ fabric.minCacheSideLimit = 256; /** * Cache Object for widths of chars in text rendering. */ fabric.charWidthsCache = { }; /** * if webgl is enabled and available, textureSize will determine the size * of the canvas backend * @since 2.0.0 * @type Number * @default */ fabric.textureSize = 2048; /** * Enable webgl for filtering picture is available * A filtering backend will be initialized, this will both take memory and * time since a default 2048x2048 canvas will be created for the gl context * @since 2.0.0 * @type Boolean * @default */ fabric.enableGLFiltering = true; /** * Device Pixel Ratio * @see https://developer.apple.com/library/safari/documentation/AudioVideo/Conceptual/HTML-canvas-guide/SettingUptheCanvas/SettingUptheCanvas.html */ fabric.devicePixelRatio = fabric.window.devicePixelRatio || fabric.window.webkitDevicePixelRatio || fabric.window.mozDevicePixelRatio || 1; /** * Browser-specific constant to adjust CanvasRenderingContext2D.shadowBlur value, * which is unitless and not rendered equally across browsers. * * Values that work quite well (as of October 2017) are: * - Chrome: 1.5 * - Edge: 1.75 * - Firefox: 0.9 * - Safari: 0.95 * * @since 2.0.0 * @type Number * @default 1 */ fabric.browserShadowBlurConstant = 1; fabric.initFilterBackend = function() { if (fabric.enableGLFiltering && fabric.isWebglSupported && fabric.isWebglSupported(fabric.textureSize)) { console.log('max texture size: ' + fabric.maxTextureSize); return (new fabric.WebglFilterBackend({ tileSize: fabric.textureSize })); } else if (fabric.Canvas2dFilterBackend) { return (new fabric.Canvas2dFilterBackend()); } }; (function() { /** * @private * @param {String} eventName * @param {Function} handler */ function _removeEventListener(eventName, handler) { if (!this.__eventListeners[eventName]) { return; } var eventListener = this.__eventListeners[eventName]; if (handler) { eventListener[eventListener.indexOf(handler)] = false; } else { fabric.util.array.fill(eventListener, false); } } /** * Observes specified event * @deprecated `observe` deprecated since 0.8.34 (use `on` instead) * @memberOf fabric.Observable * @alias on * @param {String|Object} eventName Event name (eg. 'after:render') or object with key/value pairs (eg. {'after:render': handler, 'selection:cleared': handler}) * @param {Function} handler Function that receives a notification when an event of the specified type occurs * @return {Self} thisArg * @chainable */ function observe(eventName, handler) { if (!this.__eventListeners) { this.__eventListeners = { }; } // one object with key/value pairs was passed if (arguments.length === 1) { for (var prop in eventName) { this.on(prop, eventName[prop]); } } else { if (!this.__eventListeners[eventName]) { this.__eventListeners[eventName] = []; } this.__eventListeners[eventName].push(handler); } return this; } /** * Stops event observing for a particular event handler. Calling this method * without arguments removes all handlers for all events * @deprecated `stopObserving` deprecated since 0.8.34 (use `off` instead) * @memberOf fabric.Observable * @alias off * @param {String|Object} eventName Event name (eg. 'after:render') or object with key/value pairs (eg. {'after:render': handler, 'selection:cleared': handler}) * @param {Function} handler Function to be deleted from EventListeners * @return {Self} thisArg * @chainable */ function stopObserving(eventName, handler) { if (!this.__eventListeners) { return; } // remove all key/value pairs (event name -> event handler) if (arguments.length === 0) { for (eventName in this.__eventListeners) { _removeEventListener.call(this, eventName); } } // one object with key/value pairs was passed else if (arguments.length === 1 && typeof arguments[0] === 'object') { for (var prop in eventName) { _removeEventListener.call(this, prop, eventName[prop]); } } else { _removeEventListener.call(this, eventName, handler); } return this; } /** * Fires event with an optional options object * @deprecated `fire` deprecated since 1.0.7 (use `trigger` instead) * @memberOf fabric.Observable * @alias trigger * @param {String} eventName Event name to fire * @param {Object} [options] Options object * @return {Self} thisArg * @chainable */ function fire(eventName, options) { if (!this.__eventListeners) { return; } var listenersForEvent = this.__eventListeners[eventName]; if (!listenersForEvent) { return; } for (var i = 0, len = listenersForEvent.length; i < len; i++) { listenersForEvent[i] && listenersForEvent[i].call(this, options || { }); } this.__eventListeners[eventName] = listenersForEvent.filter(function(value) { return value !== false; }); return this; } /** * @namespace fabric.Observable * @tutorial {@link http://fabricjs.com/fabric-intro-part-2#events} * @see {@link http://fabricjs.com/events|Events demo} */ fabric.Observable = { observe: observe, stopObserving: stopObserving, fire: fire, on: observe, off: stopObserving, trigger: fire }; })(); /** * @namespace fabric.Collection */ fabric.Collection = { _objects: [], /** * Adds objects to collection, Canvas or Group, then renders canvas * (if `renderOnAddRemove` is not `false`). * in case of Group no changes to bounding box are made. * Objects should be instances of (or inherit from) fabric.Object * Use of this function is highly discouraged for groups. * you can add a bunch of objects with the add method but then you NEED * to run a addWithUpdate call for the Group class or position/bbox will be wrong. * @param {...fabric.Object} object Zero or more fabric instances * @return {Self} thisArg * @chainable */ add: function () { this._objects.push.apply(this._objects, arguments); if (this._onObjectAdded) { for (var i = 0, length = arguments.length; i < length; i++) { this._onObjectAdded(arguments[i]); } } this.renderOnAddRemove && this.requestRenderAll(); return this; }, /** * Inserts an object into collection at specified index, then renders canvas (if `renderOnAddRemove` is not `false`) * An object should be an instance of (or inherit from) fabric.Object * Use of this function is highly discouraged for groups. * you can add a bunch of objects with the insertAt method but then you NEED * to run a addWithUpdate call for the Group class or position/bbox will be wrong. * @param {Object} object Object to insert * @param {Number} index Index to insert object at * @param {Boolean} nonSplicing When `true`, no splicing (shifting) of objects occurs * @return {Self} thisArg * @chainable */ insertAt: function (object, index, nonSplicing) { var objects = this.getObjects(); if (nonSplicing) { objects[index] = object; } else { objects.splice(index, 0, object); } this._onObjectAdded && this._onObjectAdded(object); this.renderOnAddRemove && this.requestRenderAll(); return this; }, /** * Removes objects from a collection, then renders canvas (if `renderOnAddRemove` is not `false`) * @param {...fabric.Object} object Zero or more fabric instances * @return {Self} thisArg * @chainable */ remove: function() { var objects = this.getObjects(), index, somethingRemoved = false; for (var i = 0, length = arguments.length; i < length; i++) { index = objects.indexOf(arguments[i]); // only call onObjectRemoved if an object was actually removed if (index !== -1) { somethingRemoved = true; objects.splice(index, 1); this._onObjectRemoved && this._onObjectRemoved(arguments[i]); } } this.renderOnAddRemove && somethingRemoved && this.requestRenderAll(); return this; }, /** * Executes given function for each object in this group * @param {Function} callback * Callback invoked with current object as first argument, * index - as second and an array of all objects - as third. * Callback is invoked in a context of Global Object (e.g. `window`) * when no `context` argument is given * * @param {Object} context Context (aka thisObject) * @return {Self} thisArg * @chainable */ forEachObject: function(callback, context) { var objects = this.getObjects(); for (var i = 0, len = objects.length; i < len; i++) { callback.call(context, objects[i], i, objects); } return this; }, /** * Returns an array of children objects of this instance * Type parameter introduced in 1.3.10 * @param {String} [type] When specified, only objects of this type are returned * @return {Array} */ getObjects: function(type) { if (typeof type === 'undefined') { return this._objects; } return this._objects.filter(function(o) { return o.type === type; }); }, /** * Returns object at specified index * @param {Number} index * @return {Self} thisArg */ item: function (index) { return this.getObjects()[index]; }, /** * Returns true if collection contains no objects * @return {Boolean} true if collection is empty */ isEmpty: function () { return this.getObjects().length === 0; }, /** * Returns a size of a collection (i.e: length of an array containing its objects) * @return {Number} Collection size */ size: function() { return this.getObjects().length; }, /** * Returns true if collection contains an object * @param {Object} object Object to check against * @return {Boolean} `true` if collection contains an object */ contains: function(object) { return this.getObjects().indexOf(object) > -1; }, /** * Returns number representation of a collection complexity * @return {Number} complexity */ complexity: function () { return this.getObjects().reduce(function (memo, current) { memo += current.complexity ? current.complexity() : 0; return memo; }, 0); } }; /** * @namespace fabric.CommonMethods */ fabric.CommonMethods = { /** * Sets object's properties from options * @param {Object} [options] Options object */ _setOptions: function(options) { for (var prop in options) { this.set(prop, options[prop]); } }, /** * @private * @param {Object} [filler] Options object * @param {String} [property] property to set the Gradient to */ _initGradient: function(filler, property) { if (filler && filler.colorStops && !(filler instanceof fabric.Gradient)) { this.set(property, new fabric.Gradient(filler)); } }, /** * @private * @param {Object} [filler] Options object * @param {String} [property] property to set the Pattern to * @param {Function} [callback] callback to invoke after pattern load */ _initPattern: function(filler, property, callback) { if (filler && filler.source && !(filler instanceof fabric.Pattern)) { this.set(property, new fabric.Pattern(filler, callback)); } else { callback && callback(); } }, /** * @private * @param {Object} [options] Options object */ _initClipping: function(options) { if (!options.clipTo || typeof options.clipTo !== 'string') { return; } var functionBody = fabric.util.getFunctionBody(options.clipTo); if (typeof functionBody !== 'undefined') { this.clipTo = new Function('ctx', functionBody); } }, /** * @private */ _setObject: function(obj) { for (var prop in obj) { this._set(prop, obj[prop]); } }, /** * Sets property to a given value. When changing position/dimension -related properties (left, top, scale, angle, etc.) `set` does not update position of object's borders/controls. If you need to update those, call `setCoords()`. * @param {String|Object} key Property name or object (if object, iterate over the object properties) * @param {Object|Function} value Property value (if function, the value is passed into it and its return value is used as a new one) * @return {fabric.Object} thisArg * @chainable */ set: function(key, value) { if (typeof key === 'object') { this._setObject(key); } else { if (typeof value === 'function' && key !== 'clipTo') { this._set(key, value(this.get(key))); } else { this._set(key, value); } } return this; }, _set: function(key, value) { this[key] = value; }, /** * Toggles specified property from `true` to `false` or from `false` to `true` * @param {String} property Property to toggle * @return {fabric.Object} thisArg * @chainable */ toggle: function(property) { var value = this.get(property); if (typeof value === 'boolean') { this.set(property, !value); } return this; }, /** * Basic getter * @param {String} property Property name * @return {*} value of a property */ get: function(property) { return this[property]; } }; (function(global) { var sqrt = Math.sqrt, atan2 = Math.atan2, pow = Math.pow, abs = Math.abs, PiBy180 = Math.PI / 180, PiBy2 = Math.PI / 2; /** * @namespace fabric.util */ fabric.util = { /** * Calculate the cos of an angle, avoiding returning floats for known results * @static * @memberOf fabric.util * @param {Number} angle the angle in radians or in degree * @return {Number} */ cos: function(angle) { if (angle === 0) { return 1; } if (angle < 0) { // cos(a) = cos(-a) angle = -angle; } var angleSlice = angle / PiBy2; switch (angleSlice) { case 1: case 3: return 0; case 2: return -1; } return Math.cos(angle); }, /** * Calculate the sin of an angle, avoiding returning floats for known results * @static * @memberOf fabric.util * @param {Number} angle the angle in radians or in degree * @return {Number} */ sin: function(angle) { if (angle === 0) { return 0; } var angleSlice = angle / PiBy2, sign = 1; if (angle < 0) { // sin(-a) = -sin(a) sign = -1; } switch (angleSlice) { case 1: return sign; case 2: return 0; case 3: return -sign; } return Math.sin(angle); }, /** * Removes value from an array. * Presence of value (and its position in an array) is determined via `Array.prototype.indexOf` * @static * @memberOf fabric.util * @param {Array} array * @param {*} value * @return {Array} original array */ removeFromArray: function(array, value) { var idx = array.indexOf(value); if (idx !== -1) { array.splice(idx, 1); } return array; }, /** * Returns random number between 2 specified ones. * @static * @memberOf fabric.util * @param {Number} min lower limit * @param {Number} max upper limit * @return {Number} random value (between min and max) */ getRandomInt: function(min, max) { return Math.floor(Math.random() * (max - min + 1)) + min; }, /** * Transforms degrees to radians. * @static * @memberOf fabric.util * @param {Number} degrees value in degrees * @return {Number} value in radians */ degreesToRadians: function(degrees) { return degrees * PiBy180; }, /** * Transforms radians to degrees. * @static * @memberOf fabric.util * @param {Number} radians value in radians * @return {Number} value in degrees */ radiansToDegrees: function(radians) { return radians / PiBy180; }, /** * Rotates `point` around `origin` with `radians` * @static * @memberOf fabric.util * @param {fabric.Point} point The point to rotate * @param {fabric.Point} origin The origin of the rotation * @param {Number} radians The radians of the angle for the rotation * @return {fabric.Point} The new rotated point */ rotatePoint: function(point, origin, radians) { point.subtractEquals(origin); var v = fabric.util.rotateVector(point, radians); return new fabric.Point(v.x, v.y).addEquals(origin); }, /** * Rotates `vector` with `radians` * @static * @memberOf fabric.util * @param {Object} vector The vector to rotate (x and y) * @param {Number} radians The radians of the angle for the rotation * @return {Object} The new rotated point */ rotateVector: function(vector, radians) { var sin = fabric.util.sin(radians), cos = fabric.util.cos(radians), rx = vector.x * cos - vector.y * sin, ry = vector.x * sin + vector.y * cos; return { x: rx, y: ry }; }, /** * Apply transform t to point p * @static * @memberOf fabric.util * @param {fabric.Point} p The point to transform * @param {Array} t The transform * @param {Boolean} [ignoreOffset] Indicates that the offset should not be applied * @return {fabric.Point} The transformed point */ transformPoint: function(p, t, ignoreOffset) { if (ignoreOffset) { return new fabric.Point( t[0] * p.x + t[2] * p.y, t[1] * p.x + t[3] * p.y ); } return new fabric.Point( t[0] * p.x + t[2] * p.y + t[4], t[1] * p.x + t[3] * p.y + t[5] ); }, /** * Returns coordinates of points's bounding rectangle (left, top, width, height) * @param {Array} points 4 points array * @return {Object} Object with left, top, width, height properties */ makeBoundingBoxFromPoints: function(points) { var xPoints = [points[0].x, points[1].x, points[2].x, points[3].x], minX = fabric.util.array.min(xPoints), maxX = fabric.util.array.max(xPoints), width = maxX - minX, yPoints = [points[0].y, points[1].y, points[2].y, points[3].y], minY = fabric.util.array.min(yPoints), maxY = fabric.util.array.max(yPoints), height = maxY - minY; return { left: minX, top: minY, width: width, height: height }; }, /** * Invert transformation t * @static * @memberOf fabric.util * @param {Array} t The transform * @return {Array} The inverted transform */ invertTransform: function(t) { var a = 1 / (t[0] * t[3] - t[1] * t[2]), r = [a * t[3], -a * t[1], -a * t[2], a * t[0]], o = fabric.util.transformPoint({ x: t[4], y: t[5] }, r, true); r[4] = -o.x; r[5] = -o.y; return r; }, /** * A wrapper around Number#toFixed, which contrary to native method returns number, not string. * @static * @memberOf fabric.util * @param {Number|String} number number to operate on * @param {Number} fractionDigits number of fraction digits to "leave" * @return {Number} */ toFixed: function(number, fractionDigits) { return parseFloat(Number(number).toFixed(fractionDigits)); }, /** * Converts from attribute value to pixel value if applicable. * Returns converted pixels or original value not converted. * @param {Number|String} value number to operate on * @param {Number} fontSize * @return {Number|String} */ parseUnit: function(value, fontSize) { var unit = /\D{0,2}$/.exec(value), number = parseFloat(value); if (!fontSize) { fontSize = fabric.Text.DEFAULT_SVG_FONT_SIZE; } switch (unit[0]) { case 'mm': return number * fabric.DPI / 25.4; case 'cm': return number * fabric.DPI / 2.54; case 'in': return number * fabric.DPI; case 'pt': return number * fabric.DPI / 72; // or * 4 / 3 case 'pc': return number * fabric.DPI / 72 * 12; // or * 16 case 'em': return number * fontSize; default: return number; } }, /** * Function which always returns `false`. * @static * @memberOf fabric.util * @return {Boolean} */ falseFunction: function() { return false; }, /** * Returns klass "Class" object of given namespace * @memberOf fabric.util * @param {String} type Type of object (eg. 'circle') * @param {String} namespace Namespace to get klass "Class" object from * @return {Object} klass "Class" */ getKlass: function(type, namespace) { // capitalize first letter only type = fabric.util.string.camelize(type.charAt(0).toUpperCase() + type.slice(1)); return fabric.util.resolveNamespace(namespace)[type]; }, /** * Returns array of attributes for given svg that fabric parses * @memberOf fabric.util * @param {String} type Type of svg element (eg. 'circle') * @return {Array} string names of supported attributes */ getSvgAttributes: function(type) { var attributes = [ 'instantiated_by_use', 'style', 'id', 'class' ]; switch (type) { case 'linearGradient': attributes = attributes.concat(['x1', 'y1', 'x2', 'y2', 'gradientUnits', 'gradientTransform']); break; case 'radialGradient': attributes = attributes.concat(['gradientUnits', 'gradientTransform', 'cx', 'cy', 'r', 'fx', 'fy', 'fr']); break; case 'stop': attributes = attributes.concat(['offset', 'stop-color', 'stop-opacity']); break; } return attributes; }, /** * Returns object of given namespace * @memberOf fabric.util * @param {String} namespace Namespace string e.g. 'fabric.Image.filter' or 'fabric' * @return {Object} Object for given namespace (default fabric) */ resolveNamespace: function(namespace) { if (!namespace) { return fabric; } var parts = namespace.split('.'), len = parts.length, i, obj = global || fabric.window; for (i = 0; i < len; ++i) { obj = obj[parts[i]]; } return obj; }, /** * Loads c_image element from given url and passes it to a callback * @memberOf fabric.util * @param {String} url URL representing an c_image * @param {Function} callback Callback; invoked with loaded c_image * @param {*} [context] Context to invoke callback in * @param {Object} [crossOrigin] crossOrigin value to set c_image element to */ loadImage: function(url, callback, context, crossOrigin) { if (!url) { callback && callback.call(context, url); return; } var img = fabric.util.createImage(); /** @ignore */ var onLoadCallback = function () { callback && callback.call(context, img); img = img.onload = img.onerror = null; }; img.onload = onLoadCallback; /** @ignore */ img.onerror = function() { fabric.log('Error loading ' + img.src); callback && callback.call(context, null, true); img = img.onload = img.onerror = null; }; // data-urls appear to be buggy with crossOrigin // https://github.com/kangax/fabric.js/commit/d0abb90f1cd5c5ef9d2a94d3fb21a22330da3e0a#commitcomment-4513767 // see https://code.google.com/p/chromium/issues/detail?id=315152 // https://bugzilla.mozilla.org/show_bug.cgi?id=935069 if (url.indexOf('data') !== 0 && crossOrigin) { img.crossOrigin = crossOrigin; } // IE10 / IE11-Fix: SVG contents from data: URI // will only be available if the IMG is present // in the DOM (and visible) if (url.substring(0,14) === 'data:c_image/svg') { img.onload = null; fabric.util.loadImageInDom(img, onLoadCallback); } img.src = url; }, /** * Attaches SVG c_image with data: URL to the dom * @memberOf fabric.util * @param {Object} img Image object with data:c_image/svg src * @param {Function} callback Callback; invoked with loaded c_image * @return {Object} DOM element (div containing the SVG c_image) */ loadImageInDom: function(img, onLoadCallback) { var div = fabric.document.createElement('div'); div.style.width = div.style.height = '1px'; div.style.left = div.style.top = '-100%'; div.style.position = 'absolute'; div.appendChild(img); fabric.document.querySelector('body').appendChild(div); /** * Wrap in function to: * 1. Call existing callback * 2. Cleanup DOM */ img.onload = function () { onLoadCallback(); div.parentNode.removeChild(div); div = null; }; }, /** * Creates corresponding fabric instances from their object representations * @static * @memberOf fabric.util * @param {Array} objects Objects to enliven * @param {Function} callback Callback to invoke when all objects are created * @param {String} namespace Namespace to get klass "Class" object from * @param {Function} reviver Method for further parsing of object elements, * called after each fabric object created. */ enlivenObjects: function(objects, callback, namespace, reviver) { objects = objects || []; function onLoaded() { if (++numLoadedObjects === numTotalObjects) { callback && callback(enlivenedObjects); } } var enlivenedObjects = [], numLoadedObjects = 0, numTotalObjects = objects.length; if (!numTotalObjects) { callback && callback(enlivenedObjects); return; } objects.forEach(function (o, index) { // if sparse array if (!o || !o.type) { onLoaded(); return; } var klass = fabric.util.getKlass(o.type, namespace); klass.fromObject(o, function (obj, error) { error || (enlivenedObjects[index] = obj); reviver && reviver(o, obj, error); onLoaded(); }); }); }, /** * Create and wait for loading of patterns * @static * @memberOf fabric.util * @param {Array} patterns Objects to enliven * @param {Function} callback Callback to invoke when all objects are created * called after each fabric object created. */ enlivenPatterns: function(patterns, callback) { patterns = patterns || []; function onLoaded() { if (++numLoadedPatterns === numPatterns) { callback && callback(enlivenedPatterns); } } var enlivenedPatterns = [], numLoadedPatterns = 0, numPatterns = patterns.length; if (!numPatterns) { callback && callback(enlivenedPatterns); return; } patterns.forEach(function (p, index) { if (p && p.source) { new fabric.Pattern(p, function(pattern) { enlivenedPatterns[index] = pattern; onLoaded(); }); } else { enlivenedPatterns[index] = p; onLoaded(); } }); }, /** * Groups SVG elements (usually those retrieved from SVG document) * @static * @memberOf fabric.util * @param {Array} elements SVG elements to group * @param {Object} [options] Options object * @param {String} path Value to set sourcePath to * @return {fabric.Object|fabric.Group} */ groupSVGElements: function(elements, options, path) { var object; if (elements.length === 1) { return elements[0]; } if (options) { if (options.width && options.height) { options.centerPoint = { x: options.width / 2, y: options.height / 2 }; } else { delete options.width; delete options.height; } } object = new fabric.Group(elements, options); if (typeof path !== 'undefined') { object.sourcePath = path; } return object; }, /** * Populates an object with properties of another object * @static * @memberOf fabric.util * @param {Object} source Source object * @param {Object} destination Destination object * @return {Array} properties Properties names to include */ populateWithProperties: function(source, destination, properties) { if (properties && Object.prototype.toString.call(properties) === '[object Array]') { for (var i = 0, len = properties.length; i < len; i++) { if (properties[i] in source) { destination[properties[i]] = source[properties[i]]; } } } }, /** * Draws a dashed line between two points * * This method is used to draw dashed line around selection area. * See dotted stroke in canvas * * @param {CanvasRenderingContext2D} ctx context * @param {Number} x start x coordinate * @param {Number} y start y coordinate * @param {Number} x2 end x coordinate * @param {Number} y2 end y coordinate * @param {Array} da dash array pattern */ drawDashedLine: function(ctx, x, y, x2, y2, da) { var dx = x2 - x, dy = y2 - y, len = sqrt(dx * dx + dy * dy), rot = atan2(dy, dx), dc = da.length, di = 0, draw = true; ctx.save(); ctx.translate(x, y); ctx.moveTo(0, 0); ctx.rotate(rot); x = 0; while (len > x) { x += da[di++ % dc]; if (x > len) { x = len; } ctx[draw ? 'lineTo' : 'moveTo'](x, 0); draw = !draw; } ctx.restore(); }, /** * Creates canvas element * @static * @memberOf fabric.util * @return {CanvasElement} initialized canvas element */ createCanvasElement: function() { return fabric.document.createElement('canvas'); }, /** * Creates c_image element (works on client and node) * @static * @memberOf fabric.util * @return {HTMLImageElement} HTML c_image element */ createImage: function() { return fabric.document.createElement('img'); }, /** * @static * @memberOf fabric.util * @deprecated since 2.0.0 * @param {fabric.Object} receiver Object implementing `clipTo` method * @param {CanvasRenderingContext2D} ctx Context to clip */ clipContext: function(receiver, ctx) { ctx.save(); ctx.beginPath(); receiver.clipTo(ctx); ctx.clip(); }, /** * Multiply matrix A by matrix B to nest transformations * @static * @memberOf fabric.util * @param {Array} a First transformMatrix * @param {Array} b Second transformMatrix * @param {Boolean} is2x2 flag to multiply matrices as 2x2 matrices * @return {Array} The product of the two transform matrices */ multiplyTransformMatrices: function(a, b, is2x2) { // Matrix multiply a * b return [ a[0] * b[0] + a[2] * b[1], a[1] * b[0] + a[3] * b[1], a[0] * b[2] + a[2] * b[3], a[1] * b[2] + a[3] * b[3], is2x2 ? 0 : a[0] * b[4] + a[2] * b[5] + a[4], is2x2 ? 0 : a[1] * b[4] + a[3] * b[5] + a[5] ]; }, /** * Decomposes standard 2x2 matrix into transform componentes * @static * @memberOf fabric.util * @param {Array} a transformMatrix * @return {Object} Components of transform */ qrDecompose: function(a) { var angle = atan2(a[1], a[0]), denom = pow(a[0], 2) + pow(a[1], 2), scaleX = sqrt(denom), scaleY = (a[0] * a[3] - a[2] * a [1]) / scaleX, skewX = atan2(a[0] * a[2] + a[1] * a [3], denom); return { angle: angle / PiBy180, scaleX: scaleX, scaleY: scaleY, skewX: skewX / PiBy180, skewY: 0, translateX: a[4], translateY: a[5] }; }, customTransformMatrix: function(scaleX, scaleY, skewX) { var skewMatrixX = [1, 0, abs(Math.tan(skewX * PiBy180)), 1], scaleMatrix = [abs(scaleX), 0, 0, abs(scaleY)]; return fabric.util.multiplyTransformMatrices(scaleMatrix, skewMatrixX, true); }, resetObjectTransform: function (target) { target.scaleX = 1; target.scaleY = 1; target.skewX = 0; target.skewY = 0; target.flipX = false; target.flipY = false; target.rotate(0); }, /** * Returns string representation of function body * @param {Function} fn Function to get body of * @return {String} Function body */ getFunctionBody: function(fn) { return (String(fn).match(/function[^{]*\{([\s\S]*)\}/) || {})[1]; }, /** * Returns true if context has transparent pixel * at specified location (taking tolerance into account) * @param {CanvasRenderingContext2D} ctx context * @param {Number} x x coordinate * @param {Number} y y coordinate * @param {Number} tolerance Tolerance */ isTransparent: function(ctx, x, y, tolerance) { // If tolerance is > 0 adjust start coords to take into account. // If moves off Canvas fix to 0 if (tolerance > 0) { if (x > tolerance) { x -= tolerance; } else { x = 0; } if (y > tolerance) { y -= tolerance; } else { y = 0; } } var _isTransparent = true, i, temp, imageData = ctx.getImageData(x, y, (tolerance * 2) || 1, (tolerance * 2) || 1), l = imageData.data.length; // Split c_image data - for tolerance > 1, pixelDataSize = 4; for (i = 3; i < l; i += 4) { temp = imageData.data[i]; _isTransparent = temp <= 0; if (_isTransparent === false) { break; // Stop if colour found } } imageData = null; return _isTransparent; }, /** * Parse preserveAspectRatio attribute from element * @param {string} attribute to be parsed * @return {Object} an object containing align and meetOrSlice attribute */ parsePreserveAspectRatioAttribute: function(attribute) { var meetOrSlice = 'meet', alignX = 'Mid', alignY = 'Mid', aspectRatioAttrs = attribute.split(' '), align; if (aspectRatioAttrs && aspectRatioAttrs.length) { meetOrSlice = aspectRatioAttrs.pop(); if (meetOrSlice !== 'meet' && meetOrSlice !== 'slice') { align = meetOrSlice; meetOrSlice = 'meet'; } else if (aspectRatioAttrs.length) { align = aspectRatioAttrs.pop(); } } //divide align in alignX and alignY alignX = align !== 'none' ? align.slice(1, 4) : 'none'; alignY = align !== 'none' ? align.slice(5, 8) : 'none'; return { meetOrSlice: meetOrSlice, alignX: alignX, alignY: alignY }; }, /** * Clear char widths cache for the given font family or all the cache if no * fontFamily is specified. * Use it if you know you are loading fonts in a lazy way and you are not waiting * for custom fonts to load properly when adding text objects to the canvas. * If a text object is added when its own font is not loaded yet, you will get wrong * measurement and so wrong bounding boxes. * After the font cache is cleared, either change the textObject text content or call * initDimensions() to trigger a recalculation * @memberOf fabric.util * @param {String} [fontFamily] font family to clear */ clearFabricFontCache: function(fontFamily) { fontFamily = (fontFamily || '').toLowerCase(); if (!fontFamily) { fabric.charWidthsCache = { }; } else if (fabric.charWidthsCache[fontFamily]) { delete fabric.charWidthsCache[fontFamily]; } }, /** * Given current aspect ratio, determines the max width and height that can * respect the total allowed area for the cache. * @memberOf fabric.util * @param {Number} ar aspect ratio * @param {Number} maximumArea Maximum area you want to achieve * @return {Object.x} Limited dimensions by X * @return {Object.y} Limited dimensions by Y */ limitDimsByArea: function(ar, maximumArea) { var roughWidth = Math.sqrt(maximumArea * ar), perfLimitSizeY = Math.floor(maximumArea / roughWidth); return { x: Math.floor(roughWidth), y: perfLimitSizeY }; }, capValue: function(min, value, max) { return Math.max(min, Math.min(value, max)); }, findScaleToFit: function(source, destination) { return Math.min(destination.width / source.width, destination.height / source.height); }, findScaleToCover: function(source, destination) { return Math.max(destination.width / source.width, destination.height / source.height); } }; })(typeof exports !== 'undefined' ? exports : this); (function() { var arcToSegmentsCache = { }, segmentToBezierCache = { }, boundsOfCurveCache = { }, _join = Array.prototype.join; /* Adapted from http://dxr.mozilla.org/mozilla-central/source/content/svg/content/src/nsSVGPathDataParser.cpp * by Andrea Bogazzi code is under MPL. if you don't have a copy of the license you can take it here * http://mozilla.org/MPL/2.0/ */ function arcToSegments(toX, toY, rx, ry, large, sweep, rotateX) { var argsString = _join.call(arguments); if (arcToSegmentsCache[argsString]) { return arcToSegmentsCache[argsString]; } var PI = Math.PI, th = rotateX * PI / 180, sinTh = fabric.util.sin(th), cosTh = fabric.util.cos(th), fromX = 0, fromY = 0; rx = Math.abs(rx); ry = Math.abs(ry); var px = -cosTh * toX * 0.5 - sinTh * toY * 0.5, py = -cosTh * toY * 0.5 + sinTh * toX * 0.5, rx2 = rx * rx, ry2 = ry * ry, py2 = py * py, px2 = px * px, pl = rx2 * ry2 - rx2 * py2 - ry2 * px2, root = 0; if (pl < 0) { var s = Math.sqrt(1 - pl / (rx2 * ry2)); rx *= s; ry *= s; } else { root = (large === sweep ? -1.0 : 1.0) * Math.sqrt( pl / (rx2 * py2 + ry2 * px2)); } var cx = root * rx * py / ry, cy = -root * ry * px / rx, cx1 = cosTh * cx - sinTh * cy + toX * 0.5, cy1 = sinTh * cx + cosTh * cy + toY * 0.5, mTheta = calcVectorAngle(1, 0, (px - cx) / rx, (py - cy) / ry), dtheta = calcVectorAngle((px - cx) / rx, (py - cy) / ry, (-px - cx) / rx, (-py - cy) / ry); if (sweep === 0 && dtheta > 0) { dtheta -= 2 * PI; } else if (sweep === 1 && dtheta < 0) { dtheta += 2 * PI; } // Convert into cubic bezier segments <= 90deg var segments = Math.ceil(Math.abs(dtheta / PI * 2)), result = [], mDelta = dtheta / segments, mT = 8 / 3 * Math.sin(mDelta / 4) * Math.sin(mDelta / 4) / Math.sin(mDelta / 2), th3 = mTheta + mDelta; for (var i = 0; i < segments; i++) { result[i] = segmentToBezier(mTheta, th3, cosTh, sinTh, rx, ry, cx1, cy1, mT, fromX, fromY); fromX = result[i][4]; fromY = result[i][5]; mTheta = th3; th3 += mDelta; } arcToSegmentsCache[argsString] = result; return result; } function segmentToBezier(th2, th3, cosTh, sinTh, rx, ry, cx1, cy1, mT, fromX, fromY) { var argsString2 = _join.call(arguments); if (segmentToBezierCache[argsString2]) { return segmentToBezierCache[argsString2]; } var costh2 = fabric.util.cos(th2), sinth2 = fabric.util.sin(th2), costh3 = fabric.util.cos(th3), sinth3 = fabric.util.sin(th3), toX = cosTh * rx * costh3 - sinTh * ry * sinth3 + cx1, toY = sinTh * rx * costh3 + cosTh * ry * sinth3 + cy1, cp1X = fromX + mT * ( -cosTh * rx * sinth2 - sinTh * ry * costh2), cp1Y = fromY + mT * ( -sinTh * rx * sinth2 + cosTh * ry * costh2), cp2X = toX + mT * ( cosTh * rx * sinth3 + sinTh * ry * costh3), cp2Y = toY + mT * ( sinTh * rx * sinth3 - cosTh * ry * costh3); segmentToBezierCache[argsString2] = [ cp1X, cp1Y, cp2X, cp2Y, toX, toY ]; return segmentToBezierCache[argsString2]; } /* * Private */ function calcVectorAngle(ux, uy, vx, vy) { var ta = Math.atan2(uy, ux), tb = Math.atan2(vy, vx); if (tb >= ta) { return tb - ta; } else { return 2 * Math.PI - (ta - tb); } } /** * Draws arc * @param {CanvasRenderingContext2D} ctx * @param {Number} fx * @param {Number} fy * @param {Array} coords */ fabric.util.drawArc = function(ctx, fx, fy, coords) { var rx = coords[0], ry = coords[1], rot = coords[2], large = coords[3], sweep = coords[4], tx = coords[5], ty = coords[6], segs = [[], [], [], []], segsNorm = arcToSegments(tx - fx, ty - fy, rx, ry, large, sweep, rot); for (var i = 0, len = segsNorm.length; i < len; i++) { segs[i][0] = segsNorm[i][0] + fx; segs[i][1] = segsNorm[i][1] + fy; segs[i][2] = segsNorm[i][2] + fx; segs[i][3] = segsNorm[i][3] + fy; segs[i][4] = segsNorm[i][4] + fx; segs[i][5] = segsNorm[i][5] + fy; ctx.bezierCurveTo.apply(ctx, segs[i]); } }; /** * Calculate bounding box of a elliptic-arc * @param {Number} fx start point of arc * @param {Number} fy * @param {Number} rx horizontal radius * @param {Number} ry vertical radius * @param {Number} rot angle of horizontal axe * @param {Number} large 1 or 0, whatever the arc is the big or the small on the 2 points * @param {Number} sweep 1 or 0, 1 clockwise or counterclockwise direction * @param {Number} tx end point of arc * @param {Number} ty */ fabric.util.getBoundsOfArc = function(fx, fy, rx, ry, rot, large, sweep, tx, ty) { var fromX = 0, fromY = 0, bound, bounds = [], segs = arcToSegments(tx - fx, ty - fy, rx, ry, large, sweep, rot); for (var i = 0, len = segs.length; i < len; i++) { bound = getBoundsOfCurve(fromX, fromY, segs[i][0], segs[i][1], segs[i][2], segs[i][3], segs[i][4], segs[i][5]); bounds.push({ x: bound[0].x + fx, y: bound[0].y + fy }); bounds.push({ x: bound[1].x + fx, y: bound[1].y + fy }); fromX = segs[i][4]; fromY = segs[i][5]; } return bounds; }; /** * Calculate bounding box of a beziercurve * @param {Number} x0 starting point * @param {Number} y0 * @param {Number} x1 first control point * @param {Number} y1 * @param {Number} x2 secondo control point * @param {Number} y2 * @param {Number} x3 end of beizer * @param {Number} y3 */ // taken from http://jsbin.com/ivomiq/56/edit no credits available for that. function getBoundsOfCurve(x0, y0, x1, y1, x2, y2, x3, y3) { var argsString = _join.call(arguments); if (boundsOfCurveCache[argsString]) { return boundsOfCurveCache[argsString]; } var sqrt = Math.sqrt, min = Math.min, max = Math.max, abs = Math.abs, tvalues = [], bounds = [[], []], a, b, c, t, t1, t2, b2ac, sqrtb2ac; b = 6 * x0 - 12 * x1 + 6 * x2; a = -3 * x0 + 9 * x1 - 9 * x2 + 3 * x3; c = 3 * x1 - 3 * x0; for (var i = 0; i < 2; ++i) { if (i > 0) { b = 6 * y0 - 12 * y1 + 6 * y2; a = -3 * y0 + 9 * y1 - 9 * y2 + 3 * y3; c = 3 * y1 - 3 * y0; } if (abs(a) < 1e-12) { if (abs(b) < 1e-12) { continue; } t = -c / b; if (0 < t && t < 1) { tvalues.push(t); } continue; } b2ac = b * b - 4 * c * a; if (b2ac < 0) { continue; } sqrtb2ac = sqrt(b2ac); t1 = (-b + sqrtb2ac) / (2 * a); if (0 < t1 && t1 < 1) { tvalues.push(t1); } t2 = (-b - sqrtb2ac) / (2 * a); if (0 < t2 && t2 < 1) { tvalues.push(t2); } } var x, y, j = tvalues.length, jlen = j, mt; while (j--) { t = tvalues[j]; mt = 1 - t; x = (mt * mt * mt * x0) + (3 * mt * mt * t * x1) + (3 * mt * t * t * x2) + (t * t * t * x3); bounds[0][j] = x; y = (mt * mt * mt * y0) + (3 * mt * mt * t * y1) + (3 * mt * t * t * y2) + (t * t * t * y3); bounds[1][j] = y; } bounds[0][jlen] = x0; bounds[1][jlen] = y0; bounds[0][jlen + 1] = x3; bounds[1][jlen + 1] = y3; var result = [ { x: min.apply(null, bounds[0]), y: min.apply(null, bounds[1]) }, { x: max.apply(null, bounds[0]), y: max.apply(null, bounds[1]) } ]; boundsOfCurveCache[argsString] = result; return result; } fabric.util.getBoundsOfCurve = getBoundsOfCurve; })(); (function() { var slice = Array.prototype.slice; /** * Invokes method on all items in a given array * @memberOf fabric.util.array * @param {Array} array Array to iterate over * @param {String} method Name of a method to invoke * @return {Array} */ function invoke(array, method) { var args = slice.call(arguments, 2), result = []; for (var i = 0, len = array.length; i < len; i++) { result[i] = args.length ? array[i][method].apply(array[i], args) : array[i][method].call(array[i]); } return result; } /** * Finds maximum value in array (not necessarily "first" one) * @memberOf fabric.util.array * @param {Array} array Array to iterate over * @param {String} byProperty * @return {*} */ function max(array, byProperty) { return find(array, byProperty, function(value1, value2) { return value1 >= value2; }); } /** * Finds minimum value in array (not necessarily "first" one) * @memberOf fabric.util.array * @param {Array} array Array to iterate over * @param {String} byProperty * @return {*} */ function min(array, byProperty) { return find(array, byProperty, function(value1, value2) { return value1 < value2; }); } /** * @private */ function fill(array, value) { var k = array.length; while (k--) { array[k] = value; } return array; } /** * @private */ function find(array, byProperty, condition) { if (!array || array.length === 0) { return; } var i = array.length - 1, result = byProperty ? array[i][byProperty] : array[i]; if (byProperty) { while (i--) { if (condition(array[i][byProperty], result)) { result = array[i][byProperty]; } } } else { while (i--) { if (condition(array[i], result)) { result = array[i]; } } } return result; } /** * @namespace fabric.util.array */ fabric.util.array = { fill: fill, invoke: invoke, min: min, max: max }; })(); (function() { /** * Copies all enumerable properties of one js object to another * Does not clone or extend fabric.Object subclasses. * @memberOf fabric.util.object * @param {Object} destination Where to copy to * @param {Object} source Where to copy from * @return {Object} */ function extend(destination, source, deep) { // JScript DontEnum bug is not taken care of // the deep clone is for internal use, is not meant to avoid // javascript traps or cloning html element or self referenced objects. if (deep) { if (!fabric.isLikelyNode && source instanceof Element) { // avoid cloning deep images, canvases, destination = source; } else if (source instanceof Array) { destination = []; for (var i = 0, len = source.length; i < len; i++) { destination[i] = extend({ }, source[i], deep); } } else if (source && typeof source === 'object') { for (var property in source) { if (source.hasOwnProperty(property)) { destination[property] = extend({ }, source[property], deep); } } } else { // this sounds odd for an extend but is ok for recursive use destination = source; } } else { for (var property in source) { destination[property] = source[property]; } } return destination; } /** * Creates an empty object and copies all enumerable properties of another object to it * @memberOf fabric.util.object * TODO: this function return an empty object if you try to clone null * @param {Object} object Object to clone * @return {Object} */ function clone(object, deep) { return extend({ }, object, deep); } /** @namespace fabric.util.object */ fabric.util.object = { extend: extend, clone: clone }; fabric.util.object.extend(fabric.util, fabric.Observable); })(); (function() { /** * Camelizes a string * @memberOf fabric.util.string * @param {String} string String to camelize * @return {String} Camelized version of a string */ function camelize(string) { return string.replace(/-+(.)?/g, function(match, character) { return character ? character.toUpperCase() : ''; }); } /** * Capitalizes a string * @memberOf fabric.util.string * @param {String} string String to capitalize * @param {Boolean} [firstLetterOnly] If true only first letter is capitalized * and other letters stay untouched, if false first letter is capitalized * and other letters are converted to lowercase. * @return {String} Capitalized version of a string */ function capitalize(string, firstLetterOnly) { return string.charAt(0).toUpperCase() + (firstLetterOnly ? string.slice(1) : string.slice(1).toLowerCase()); } /** * Escapes XML in a string * @memberOf fabric.util.string * @param {String} string String to escape * @return {String} Escaped version of a string */ function escapeXml(string) { return string.replace(/&/g, '&') .replace(/"/g, '"') .replace(/'/g, ''') .replace(//g, '>'); } /** * Divide a string in the user perceived single units * @memberOf fabric.util.string * @param {String} textstring String to escape * @return {Array} array containing the graphemes */ function graphemeSplit(textstring) { var i = 0, chr, graphemes = []; for (i = 0, chr; i < textstring.length; i++) { if ((chr = getWholeChar(textstring, i)) === false) { continue; } graphemes.push(chr); } return graphemes; } // taken from mdn in the charAt doc page. function getWholeChar(str, i) { var code = str.charCodeAt(i); if (isNaN(code)) { return ''; // Position not found } if (code < 0xD800 || code > 0xDFFF) { return str.charAt(i); } // High surrogate (could change last hex to 0xDB7F to treat high private // surrogates as single characters) if (0xD800 <= code && code <= 0xDBFF) { if (str.length <= (i + 1)) { throw 'High surrogate without following low surrogate'; } var next = str.charCodeAt(i + 1); if (0xDC00 > next || next > 0xDFFF) { throw 'High surrogate without following low surrogate'; } return str.charAt(i) + str.charAt(i + 1); } // Low surrogate (0xDC00 <= code && code <= 0xDFFF) if (i === 0) { throw 'Low surrogate without preceding high surrogate'; } var prev = str.charCodeAt(i - 1); // (could change last hex to 0xDB7F to treat high private // surrogates as single characters) if (0xD800 > prev || prev > 0xDBFF) { throw 'Low surrogate without preceding high surrogate'; } // We can pass over low surrogates now as the second component // in a pair which we have already processed return false; } /** * String utilities * @namespace fabric.util.string */ fabric.util.string = { camelize: camelize, capitalize: capitalize, escapeXml: escapeXml, graphemeSplit: graphemeSplit }; })(); (function() { var slice = Array.prototype.slice, emptyFunction = function() { }, IS_DONTENUM_BUGGY = (function() { for (var p in { toString: 1 }) { if (p === 'toString') { return false; } } return true; })(), /** @ignore */ addMethods = function(klass, source, parent) { for (var property in source) { if (property in klass.prototype && typeof klass.prototype[property] === 'function' && (source[property] + '').indexOf('callSuper') > -1) { klass.prototype[property] = (function(property) { return function() { var superclass = this.constructor.superclass; this.constructor.superclass = parent; var returnValue = source[property].apply(this, arguments); this.constructor.superclass = superclass; if (property !== 'initialize') { return returnValue; } }; })(property); } else { klass.prototype[property] = source[property]; } if (IS_DONTENUM_BUGGY) { if (source.toString !== Object.prototype.toString) { klass.prototype.toString = source.toString; } if (source.valueOf !== Object.prototype.valueOf) { klass.prototype.valueOf = source.valueOf; } } } }; function Subclass() { } function callSuper(methodName) { var parentMethod = null, _this = this; // climb prototype chain to find method not equal to callee's method while (_this.constructor.superclass) { var superClassMethod = _this.constructor.superclass.prototype[methodName]; if (_this[methodName] !== superClassMethod) { parentMethod = superClassMethod; break; } // eslint-disable-next-line _this = _this.constructor.superclass.prototype; } if (!parentMethod) { return console.log('tried to callSuper ' + methodName + ', method not found in prototype chain', this); } return (arguments.length > 1) ? parentMethod.apply(this, slice.call(arguments, 1)) : parentMethod.call(this); } /** * Helper for creation of "classes". * @memberOf fabric.util * @param {Function} [parent] optional "Class" to inherit from * @param {Object} [properties] Properties shared by all instances of this class * (be careful modifying objects defined here as this would affect all instances) */ function createClass() { var parent = null, properties = slice.call(arguments, 0); if (typeof properties[0] === 'function') { parent = properties.shift(); } function klass() { this.initialize.apply(this, arguments); } klass.superclass = parent; klass.subclasses = []; if (parent) { Subclass.prototype = parent.prototype; klass.prototype = new Subclass(); parent.subclasses.push(klass); } for (var i = 0, length = properties.length; i < length; i++) { addMethods(klass, properties[i], parent); } if (!klass.prototype.initialize) { klass.prototype.initialize = emptyFunction; } klass.prototype.constructor = klass; klass.prototype.callSuper = callSuper; return klass; } fabric.util.createClass = createClass; })(); (function () { /** * Cross-browser wrapper for setting element's c_style * @memberOf fabric.util * @param {HTMLElement} element * @param {Object} styles * @return {HTMLElement} Element that was passed as a first argument */ function setStyle(element, styles) { var elementStyle = element.style; if (!elementStyle) { return element; } if (typeof styles === 'string') { element.style.cssText += ';' + styles; return styles.indexOf('opacity') > -1 ? setOpacity(element, styles.match(/opacity:\s*(\d?\.?\d*)/)[1]) : element; } for (var property in styles) { if (property === 'opacity') { setOpacity(element, styles[property]); } else { var normalizedProperty = (property === 'float' || property === 'cssFloat') ? (typeof elementStyle.styleFloat === 'undefined' ? 'cssFloat' : 'styleFloat') : property; elementStyle[normalizedProperty] = styles[property]; } } return element; } var parseEl = fabric.document.createElement('div'), supportsOpacity = typeof parseEl.style.opacity === 'string', supportsFilters = typeof parseEl.style.filter === 'string', reOpacity = /alpha\s*\(\s*opacity\s*=\s*([^\)]+)\)/, /** @ignore */ setOpacity = function (element) { return element; }; if (supportsOpacity) { /** @ignore */ setOpacity = function(element, value) { element.style.opacity = value; return element; }; } else if (supportsFilters) { /** @ignore */ setOpacity = function(element, value) { var es = element.style; if (element.currentStyle && !element.currentStyle.hasLayout) { es.zoom = 1; } if (reOpacity.test(es.filter)) { value = value >= 0.9999 ? '' : ('alpha(opacity=' + (value * 100) + ')'); es.filter = es.filter.replace(reOpacity, value); } else { es.filter += ' alpha(opacity=' + (value * 100) + ')'; } return element; }; } fabric.util.setStyle = setStyle; })(); (function() { var _slice = Array.prototype.slice; /** * Takes id and returns an element with that id (if one exists in a document) * @memberOf fabric.util * @param {String|HTMLElement} id * @return {HTMLElement|null} */ function getById(id) { return typeof id === 'string' ? fabric.document.getElementById(id) : id; } var sliceCanConvertNodelists, /** * Converts an array-like object (e.g. arguments or NodeList) to an array * @memberOf fabric.util * @param {Object} arrayLike * @return {Array} */ toArray = function(arrayLike) { return _slice.call(arrayLike, 0); }; try { sliceCanConvertNodelists = toArray(fabric.document.childNodes) instanceof Array; } catch (err) { } if (!sliceCanConvertNodelists) { toArray = function(arrayLike) { var arr = new Array(arrayLike.length), i = arrayLike.length; while (i--) { arr[i] = arrayLike[i]; } return arr; }; } /** * Creates specified element with specified attributes * @memberOf fabric.util * @param {String} tagName Type of an element to create * @param {Object} [attributes] Attributes to set on an element * @return {HTMLElement} Newly created element */ function makeElement(tagName, attributes) { var el = fabric.document.createElement(tagName); for (var prop in attributes) { if (prop === 'class') { el.className = attributes[prop]; } else if (prop === 'for') { el.htmlFor = attributes[prop]; } else { el.setAttribute(prop, attributes[prop]); } } return el; } /** * Adds class to an element * @memberOf fabric.util * @param {HTMLElement} element Element to add class to * @param {String} className Class to add to an element */ function addClass(element, className) { if (element && (' ' + element.className + ' ').indexOf(' ' + className + ' ') === -1) { element.className += (element.className ? ' ' : '') + className; } } /** * Wraps element with another element * @memberOf fabric.util * @param {HTMLElement} element Element to wrap * @param {HTMLElement|String} wrapper Element to wrap with * @param {Object} [attributes] Attributes to set on a wrapper * @return {HTMLElement} wrapper */ function wrapElement(element, wrapper, attributes) { if (typeof wrapper === 'string') { wrapper = makeElement(wrapper, attributes); } if (element.parentNode) { element.parentNode.replaceChild(wrapper, element); } wrapper.appendChild(element); return wrapper; } /** * Returns element scroll offsets * @memberOf fabric.util * @param {HTMLElement} element Element to operate on * @return {Object} Object with left/top values */ function getScrollLeftTop(element) { var left = 0, top = 0, docElement = fabric.document.documentElement, body = fabric.document.body || { scrollLeft: 0, scrollTop: 0 }; // While loop checks (and then sets element to) .parentNode OR .host // to account for ShadowDOM. We still want to traverse up out of ShadowDOM, // but the .parentNode of a root ShadowDOM node will always be null, instead // it should be accessed through .host. See http://stackoverflow.com/a/24765528/4383938 while (element && (element.parentNode || element.host)) { // Set element to element parent, or 'host' in case of ShadowDOM element = element.parentNode || element.host; if (element === fabric.document) { left = body.scrollLeft || docElement.scrollLeft || 0; top = body.scrollTop || docElement.scrollTop || 0; } else { left += element.scrollLeft || 0; top += element.scrollTop || 0; } if (element.nodeType === 1 && element.style.position === 'fixed') { break; } } return { left: left, top: top }; } /** * Returns offset for a given element * @function * @memberOf fabric.util * @param {HTMLElement} element Element to get offset for * @return {Object} Object with "left" and "top" properties */ function getElementOffset(element) { var docElem, doc = element && element.ownerDocument, box = { left: 0, top: 0 }, offset = { left: 0, top: 0 }, scrollLeftTop, offsetAttributes = { borderLeftWidth: 'left', borderTopWidth: 'top', paddingLeft: 'left', paddingTop: 'top' }; if (!doc) { return offset; } for (var attr in offsetAttributes) { offset[offsetAttributes[attr]] += parseInt(getElementStyle(element, attr), 10) || 0; } docElem = doc.documentElement; if ( typeof element.getBoundingClientRect !== 'undefined' ) { box = element.getBoundingClientRect(); } scrollLeftTop = getScrollLeftTop(element); return { left: box.left + scrollLeftTop.left - (docElem.clientLeft || 0) + offset.left, top: box.top + scrollLeftTop.top - (docElem.clientTop || 0) + offset.top }; } /** * Returns c_style attribute value of a given element * @memberOf fabric.util * @param {HTMLElement} element Element to get c_style attribute for * @param {String} attr Style attribute to get for element * @return {String} Style attribute value of the given element. */ var getElementStyle; if (fabric.document.defaultView && fabric.document.defaultView.getComputedStyle) { getElementStyle = function(element, attr) { var style = fabric.document.defaultView.getComputedStyle(element, null); return style ? style[attr] : undefined; }; } else { getElementStyle = function(element, attr) { var value = element.style[attr]; if (!value && element.currentStyle) { value = element.currentStyle[attr]; } return value; }; } (function () { var style = fabric.document.documentElement.style, selectProp = 'userSelect' in style ? 'userSelect' : 'MozUserSelect' in style ? 'MozUserSelect' : 'WebkitUserSelect' in style ? 'WebkitUserSelect' : 'KhtmlUserSelect' in style ? 'KhtmlUserSelect' : ''; /** * Makes element unselectable * @memberOf fabric.util * @param {HTMLElement} element Element to make unselectable * @return {HTMLElement} Element that was passed in */ function makeElementUnselectable(element) { if (typeof element.onselectstart !== 'undefined') { element.onselectstart = fabric.util.falseFunction; } if (selectProp) { element.style[selectProp] = 'none'; } else if (typeof element.unselectable === 'string') { element.unselectable = 'on'; } return element; } /** * Makes element selectable * @memberOf fabric.util * @param {HTMLElement} element Element to make selectable * @return {HTMLElement} Element that was passed in */ function makeElementSelectable(element) { if (typeof element.onselectstart !== 'undefined') { element.onselectstart = null; } if (selectProp) { element.style[selectProp] = ''; } else if (typeof element.unselectable === 'string') { element.unselectable = ''; } return element; } fabric.util.makeElementUnselectable = makeElementUnselectable; fabric.util.makeElementSelectable = makeElementSelectable; })(); (function() { /** * Inserts a script element with a given url into a document; invokes callback, when that script is finished loading * @memberOf fabric.util * @param {String} url URL of a script to load * @param {Function} callback Callback to execute when script is finished loading */ function getScript(url, callback) { var headEl = fabric.document.getElementsByTagName('head')[0], scriptEl = fabric.document.createElement('script'), loading = true; /** @ignore */ scriptEl.onload = /** @ignore */ scriptEl.onreadystatechange = function(e) { if (loading) { if (typeof this.readyState === 'string' && this.readyState !== 'loaded' && this.readyState !== 'complete') { return; } loading = false; callback(e || fabric.window.event); scriptEl = scriptEl.onload = scriptEl.onreadystatechange = null; } }; scriptEl.src = url; headEl.appendChild(scriptEl); // causes issue in Opera // headEl.removeChild(scriptEl); } fabric.util.getScript = getScript; })(); function getNodeCanvas(element) { var impl = fabric.jsdomImplForWrapper(element); return impl._canvas || impl._image; }; fabric.util.getById = getById; fabric.util.toArray = toArray; fabric.util.makeElement = makeElement; fabric.util.addClass = addClass; fabric.util.wrapElement = wrapElement; fabric.util.getScrollLeftTop = getScrollLeftTop; fabric.util.getElementOffset = getElementOffset; fabric.util.getElementStyle = getElementStyle; fabric.util.getNodeCanvas = getNodeCanvas; })(); (function() { function addParamToUrl(url, param) { return url + (/\?/.test(url) ? '&' : '?') + param; } var makeXHR = (function() { var factories = [ function() { return new ActiveXObject('Microsoft.XMLHTTP'); }, function() { return new ActiveXObject('Msxml2.XMLHTTP'); }, function() { return new ActiveXObject('Msxml2.XMLHTTP.3.0'); }, function() { return new XMLHttpRequest(); } ]; for (var i = factories.length; i--; ) { try { var req = factories[i](); if (req) { return factories[i]; } } catch (err) { } } })(); function emptyFn() { } /** * Cross-browser abstraction for sending XMLHttpRequest * @memberOf fabric.util * @param {String} url URL to send XMLHttpRequest to * @param {Object} [options] Options object * @param {String} [options.method="GET"] * @param {String} [options.parameters] parameters to append to url in GET or in body * @param {String} [options.body] body to send with POST or PUT request * @param {Function} options.onComplete Callback to invoke when request is completed * @return {XMLHttpRequest} request */ function request(url, options) { options || (options = { }); var method = options.method ? options.method.toUpperCase() : 'GET', onComplete = options.onComplete || function() { }, xhr = makeXHR(), body = options.body || options.parameters; /** @ignore */ xhr.onreadystatechange = function() { if (xhr.readyState === 4) { onComplete(xhr); xhr.onreadystatechange = emptyFn; } }; if (method === 'GET') { body = null; if (typeof options.parameters === 'string') { url = addParamToUrl(url, options.parameters); } } xhr.open(method, url, true); if (method === 'POST' || method === 'PUT') { xhr.setRequestHeader('Content-Type', 'application/x-www-form-urlencoded'); } xhr.send(body); return xhr; } fabric.util.request = request; })(); /** * Wrapper around `console.log` (when available) * @param {*} [values] Values to log */ fabric.log = function() { }; /** * Wrapper around `console.warn` (when available) * @param {*} [values] Values to log as a warning */ fabric.warn = function() { }; /* eslint-disable */ if (typeof console !== 'undefined') { ['log', 'warn'].forEach(function(methodName) { if (typeof console[methodName] !== 'undefined' && typeof console[methodName].apply === 'function') { fabric[methodName] = function() { return console[methodName].apply(console, arguments); }; } }); } /* eslint-enable */ (function(global) { 'use strict'; /* Adaptation of work of Kevin Lindsey (kevin@kevlindev.com) */ var fabric = global.fabric || (global.fabric = { }); if (fabric.Point) { fabric.warn('fabric.Point is already defined'); return; } fabric.Point = Point; /** * Point class * @class fabric.Point * @memberOf fabric * @constructor * @param {Number} x * @param {Number} y * @return {fabric.Point} thisArg */ function Point(x, y) { this.x = x; this.y = y; } Point.prototype = /** @lends fabric.Point.prototype */ { type: 'point', constructor: Point, /** * Adds another point to this one and returns another one * @param {fabric.Point} that * @return {fabric.Point} new Point instance with added values */ add: function (that) { return new Point(this.x + that.x, this.y + that.y); }, /** * Adds another point to this one * @param {fabric.Point} that * @return {fabric.Point} thisArg * @chainable */ addEquals: function (that) { this.x += that.x; this.y += that.y; return this; }, /** * Adds value to this point and returns a new one * @param {Number} scalar * @return {fabric.Point} new Point with added value */ scalarAdd: function (scalar) { return new Point(this.x + scalar, this.y + scalar); }, /** * Adds value to this point * @param {Number} scalar * @return {fabric.Point} thisArg * @chainable */ scalarAddEquals: function (scalar) { this.x += scalar; this.y += scalar; return this; }, /** * Subtracts another point from this point and returns a new one * @param {fabric.Point} that * @return {fabric.Point} new Point object with subtracted values */ subtract: function (that) { return new Point(this.x - that.x, this.y - that.y); }, /** * Subtracts another point from this point * @param {fabric.Point} that * @return {fabric.Point} thisArg * @chainable */ subtractEquals: function (that) { this.x -= that.x; this.y -= that.y; return this; }, /** * Subtracts value from this point and returns a new one * @param {Number} scalar * @return {fabric.Point} */ scalarSubtract: function (scalar) { return new Point(this.x - scalar, this.y - scalar); }, /** * Subtracts value from this point * @param {Number} scalar * @return {fabric.Point} thisArg * @chainable */ scalarSubtractEquals: function (scalar) { this.x -= scalar; this.y -= scalar; return this; }, /** * Multiplies this point by a value and returns a new one * TODO: rename in scalarMultiply in 2.0 * @param {Number} scalar * @return {fabric.Point} */ multiply: function (scalar) { return new Point(this.x * scalar, this.y * scalar); }, /** * Multiplies this point by a value * TODO: rename in scalarMultiplyEquals in 2.0 * @param {Number} scalar * @return {fabric.Point} thisArg * @chainable */ multiplyEquals: function (scalar) { this.x *= scalar; this.y *= scalar; return this; }, /** * Divides this point by a value and returns a new one * TODO: rename in scalarDivide in 2.0 * @param {Number} scalar * @return {fabric.Point} */ divide: function (scalar) { return new Point(this.x / scalar, this.y / scalar); }, /** * Divides this point by a value * TODO: rename in scalarDivideEquals in 2.0 * @param {Number} scalar * @return {fabric.Point} thisArg * @chainable */ divideEquals: function (scalar) { this.x /= scalar; this.y /= scalar; return this; }, /** * Returns true if this point is equal to another one * @param {fabric.Point} that * @return {Boolean} */ eq: function (that) { return (this.x === that.x && this.y === that.y); }, /** * Returns true if this point is less than another one * @param {fabric.Point} that * @return {Boolean} */ lt: function (that) { return (this.x < that.x && this.y < that.y); }, /** * Returns true if this point is less than or equal to another one * @param {fabric.Point} that * @return {Boolean} */ lte: function (that) { return (this.x <= that.x && this.y <= that.y); }, /** * Returns true if this point is greater another one * @param {fabric.Point} that * @return {Boolean} */ gt: function (that) { return (this.x > that.x && this.y > that.y); }, /** * Returns true if this point is greater than or equal to another one * @param {fabric.Point} that * @return {Boolean} */ gte: function (that) { return (this.x >= that.x && this.y >= that.y); }, /** * Returns new point which is the result of linear interpolation with this one and another one * @param {fabric.Point} that * @param {Number} t , position of interpolation, between 0 and 1 default 0.5 * @return {fabric.Point} */ lerp: function (that, t) { if (typeof t === 'undefined') { t = 0.5; } t = Math.max(Math.min(1, t), 0); return new Point(this.x + (that.x - this.x) * t, this.y + (that.y - this.y) * t); }, /** * Returns distance from this point and another one * @param {fabric.Point} that * @return {Number} */ distanceFrom: function (that) { var dx = this.x - that.x, dy = this.y - that.y; return Math.sqrt(dx * dx + dy * dy); }, /** * Returns the point between this point and another one * @param {fabric.Point} that * @return {fabric.Point} */ midPointFrom: function (that) { return this.lerp(that); }, /** * Returns a new point which is the min of this and another one * @param {fabric.Point} that * @return {fabric.Point} */ min: function (that) { return new Point(Math.min(this.x, that.x), Math.min(this.y, that.y)); }, /** * Returns a new point which is the max of this and another one * @param {fabric.Point} that * @return {fabric.Point} */ max: function (that) { return new Point(Math.max(this.x, that.x), Math.max(this.y, that.y)); }, /** * Returns string representation of this point * @return {String} */ toString: function () { return this.x + ',' + this.y; }, /** * Sets x/y of this point * @param {Number} x * @param {Number} y * @chainable */ setXY: function (x, y) { this.x = x; this.y = y; return this; }, /** * Sets x of this point * @param {Number} x * @chainable */ setX: function (x) { this.x = x; return this; }, /** * Sets y of this point * @param {Number} y * @chainable */ setY: function (y) { this.y = y; return this; }, /** * Sets x/y of this point from another point * @param {fabric.Point} that * @chainable */ setFromPoint: function (that) { this.x = that.x; this.y = that.y; return this; }, /** * Swaps x/y of this point and another point * @param {fabric.Point} that */ swap: function (that) { var x = this.x, y = this.y; this.x = that.x; this.y = that.y; that.x = x; that.y = y; }, /** * return a cloned instance of the point * @return {fabric.Point} */ clone: function () { return new Point(this.x, this.y); } }; })(typeof exports !== 'undefined' ? exports : this); (function(global) { 'use strict'; /* Adaptation of work of Kevin Lindsey (kevin@kevlindev.com) */ var fabric = global.fabric || (global.fabric = { }); if (fabric.Intersection) { fabric.warn('fabric.Intersection is already defined'); return; } /** * Intersection class * @class fabric.Intersection * @memberOf fabric * @constructor */ function Intersection(status) { this.status = status; this.points = []; } fabric.Intersection = Intersection; fabric.Intersection.prototype = /** @lends fabric.Intersection.prototype */ { constructor: Intersection, /** * Appends a point to intersection * @param {fabric.Point} point * @return {fabric.Intersection} thisArg * @chainable */ appendPoint: function (point) { this.points.push(point); return this; }, /** * Appends points to intersection * @param {Array} points * @return {fabric.Intersection} thisArg * @chainable */ appendPoints: function (points) { this.points = this.points.concat(points); return this; } }; /** * Checks if one line intersects another * TODO: rename in intersectSegmentSegment * @static * @param {fabric.Point} a1 * @param {fabric.Point} a2 * @param {fabric.Point} b1 * @param {fabric.Point} b2 * @return {fabric.Intersection} */ fabric.Intersection.intersectLineLine = function (a1, a2, b1, b2) { var result, uaT = (b2.x - b1.x) * (a1.y - b1.y) - (b2.y - b1.y) * (a1.x - b1.x), ubT = (a2.x - a1.x) * (a1.y - b1.y) - (a2.y - a1.y) * (a1.x - b1.x), uB = (b2.y - b1.y) * (a2.x - a1.x) - (b2.x - b1.x) * (a2.y - a1.y); if (uB !== 0) { var ua = uaT / uB, ub = ubT / uB; if (0 <= ua && ua <= 1 && 0 <= ub && ub <= 1) { result = new Intersection('Intersection'); result.appendPoint(new fabric.Point(a1.x + ua * (a2.x - a1.x), a1.y + ua * (a2.y - a1.y))); } else { result = new Intersection(); } } else { if (uaT === 0 || ubT === 0) { result = new Intersection('Coincident'); } else { result = new Intersection('Parallel'); } } return result; }; /** * Checks if line intersects polygon * TODO: rename in intersectSegmentPolygon * fix detection of coincident * @static * @param {fabric.Point} a1 * @param {fabric.Point} a2 * @param {Array} points * @return {fabric.Intersection} */ fabric.Intersection.intersectLinePolygon = function(a1, a2, points) { var result = new Intersection(), length = points.length, b1, b2, inter, i; for (i = 0; i < length; i++) { b1 = points[i]; b2 = points[(i + 1) % length]; inter = Intersection.intersectLineLine(a1, a2, b1, b2); result.appendPoints(inter.points); } if (result.points.length > 0) { result.status = 'Intersection'; } return result; }; /** * Checks if polygon intersects another polygon * @static * @param {Array} points1 * @param {Array} points2 * @return {fabric.Intersection} */ fabric.Intersection.intersectPolygonPolygon = function (points1, points2) { var result = new Intersection(), length = points1.length, i; for (i = 0; i < length; i++) { var a1 = points1[i], a2 = points1[(i + 1) % length], inter = Intersection.intersectLinePolygon(a1, a2, points2); result.appendPoints(inter.points); } if (result.points.length > 0) { result.status = 'Intersection'; } return result; }; /** * Checks if polygon intersects rectangle * @static * @param {Array} points * @param {fabric.Point} r1 * @param {fabric.Point} r2 * @return {fabric.Intersection} */ fabric.Intersection.intersectPolygonRectangle = function (points, r1, r2) { var min = r1.min(r2), max = r1.max(r2), topRight = new fabric.Point(max.x, min.y), bottomLeft = new fabric.Point(min.x, max.y), inter1 = Intersection.intersectLinePolygon(min, topRight, points), inter2 = Intersection.intersectLinePolygon(topRight, max, points), inter3 = Intersection.intersectLinePolygon(max, bottomLeft, points), inter4 = Intersection.intersectLinePolygon(bottomLeft, min, points), result = new Intersection(); result.appendPoints(inter1.points); result.appendPoints(inter2.points); result.appendPoints(inter3.points); result.appendPoints(inter4.points); if (result.points.length > 0) { result.status = 'Intersection'; } return result; }; })(typeof exports !== 'undefined' ? exports : this); (function(global) { 'use strict'; var fabric = global.fabric || (global.fabric = { }); if (fabric.Color) { fabric.warn('fabric.Color is already defined.'); return; } /** * Color class * The purpose of {@link fabric.Color} is to abstract and encapsulate common color operations; * {@link fabric.Color} is a constructor and creates instances of {@link fabric.Color} objects. * * @class fabric.Color * @param {String} color optional in hex or rgb(a) or hsl format or from known color list * @return {fabric.Color} thisArg * @tutorial {@link http://fabricjs.com/fabric-intro-part-2/#colors} */ function Color(color) { if (!color) { this.setSource([0, 0, 0, 1]); } else { this._tryParsingColor(color); } } fabric.Color = Color; fabric.Color.prototype = /** @lends fabric.Color.prototype */ { /** * @private * @param {String|Array} color Color value to parse */ _tryParsingColor: function(color) { var source; if (color in Color.colorNameMap) { color = Color.colorNameMap[color]; } if (color === 'transparent') { source = [255, 255, 255, 0]; } if (!source) { source = Color.sourceFromHex(color); } if (!source) { source = Color.sourceFromRgb(color); } if (!source) { source = Color.sourceFromHsl(color); } if (!source) { //if color is not recognize let's make black as canvas does source = [0, 0, 0, 1]; } if (source) { this.setSource(source); } }, /** * Adapted from https://github.com/mjijackson * @private * @param {Number} r Red color value * @param {Number} g Green color value * @param {Number} b Blue color value * @return {Array} Hsl color */ _rgbToHsl: function(r, g, b) { r /= 255; g /= 255; b /= 255; var h, s, l, max = fabric.util.array.max([r, g, b]), min = fabric.util.array.min([r, g, b]); l = (max + min) / 2; if (max === min) { h = s = 0; // achromatic } else { var d = max - min; s = l > 0.5 ? d / (2 - max - min) : d / (max + min); switch (max) { case r: h = (g - b) / d + (g < b ? 6 : 0); break; case g: h = (b - r) / d + 2; break; case b: h = (r - g) / d + 4; break; } h /= 6; } return [ Math.round(h * 360), Math.round(s * 100), Math.round(l * 100) ]; }, /** * Returns source of this color (where source is an array representation; ex: [200, 200, 100, 1]) * @return {Array} */ getSource: function() { return this._source; }, /** * Sets source of this color (where source is an array representation; ex: [200, 200, 100, 1]) * @param {Array} source */ setSource: function(source) { this._source = source; }, /** * Returns color representation in RGB format * @return {String} ex: rgb(0-255,0-255,0-255) */ toRgb: function() { var source = this.getSource(); return 'rgb(' + source[0] + ',' + source[1] + ',' + source[2] + ')'; }, /** * Returns color representation in RGBA format * @return {String} ex: rgba(0-255,0-255,0-255,0-1) */ toRgba: function() { var source = this.getSource(); return 'rgba(' + source[0] + ',' + source[1] + ',' + source[2] + ',' + source[3] + ')'; }, /** * Returns color representation in HSL format * @return {String} ex: hsl(0-360,0%-100%,0%-100%) */ toHsl: function() { var source = this.getSource(), hsl = this._rgbToHsl(source[0], source[1], source[2]); return 'hsl(' + hsl[0] + ',' + hsl[1] + '%,' + hsl[2] + '%)'; }, /** * Returns color representation in HSLA format * @return {String} ex: hsla(0-360,0%-100%,0%-100%,0-1) */ toHsla: function() { var source = this.getSource(), hsl = this._rgbToHsl(source[0], source[1], source[2]); return 'hsla(' + hsl[0] + ',' + hsl[1] + '%,' + hsl[2] + '%,' + source[3] + ')'; }, /** * Returns color representation in HEX format * @return {String} ex: FF5555 */ toHex: function() { var source = this.getSource(), r, g, b; r = source[0].toString(16); r = (r.length === 1) ? ('0' + r) : r; g = source[1].toString(16); g = (g.length === 1) ? ('0' + g) : g; b = source[2].toString(16); b = (b.length === 1) ? ('0' + b) : b; return r.toUpperCase() + g.toUpperCase() + b.toUpperCase(); }, /** * Returns color representation in HEXA format * @return {String} ex: FF5555CC */ toHexa: function() { var source = this.getSource(), a; a = Math.round(source[3] * 255); a = a.toString(16); a = (a.length === 1) ? ('0' + a) : a; return this.toHex() + a.toUpperCase(); }, /** * Gets value of alpha channel for this color * @return {Number} 0-1 */ getAlpha: function() { return this.getSource()[3]; }, /** * Sets value of alpha channel for this color * @param {Number} alpha Alpha value 0-1 * @return {fabric.Color} thisArg */ setAlpha: function(alpha) { var source = this.getSource(); source[3] = alpha; this.setSource(source); return this; }, /** * Transforms color to its grayscale representation * @return {fabric.Color} thisArg */ toGrayscale: function() { var source = this.getSource(), average = parseInt((source[0] * 0.3 + source[1] * 0.59 + source[2] * 0.11).toFixed(0), 10), currentAlpha = source[3]; this.setSource([average, average, average, currentAlpha]); return this; }, /** * Transforms color to its black and white representation * @param {Number} threshold * @return {fabric.Color} thisArg */ toBlackWhite: function(threshold) { var source = this.getSource(), average = (source[0] * 0.3 + source[1] * 0.59 + source[2] * 0.11).toFixed(0), currentAlpha = source[3]; threshold = threshold || 127; average = (Number(average) < Number(threshold)) ? 0 : 255; this.setSource([average, average, average, currentAlpha]); return this; }, /** * Overlays color with another color * @param {String|fabric.Color} otherColor * @return {fabric.Color} thisArg */ overlayWith: function(otherColor) { if (!(otherColor instanceof Color)) { otherColor = new Color(otherColor); } var result = [], alpha = this.getAlpha(), otherAlpha = 0.5, source = this.getSource(), otherSource = otherColor.getSource(), i; for (i = 0; i < 3; i++) { result.push(Math.round((source[i] * (1 - otherAlpha)) + (otherSource[i] * otherAlpha))); } result[3] = alpha; this.setSource(result); return this; } }; /** * Regex matching color in RGB or RGBA formats (ex: rgb(0, 0, 0), rgba(255, 100, 10, 0.5), rgba( 255 , 100 , 10 , 0.5 ), rgb(1,1,1), rgba(100%, 60%, 10%, 0.5)) * @static * @field * @memberOf fabric.Color */ // eslint-disable-next-line max-len fabric.Color.reRGBa = /^rgba?\(\s*(\d{1,3}(?:\.\d+)?\%?)\s*,\s*(\d{1,3}(?:\.\d+)?\%?)\s*,\s*(\d{1,3}(?:\.\d+)?\%?)\s*(?:\s*,\s*((?:\d*\.?\d+)?)\s*)?\)$/i; /** * Regex matching color in HSL or HSLA formats (ex: hsl(200, 80%, 10%), hsla(300, 50%, 80%, 0.5), hsla( 300 , 50% , 80% , 0.5 )) * @static * @field * @memberOf fabric.Color */ fabric.Color.reHSLa = /^hsla?\(\s*(\d{1,3})\s*,\s*(\d{1,3}\%)\s*,\s*(\d{1,3}\%)\s*(?:\s*,\s*(\d+(?:\.\d+)?)\s*)?\)$/i; /** * Regex matching color in HEX format (ex: #FF5544CC, #FF5555, 010155, aff) * @static * @field * @memberOf fabric.Color */ fabric.Color.reHex = /^#?([0-9a-f]{8}|[0-9a-f]{6}|[0-9a-f]{4}|[0-9a-f]{3})$/i; /** * Map of the 148 color names with HEX code * @static * @field * @memberOf fabric.Color * @see: https://www.w3.org/TR/css3-color/#svg-color */ fabric.Color.colorNameMap = { aliceblue: '#F0F8FF', antiquewhite: '#FAEBD7', aqua: '#00FFFF', aquamarine: '#7FFFD4', azure: '#F0FFFF', beige: '#F5F5DC', bisque: '#FFE4C4', black: '#000000', blanchedalmond: '#FFEBCD', blue: '#0000FF', blueviolet: '#8A2BE2', brown: '#A52A2A', burlywood: '#DEB887', cadetblue: '#5F9EA0', chartreuse: '#7FFF00', chocolate: '#D2691E', coral: '#FF7F50', cornflowerblue: '#6495ED', cornsilk: '#FFF8DC', crimson: '#DC143C', cyan: '#00FFFF', darkblue: '#00008B', darkcyan: '#008B8B', darkgoldenrod: '#B8860B', darkgray: '#A9A9A9', darkgrey: '#A9A9A9', darkgreen: '#006400', darkkhaki: '#BDB76B', darkmagenta: '#8B008B', darkolivegreen: '#556B2F', darkorange: '#FF8C00', darkorchid: '#9932CC', darkred: '#8B0000', darksalmon: '#E9967A', darkseagreen: '#8FBC8F', darkslateblue: '#483D8B', darkslategray: '#2F4F4F', darkslategrey: '#2F4F4F', darkturquoise: '#00CED1', darkviolet: '#9400D3', deeppink: '#FF1493', deepskyblue: '#00BFFF', dimgray: '#696969', dimgrey: '#696969', dodgerblue: '#1E90FF', firebrick: '#B22222', floralwhite: '#FFFAF0', forestgreen: '#228B22', fuchsia: '#FF00FF', gainsboro: '#DCDCDC', ghostwhite: '#F8F8FF', gold: '#FFD700', goldenrod: '#DAA520', gray: '#808080', grey: '#808080', green: '#008000', greenyellow: '#ADFF2F', honeydew: '#F0FFF0', hotpink: '#FF69B4', indianred: '#CD5C5C', indigo: '#4B0082', ivory: '#FFFFF0', khaki: '#F0E68C', lavender: '#E6E6FA', lavenderblush: '#FFF0F5', lawngreen: '#7CFC00', lemonchiffon: '#FFFACD', lightblue: '#ADD8E6', lightcoral: '#F08080', lightcyan: '#E0FFFF', lightgoldenrodyellow: '#FAFAD2', lightgray: '#D3D3D3', lightgrey: '#D3D3D3', lightgreen: '#90EE90', lightpink: '#FFB6C1', lightsalmon: '#FFA07A', lightseagreen: '#20B2AA', lightskyblue: '#87CEFA', lightslategray: '#778899', lightslategrey: '#778899', lightsteelblue: '#B0C4DE', lightyellow: '#FFFFE0', lime: '#00FF00', limegreen: '#32CD32', linen: '#FAF0E6', magenta: '#FF00FF', maroon: '#800000', mediumaquamarine: '#66CDAA', mediumblue: '#0000CD', mediumorchid: '#BA55D3', mediumpurple: '#9370DB', mediumseagreen: '#3CB371', mediumslateblue: '#7B68EE', mediumspringgreen: '#00FA9A', mediumturquoise: '#48D1CC', mediumvioletred: '#C71585', midnightblue: '#191970', mintcream: '#F5FFFA', mistyrose: '#FFE4E1', moccasin: '#FFE4B5', navajowhite: '#FFDEAD', navy: '#000080', oldlace: '#FDF5E6', olive: '#808000', olivedrab: '#6B8E23', orange: '#FFA500', orangered: '#FF4500', orchid: '#DA70D6', palegoldenrod: '#EEE8AA', palegreen: '#98FB98', paleturquoise: '#AFEEEE', palevioletred: '#DB7093', papayawhip: '#FFEFD5', peachpuff: '#FFDAB9', peru: '#CD853F', pink: '#FFC0CB', plum: '#DDA0DD', powderblue: '#B0E0E6', purple: '#800080', rebeccapurple: '#663399', red: '#FF0000', rosybrown: '#BC8F8F', royalblue: '#4169E1', saddlebrown: '#8B4513', salmon: '#FA8072', sandybrown: '#F4A460', seagreen: '#2E8B57', seashell: '#FFF5EE', sienna: '#A0522D', silver: '#C0C0C0', skyblue: '#87CEEB', slateblue: '#6A5ACD', slategray: '#708090', slategrey: '#708090', snow: '#FFFAFA', springgreen: '#00FF7F', steelblue: '#4682B4', tan: '#D2B48C', teal: '#008080', thistle: '#D8BFD8', tomato: '#FF6347', turquoise: '#40E0D0', violet: '#EE82EE', wheat: '#F5DEB3', white: '#FFFFFF', whitesmoke: '#F5F5F5', yellow: '#FFFF00', yellowgreen: '#9ACD32' }; /** * @private * @param {Number} p * @param {Number} q * @param {Number} t * @return {Number} */ function hue2rgb(p, q, t) { if (t < 0) { t += 1; } if (t > 1) { t -= 1; } if (t < 1 / 6) { return p + (q - p) * 6 * t; } if (t < 1 / 2) { return q; } if (t < 2 / 3) { return p + (q - p) * (2 / 3 - t) * 6; } return p; } /** * Returns new color object, when given a color in RGB format * @memberOf fabric.Color * @param {String} color Color value ex: rgb(0-255,0-255,0-255) * @return {fabric.Color} */ fabric.Color.fromRgb = function(color) { return Color.fromSource(Color.sourceFromRgb(color)); }; /** * Returns array representation (ex: [100, 100, 200, 1]) of a color that's in RGB or RGBA format * @memberOf fabric.Color * @param {String} color Color value ex: rgb(0-255,0-255,0-255), rgb(0%-100%,0%-100%,0%-100%) * @return {Array} source */ fabric.Color.sourceFromRgb = function(color) { var match = color.match(Color.reRGBa); if (match) { var r = parseInt(match[1], 10) / (/%$/.test(match[1]) ? 100 : 1) * (/%$/.test(match[1]) ? 255 : 1), g = parseInt(match[2], 10) / (/%$/.test(match[2]) ? 100 : 1) * (/%$/.test(match[2]) ? 255 : 1), b = parseInt(match[3], 10) / (/%$/.test(match[3]) ? 100 : 1) * (/%$/.test(match[3]) ? 255 : 1); return [ parseInt(r, 10), parseInt(g, 10), parseInt(b, 10), match[4] ? parseFloat(match[4]) : 1 ]; } }; /** * Returns new color object, when given a color in RGBA format * @static * @function * @memberOf fabric.Color * @param {String} color * @return {fabric.Color} */ fabric.Color.fromRgba = Color.fromRgb; /** * Returns new color object, when given a color in HSL format * @param {String} color Color value ex: hsl(0-260,0%-100%,0%-100%) * @memberOf fabric.Color * @return {fabric.Color} */ fabric.Color.fromHsl = function(color) { return Color.fromSource(Color.sourceFromHsl(color)); }; /** * Returns array representation (ex: [100, 100, 200, 1]) of a color that's in HSL or HSLA format. * Adapted from https://github.com/mjijackson * @memberOf fabric.Color * @param {String} color Color value ex: hsl(0-360,0%-100%,0%-100%) or hsla(0-360,0%-100%,0%-100%, 0-1) * @return {Array} source * @see http://http://www.w3.org/TR/css3-color/#hsl-color */ fabric.Color.sourceFromHsl = function(color) { var match = color.match(Color.reHSLa); if (!match) { return; } var h = (((parseFloat(match[1]) % 360) + 360) % 360) / 360, s = parseFloat(match[2]) / (/%$/.test(match[2]) ? 100 : 1), l = parseFloat(match[3]) / (/%$/.test(match[3]) ? 100 : 1), r, g, b; if (s === 0) { r = g = b = l; } else { var q = l <= 0.5 ? l * (s + 1) : l + s - l * s, p = l * 2 - q; r = hue2rgb(p, q, h + 1 / 3); g = hue2rgb(p, q, h); b = hue2rgb(p, q, h - 1 / 3); } return [ Math.round(r * 255), Math.round(g * 255), Math.round(b * 255), match[4] ? parseFloat(match[4]) : 1 ]; }; /** * Returns new color object, when given a color in HSLA format * @static * @function * @memberOf fabric.Color * @param {String} color * @return {fabric.Color} */ fabric.Color.fromHsla = Color.fromHsl; /** * Returns new color object, when given a color in HEX format * @static * @memberOf fabric.Color * @param {String} color Color value ex: FF5555 * @return {fabric.Color} */ fabric.Color.fromHex = function(color) { return Color.fromSource(Color.sourceFromHex(color)); }; /** * Returns array representation (ex: [100, 100, 200, 1]) of a color that's in HEX format * @static * @memberOf fabric.Color * @param {String} color ex: FF5555 or FF5544CC (RGBa) * @return {Array} source */ fabric.Color.sourceFromHex = function(color) { if (color.match(Color.reHex)) { var value = color.slice(color.indexOf('#') + 1), isShortNotation = (value.length === 3 || value.length === 4), isRGBa = (value.length === 8 || value.length === 4), r = isShortNotation ? (value.charAt(0) + value.charAt(0)) : value.substring(0, 2), g = isShortNotation ? (value.charAt(1) + value.charAt(1)) : value.substring(2, 4), b = isShortNotation ? (value.charAt(2) + value.charAt(2)) : value.substring(4, 6), a = isRGBa ? (isShortNotation ? (value.charAt(3) + value.charAt(3)) : value.substring(6, 8)) : 'FF'; return [ parseInt(r, 16), parseInt(g, 16), parseInt(b, 16), parseFloat((parseInt(a, 16) / 255).toFixed(2)) ]; } }; /** * Returns new color object, when given color in array representation (ex: [200, 100, 100, 0.5]) * @static * @memberOf fabric.Color * @param {Array} source * @return {fabric.Color} */ fabric.Color.fromSource = function(source) { var oColor = new Color(); oColor.setSource(source); return oColor; }; })(typeof exports !== 'undefined' ? exports : this); (function () { 'use strict'; if (fabric.StaticCanvas) { fabric.warn('fabric.StaticCanvas is already defined.'); return; } // aliases for faster resolution var extend = fabric.util.object.extend, getElementOffset = fabric.util.getElementOffset, removeFromArray = fabric.util.removeFromArray, toFixed = fabric.util.toFixed, transformPoint = fabric.util.transformPoint, invertTransform = fabric.util.invertTransform, CANVAS_INIT_ERROR = new Error('Could not initialize `canvas` element'); /** * Static canvas class * @class fabric.StaticCanvas * @mixes fabric.Collection * @mixes fabric.Observable * @see {@link http://fabricjs.com/static_canvas|StaticCanvas demo} * @see {@link fabric.StaticCanvas#initialize} for constructor definition * @fires before:render * @fires after:render * @fires canvas:cleared * @fires object:added * @fires object:removed */ fabric.StaticCanvas = fabric.util.createClass(fabric.CommonMethods, /** @lends fabric.StaticCanvas.prototype */ { /** * Constructor * @param {HTMLElement | String} el <canvas> element to initialize instance on * @param {Object} [options] Options object * @return {Object} thisArg */ initialize: function(el, options) { options || (options = { }); this.renderAndResetBound = this.renderAndReset.bind(this); this.requestRenderAllBound = this.requestRenderAll.bind(this); this._initStatic(el, options); }, /** * Background color of canvas instance. * Should be set via {@link fabric.StaticCanvas#setBackgroundColor}. * @type {(String|fabric.Pattern)} * @default */ backgroundColor: '', /** * Background c_image of canvas instance. * Should be set via {@link fabric.StaticCanvas#setBackgroundImage}. * Backwards incompatibility note: The "backgroundImageOpacity" * and "backgroundImageStretch" properties are deprecated since 1.3.9. * Use {@link fabric.Image#opacity}, {@link fabric.Image#width} and {@link fabric.Image#height}. * @type fabric.Image * @default */ backgroundImage: null, /** * Overlay color of canvas instance. * Should be set via {@link fabric.StaticCanvas#setOverlayColor} * @since 1.3.9 * @type {(String|fabric.Pattern)} * @default */ overlayColor: '', /** * Overlay c_image of canvas instance. * Should be set via {@link fabric.StaticCanvas#setOverlayImage}. * Backwards incompatibility note: The "overlayImageLeft" * and "overlayImageTop" properties are deprecated since 1.3.9. * Use {@link fabric.Image#left} and {@link fabric.Image#top}. * @type fabric.Image * @default */ overlayImage: null, /** * Indicates whether toObject/toDatalessObject should include default values * @type Boolean * @default */ includeDefaultValues: true, /** * Indicates whether objects' state should be saved * @type Boolean * @default */ stateful: false, /** * Indicates whether {@link fabric.Collection.add}, {@link fabric.Collection.insertAt} and {@link fabric.Collection.remove}, * {@link fabric.StaticCanvas.moveTo}, {@link fabric.StaticCanvas.clear} and many more, should also re-render canvas. * Disabling this option will not give a performance boost when adding/removing a lot of objects to/from canvas at once * since the renders are quequed and executed one per frame. * Disabling is suggested anyway and managing the renders of the app manually is not a big effort ( canvas.requestRenderAll() ) * Left default to true to do not break documentation and old app, fiddles. * @type Boolean * @default */ renderOnAddRemove: true, /** * Function that determines clipping of entire canvas area * Being passed context as first argument. See clipping canvas area in {@link https://github.com/kangax/fabric.js/wiki/FAQ} * @deprecated since 2.0.0 * @type Function * @default */ clipTo: null, /** * Indicates whether object controls (borders/controls) are rendered above overlay c_image * @type Boolean * @default */ controlsAboveOverlay: false, /** * Indicates whether the browser can be scrolled when using a touchscreen and dragging on the canvas * @type Boolean * @default */ allowTouchScrolling: false, /** * Indicates whether this canvas will use c_image smoothing, this is on by default in browsers * @type Boolean * @default */ imageSmoothingEnabled: true, /** * The transformation (in the format of Canvas transform) which focuses the viewport * @type Array * @default */ viewportTransform: fabric.iMatrix.concat(), /** * if set to false background c_image is not affected by viewport transform * @since 1.6.3 * @type Boolean * @default */ backgroundVpt: true, /** * if set to false overlya c_image is not affected by viewport transform * @since 1.6.3 * @type Boolean * @default */ overlayVpt: true, /** * Callback; invoked right before object is about to be scaled/rotated * @deprecated since 2.3.0 * Use before:transform event */ onBeforeScaleRotate: function () { /* NOOP */ }, /** * When true, canvas is scaled by devicePixelRatio for better rendering on retina screens * @type Boolean * @default */ enableRetinaScaling: true, /** * Describe canvas element extension over design * properties are tl,tr,bl,br. * if canvas is not zoomed/panned those points are the four corner of canvas * if canvas is viewportTransformed you those points indicate the extension * of canvas element in plain untrasformed coordinates * The coordinates get updated with @method calcViewportBoundaries. * @memberOf fabric.StaticCanvas.prototype */ vptCoords: { }, /** * Based on vptCoords and object.aCoords, skip rendering of objects that * are not included in current viewport. * May greatly help in applications with crowded canvas and use of zoom/pan * If One of the corner of the bounding box of the object is on the canvas * the objects get rendered. * @memberOf fabric.StaticCanvas.prototype * @type Boolean * @default */ skipOffscreen: true, /** * @private * @param {HTMLElement | String} el <canvas> element to initialize instance on * @param {Object} [options] Options object */ _initStatic: function(el, options) { var cb = this.requestRenderAllBound; this._objects = []; this._createLowerCanvas(el); this._initOptions(options); this._setImageSmoothing(); // only initialize retina scaling once if (!this.interactive) { this._initRetinaScaling(); } if (options.overlayImage) { this.setOverlayImage(options.overlayImage, cb); } if (options.backgroundImage) { this.setBackgroundImage(options.backgroundImage, cb); } if (options.backgroundColor) { this.setBackgroundColor(options.backgroundColor, cb); } if (options.overlayColor) { this.setOverlayColor(options.overlayColor, cb); } this.calcOffset(); }, /** * @private */ _isRetinaScaling: function() { return (fabric.devicePixelRatio !== 1 && this.enableRetinaScaling); }, /** * @private * @return {Number} retinaScaling if applied, otherwise 1; */ getRetinaScaling: function() { return this._isRetinaScaling() ? fabric.devicePixelRatio : 1; }, /** * @private */ _initRetinaScaling: function() { if (!this._isRetinaScaling()) { return; } this.lowerCanvasEl.setAttribute('width', this.width * fabric.devicePixelRatio); this.lowerCanvasEl.setAttribute('height', this.height * fabric.devicePixelRatio); this.contextContainer.scale(fabric.devicePixelRatio, fabric.devicePixelRatio); }, /** * Calculates canvas element offset relative to the document * This method is also attached as "resize" event handler of window * @return {fabric.Canvas} instance * @chainable */ calcOffset: function () { this._offset = getElementOffset(this.lowerCanvasEl); return this; }, /** * Sets {@link fabric.StaticCanvas#overlayImage|overlay c_image} for this canvas * @param {(fabric.Image|String)} image fabric.Image instance or URL of an c_image to set overlay to * @param {Function} callback callback to invoke when c_image is loaded and set as an overlay * @param {Object} [options] Optional options to set for the {@link fabric.Image|overlay c_image}. * @return {fabric.Canvas} thisArg * @chainable * @see {@link http://jsfiddle.net/fabricjs/MnzHT/|jsFiddle demo} * @example Normal overlayImage with left/top = 0 * canvas.setOverlayImage('http://fabricjs.com/assets/jail_cell_bars.png', canvas.renderAll.bind(canvas), { * // Needed to position overlayImage at 0/0 * originX: 'left', * originY: 'top' * }); * @example overlayImage with different properties * canvas.setOverlayImage('http://fabricjs.com/assets/jail_cell_bars.png', canvas.renderAll.bind(canvas), { * opacity: 0.5, * angle: 45, * left: 400, * top: 400, * originX: 'left', * originY: 'top' * }); * @example Stretched overlayImage #1 - width/height correspond to canvas width/height * fabric.Image.fromURL('http://fabricjs.com/assets/jail_cell_bars.png', function(img) { * img.set({width: canvas.width, height: canvas.height, originX: 'left', originY: 'top'}); * canvas.setOverlayImage(img, canvas.renderAll.bind(canvas)); * }); * @example Stretched overlayImage #2 - width/height correspond to canvas width/height * canvas.setOverlayImage('http://fabricjs.com/assets/jail_cell_bars.png', canvas.renderAll.bind(canvas), { * width: canvas.width, * height: canvas.height, * // Needed to position overlayImage at 0/0 * originX: 'left', * originY: 'top' * }); * @example overlayImage loaded from cross-origin * canvas.setOverlayImage('http://fabricjs.com/assets/jail_cell_bars.png', canvas.renderAll.bind(canvas), { * opacity: 0.5, * angle: 45, * left: 400, * top: 400, * originX: 'left', * originY: 'top', * crossOrigin: 'anonymous' * }); */ setOverlayImage: function (image, callback, options) { return this.__setBgOverlayImage('overlayImage', image, callback, options); }, /** * Sets {@link fabric.StaticCanvas#backgroundImage|background c_image} for this canvas * @param {(fabric.Image|String)} image fabric.Image instance or URL of an c_image to set background to * @param {Function} callback Callback to invoke when c_image is loaded and set as background * @param {Object} [options] Optional options to set for the {@link fabric.Image|background c_image}. * @return {fabric.Canvas} thisArg * @chainable * @see {@link http://jsfiddle.net/djnr8o7a/28/|jsFiddle demo} * @example Normal backgroundImage with left/top = 0 * canvas.setBackgroundImage('http://fabricjs.com/assets/honey_im_subtle.png', canvas.renderAll.bind(canvas), { * // Needed to position backgroundImage at 0/0 * originX: 'left', * originY: 'top' * }); * @example backgroundImage with different properties * canvas.setBackgroundImage('http://fabricjs.com/assets/honey_im_subtle.png', canvas.renderAll.bind(canvas), { * opacity: 0.5, * angle: 45, * left: 400, * top: 400, * originX: 'left', * originY: 'top' * }); * @example Stretched backgroundImage #1 - width/height correspond to canvas width/height * fabric.Image.fromURL('http://fabricjs.com/assets/honey_im_subtle.png', function(img) { * img.set({width: canvas.width, height: canvas.height, originX: 'left', originY: 'top'}); * canvas.setBackgroundImage(img, canvas.renderAll.bind(canvas)); * }); * @example Stretched backgroundImage #2 - width/height correspond to canvas width/height * canvas.setBackgroundImage('http://fabricjs.com/assets/honey_im_subtle.png', canvas.renderAll.bind(canvas), { * width: canvas.width, * height: canvas.height, * // Needed to position backgroundImage at 0/0 * originX: 'left', * originY: 'top' * }); * @example backgroundImage loaded from cross-origin * canvas.setBackgroundImage('http://fabricjs.com/assets/honey_im_subtle.png', canvas.renderAll.bind(canvas), { * opacity: 0.5, * angle: 45, * left: 400, * top: 400, * originX: 'left', * originY: 'top', * crossOrigin: 'anonymous' * }); */ setBackgroundImage: function (image, callback, options) { return this.__setBgOverlayImage('backgroundImage', image, callback, options); }, /** * Sets {@link fabric.StaticCanvas#overlayColor|foreground color} for this canvas * @param {(String|fabric.Pattern)} overlayColor Color or pattern to set foreground color to * @param {Function} callback Callback to invoke when foreground color is set * @return {fabric.Canvas} thisArg * @chainable * @see {@link http://jsfiddle.net/fabricjs/pB55h/|jsFiddle demo} * @example Normal overlayColor - color value * canvas.setOverlayColor('rgba(255, 73, 64, 0.6)', canvas.renderAll.bind(canvas)); * @example fabric.Pattern used as overlayColor * canvas.setOverlayColor({ * source: 'http://fabricjs.com/assets/escheresque_ste.png' * }, canvas.renderAll.bind(canvas)); * @example fabric.Pattern used as overlayColor with repeat and offset * canvas.setOverlayColor({ * source: 'http://fabricjs.com/assets/escheresque_ste.png', * repeat: 'repeat', * offsetX: 200, * offsetY: 100 * }, canvas.renderAll.bind(canvas)); */ setOverlayColor: function(overlayColor, callback) { return this.__setBgOverlayColor('overlayColor', overlayColor, callback); }, /** * Sets {@link fabric.StaticCanvas#backgroundColor|background color} for this canvas * @param {(String|fabric.Pattern)} backgroundColor Color or pattern to set background color to * @param {Function} callback Callback to invoke when background color is set * @return {fabric.Canvas} thisArg * @chainable * @see {@link http://jsfiddle.net/fabricjs/hXzvk/|jsFiddle demo} * @example Normal backgroundColor - color value * canvas.setBackgroundColor('rgba(255, 73, 64, 0.6)', canvas.renderAll.bind(canvas)); * @example fabric.Pattern used as backgroundColor * canvas.setBackgroundColor({ * source: 'http://fabricjs.com/assets/escheresque_ste.png' * }, canvas.renderAll.bind(canvas)); * @example fabric.Pattern used as backgroundColor with repeat and offset * canvas.setBackgroundColor({ * source: 'http://fabricjs.com/assets/escheresque_ste.png', * repeat: 'repeat', * offsetX: 200, * offsetY: 100 * }, canvas.renderAll.bind(canvas)); */ setBackgroundColor: function(backgroundColor, callback) { return this.__setBgOverlayColor('backgroundColor', backgroundColor, callback); }, /** * @private * @see {@link http://www.whatwg.org/specs/web-apps/current-work/multipage/the-canvas-element.html#dom-context-2d-imagesmoothingenabled|WhatWG Canvas Standard} */ _setImageSmoothing: function() { var ctx = this.getContext(); ctx.imageSmoothingEnabled = ctx.imageSmoothingEnabled || ctx.webkitImageSmoothingEnabled || ctx.mozImageSmoothingEnabled || ctx.msImageSmoothingEnabled || ctx.oImageSmoothingEnabled; ctx.imageSmoothingEnabled = this.imageSmoothingEnabled; }, /** * @private * @param {String} property Property to set ({@link fabric.StaticCanvas#backgroundImage|backgroundImage} * or {@link fabric.StaticCanvas#overlayImage|overlayImage}) * @param {(fabric.Image|String|null)} image fabric.Image instance, URL of an c_image or null to set background or overlay to * @param {Function} callback Callback to invoke when c_image is loaded and set as background or overlay * @param {Object} [options] Optional options to set for the {@link fabric.Image|image}. */ __setBgOverlayImage: function(property, image, callback, options) { if (typeof image === 'string') { fabric.util.loadImage(image, function(img) { img && (this[property] = new fabric.Image(img, options)); callback && callback(img); }, this, options && options.crossOrigin); } else { options && image.setOptions(options); this[property] = image; callback && callback(image); } return this; }, /** * @private * @param {String} property Property to set ({@link fabric.StaticCanvas#backgroundColor|backgroundColor} * or {@link fabric.StaticCanvas#overlayColor|overlayColor}) * @param {(Object|String|null)} color Object with pattern information, color value or null * @param {Function} [callback] Callback is invoked when color is set */ __setBgOverlayColor: function(property, color, callback) { this[property] = color; this._initGradient(color, property); this._initPattern(color, property, callback); return this; }, /** * @private */ _createCanvasElement: function() { var element = fabric.util.createCanvasElement(); if (!element) { throw CANVAS_INIT_ERROR; } if (!element.style) { element.style = { }; } if (typeof element.getContext === 'undefined') { throw CANVAS_INIT_ERROR; } return element; }, /** * @private * @param {Object} [options] Options object */ _initOptions: function (options) { this._setOptions(options); this.width = this.width || parseInt(this.lowerCanvasEl.width, 10) || 0; this.height = this.height || parseInt(this.lowerCanvasEl.height, 10) || 0; if (!this.lowerCanvasEl.style) { return; } this.lowerCanvasEl.width = this.width; this.lowerCanvasEl.height = this.height; this.lowerCanvasEl.style.width = this.width + 'px'; this.lowerCanvasEl.style.height = this.height + 'px'; this.viewportTransform = this.viewportTransform.slice(); }, /** * Creates a bottom canvas * @private * @param {HTMLElement} [canvasEl] */ _createLowerCanvas: function (canvasEl) { // canvasEl === 'HTMLCanvasElement' does not work on jsdom/node if (canvasEl && canvasEl.getContext) { this.lowerCanvasEl = canvasEl; } else { this.lowerCanvasEl = fabric.util.getById(canvasEl) || this._createCanvasElement(); } fabric.util.addClass(this.lowerCanvasEl, 'lower-canvas'); if (this.interactive) { this._applyCanvasStyle(this.lowerCanvasEl); } this.contextContainer = this.lowerCanvasEl.getContext('2d'); }, /** * Returns canvas width (in px) * @return {Number} */ getWidth: function () { return this.width; }, /** * Returns canvas height (in px) * @return {Number} */ getHeight: function () { return this.height; }, /** * Sets width of this canvas instance * @param {Number|String} value Value to set width to * @param {Object} [options] Options object * @param {Boolean} [options.backstoreOnly=false] Set the given dimensions only as canvas backstore dimensions * @param {Boolean} [options.cssOnly=false] Set the given dimensions only as c_style dimensions * @return {fabric.Canvas} instance * @chainable true */ setWidth: function (value, options) { return this.setDimensions({ width: value }, options); }, /** * Sets height of this canvas instance * @param {Number|String} value Value to set height to * @param {Object} [options] Options object * @param {Boolean} [options.backstoreOnly=false] Set the given dimensions only as canvas backstore dimensions * @param {Boolean} [options.cssOnly=false] Set the given dimensions only as c_style dimensions * @return {fabric.Canvas} instance * @chainable true */ setHeight: function (value, options) { return this.setDimensions({ height: value }, options); }, /** * Sets dimensions (width, height) of this canvas instance. when options.cssOnly flag active you should also supply the unit of measure (px/%/em) * @param {Object} dimensions Object with width/height properties * @param {Number|String} [dimensions.width] Width of canvas element * @param {Number|String} [dimensions.height] Height of canvas element * @param {Object} [options] Options object * @param {Boolean} [options.backstoreOnly=false] Set the given dimensions only as canvas backstore dimensions * @param {Boolean} [options.cssOnly=false] Set the given dimensions only as c_style dimensions * @return {fabric.Canvas} thisArg * @chainable */ setDimensions: function (dimensions, options) { var cssValue; options = options || {}; for (var prop in dimensions) { cssValue = dimensions[prop]; if (!options.cssOnly) { this._setBackstoreDimension(prop, dimensions[prop]); cssValue += 'px'; this.hasLostContext = true; } if (!options.backstoreOnly) { this._setCssDimension(prop, cssValue); } } if (this._isCurrentlyDrawing) { this.freeDrawingBrush && this.freeDrawingBrush._setBrushStyles(); } this._initRetinaScaling(); this._setImageSmoothing(); this.calcOffset(); if (!options.cssOnly) { this.requestRenderAll(); } return this; }, /** * Helper for setting width/height * @private * @param {String} prop property (width|height) * @param {Number} value value to set property to * @return {fabric.Canvas} instance * @chainable true */ _setBackstoreDimension: function (prop, value) { this.lowerCanvasEl[prop] = value; if (this.upperCanvasEl) { this.upperCanvasEl[prop] = value; } if (this.cacheCanvasEl) { this.cacheCanvasEl[prop] = value; } this[prop] = value; return this; }, /** * Helper for setting c_style width/height * @private * @param {String} prop property (width|height) * @param {String} value value to set property to * @return {fabric.Canvas} instance * @chainable true */ _setCssDimension: function (prop, value) { this.lowerCanvasEl.style[prop] = value; if (this.upperCanvasEl) { this.upperCanvasEl.style[prop] = value; } if (this.wrapperEl) { this.wrapperEl.style[prop] = value; } return this; }, /** * Returns canvas zoom level * @return {Number} */ getZoom: function () { return this.viewportTransform[0]; }, /** * Sets viewport transform of this canvas instance * @param {Array} vpt the transform in the form of context.transform * @return {fabric.Canvas} instance * @chainable true */ setViewportTransform: function (vpt) { var activeObject = this._activeObject, object, ignoreVpt = false, skipAbsolute = true, i, len; this.viewportTransform = vpt; for (i = 0, len = this._objects.length; i < len; i++) { object = this._objects[i]; object.group || object.setCoords(ignoreVpt, skipAbsolute); } if (activeObject && activeObject.type === 'activeSelection') { activeObject.setCoords(ignoreVpt, skipAbsolute); } this.calcViewportBoundaries(); this.renderOnAddRemove && this.requestRenderAll(); return this; }, /** * Sets zoom level of this canvas instance, zoom centered around point * @param {fabric.Point} point to zoom with respect to * @param {Number} value to set zoom to, less than 1 zooms out * @return {fabric.Canvas} instance * @chainable true */ zoomToPoint: function (point, value) { // TODO: just change the scale, preserve other transformations var before = point, vpt = this.viewportTransform.slice(0); point = transformPoint(point, invertTransform(this.viewportTransform)); vpt[0] = value; vpt[3] = value; var after = transformPoint(point, vpt); vpt[4] += before.x - after.x; vpt[5] += before.y - after.y; return this.setViewportTransform(vpt); }, /** * Sets zoom level of this canvas instance * @param {Number} value to set zoom to, less than 1 zooms out * @return {fabric.Canvas} instance * @chainable true */ setZoom: function (value) { this.zoomToPoint(new fabric.Point(0, 0), value); return this; }, /** * Pan viewport so as to place point at top left corner of canvas * @param {fabric.Point} point to move to * @return {fabric.Canvas} instance * @chainable true */ absolutePan: function (point) { var vpt = this.viewportTransform.slice(0); vpt[4] = -point.x; vpt[5] = -point.y; return this.setViewportTransform(vpt); }, /** * Pans viewpoint relatively * @param {fabric.Point} point (position vector) to move by * @return {fabric.Canvas} instance * @chainable true */ relativePan: function (point) { return this.absolutePan(new fabric.Point( -point.x - this.viewportTransform[4], -point.y - this.viewportTransform[5] )); }, /** * Returns <canvas> element corresponding to this instance * @return {HTMLCanvasElement} */ getElement: function () { return this.lowerCanvasEl; }, /** * @private * @param {fabric.Object} obj Object that was added */ _onObjectAdded: function(obj) { this.stateful && obj.setupState(); obj._set('canvas', this); obj.setCoords(); this.fire('object:added', { target: obj }); obj.fire('added'); }, /** * @private * @param {fabric.Object} obj Object that was removed */ _onObjectRemoved: function(obj) { this.fire('object:removed', { target: obj }); obj.fire('removed'); delete obj.canvas; }, /** * Clears specified context of canvas element * @param {CanvasRenderingContext2D} ctx Context to clear * @return {fabric.Canvas} thisArg * @chainable */ clearContext: function(ctx) { ctx.clearRect(0, 0, this.width, this.height); return this; }, /** * Returns context of canvas where objects are drawn * @return {CanvasRenderingContext2D} */ getContext: function () { return this.contextContainer; }, /** * Clears all contexts (background, main, top) of an instance * @return {fabric.Canvas} thisArg * @chainable */ clear: function () { this._objects.length = 0; this.backgroundImage = null; this.overlayImage = null; this.backgroundColor = ''; this.overlayColor = ''; if (this._hasITextHandlers) { this.off('mouse:up', this._mouseUpITextHandler); this._iTextInstances = null; this._hasITextHandlers = false; } this.clearContext(this.contextContainer); this.fire('canvas:cleared'); this.renderOnAddRemove && this.requestRenderAll(); return this; }, /** * Renders the canvas * @return {fabric.Canvas} instance * @chainable */ renderAll: function () { var canvasToDrawOn = this.contextContainer; this.renderCanvas(canvasToDrawOn, this._objects); return this; }, /** * Function created to be instance bound at initialization * used in requestAnimationFrame rendering * @return {fabric.Canvas} instance * @chainable */ renderAndReset: function() { this.isRendering = 0; this.renderAll(); }, /** * Append a renderAll request to next animation frame. * a boolean flag will avoid appending more. * @return {fabric.Canvas} instance * @chainable */ requestRenderAll: function () { if (!this.isRendering) { this.isRendering = fabric.util.requestAnimFrame(this.renderAndResetBound); } return this; }, /** * Calculate the position of the 4 corner of canvas with current viewportTransform. * helps to determinate when an object is in the current rendering viewport using * object absolute coordinates ( aCoords ) * @return {Object} points.tl * @chainable */ calcViewportBoundaries: function() { var points = { }, width = this.width, height = this.height, iVpt = invertTransform(this.viewportTransform); points.tl = transformPoint({ x: 0, y: 0 }, iVpt); points.br = transformPoint({ x: width, y: height }, iVpt); points.tr = new fabric.Point(points.br.x, points.tl.y); points.bl = new fabric.Point(points.tl.x, points.br.y); this.vptCoords = points; return points; }, /** * Renders background, objects, overlay and controls. * @param {CanvasRenderingContext2D} ctx * @param {Array} objects to render * @return {fabric.Canvas} instance * @chainable */ renderCanvas: function(ctx, objects) { var v = this.viewportTransform; if (this.isRendering) { fabric.util.cancelAnimFrame(this.isRendering); this.isRendering = 0; } this.calcViewportBoundaries(); this.clearContext(ctx); this.fire('before:render'); if (this.clipTo) { fabric.util.clipContext(this, ctx); } this._renderBackground(ctx); ctx.save(); //apply viewport transform once for all rendering process ctx.transform(v[0], v[1], v[2], v[3], v[4], v[5]); this._renderObjects(ctx, objects); ctx.restore(); if (!this.controlsAboveOverlay && this.interactive) { this.drawControls(ctx); } if (this.clipTo) { ctx.restore(); } this._renderOverlay(ctx); if (this.controlsAboveOverlay && this.interactive) { this.drawControls(ctx); } this.fire('after:render'); }, /** * @private * @param {CanvasRenderingContext2D} ctx Context to render on * @param {Array} objects to render */ _renderObjects: function(ctx, objects) { var i, len; for (i = 0, len = objects.length; i < len; ++i) { objects[i] && objects[i].render(ctx); } }, /** * @private * @param {CanvasRenderingContext2D} ctx Context to render on * @param {string} property 'background' or 'overlay' */ _renderBackgroundOrOverlay: function(ctx, property) { var object = this[property + 'Color'], v; if (object) { ctx.fillStyle = object.toLive ? object.toLive(ctx, this) : object; ctx.fillRect( object.offsetX || 0, object.offsetY || 0, this.width, this.height); } object = this[property + 'Image']; if (object) { if (this[property + 'Vpt']) { v = this.viewportTransform; ctx.save(); ctx.transform(v[0], v[1], v[2], v[3], v[4], v[5]); } object.render(ctx); this[property + 'Vpt'] && ctx.restore(); } }, /** * @private * @param {CanvasRenderingContext2D} ctx Context to render on */ _renderBackground: function(ctx) { this._renderBackgroundOrOverlay(ctx, 'background'); }, /** * @private * @param {CanvasRenderingContext2D} ctx Context to render on */ _renderOverlay: function(ctx) { this._renderBackgroundOrOverlay(ctx, 'overlay'); }, /** * Returns coordinates of a center of canvas. * Returned value is an object with top and left properties * @return {Object} object with "top" and "left" number values */ getCenter: function () { return { top: this.height / 2, left: this.width / 2 }; }, /** * Centers object horizontally in the canvas * @param {fabric.Object} object Object to center horizontally * @return {fabric.Canvas} thisArg */ centerObjectH: function (object) { return this._centerObject(object, new fabric.Point(this.getCenter().left, object.getCenterPoint().y)); }, /** * Centers object vertically in the canvas * @param {fabric.Object} object Object to center vertically * @return {fabric.Canvas} thisArg * @chainable */ centerObjectV: function (object) { return this._centerObject(object, new fabric.Point(object.getCenterPoint().x, this.getCenter().top)); }, /** * Centers object vertically and horizontally in the canvas * @param {fabric.Object} object Object to center vertically and horizontally * @return {fabric.Canvas} thisArg * @chainable */ centerObject: function(object) { var center = this.getCenter(); return this._centerObject(object, new fabric.Point(center.left, center.top)); }, /** * Centers object vertically and horizontally in the viewport * @param {fabric.Object} object Object to center vertically and horizontally * @return {fabric.Canvas} thisArg * @chainable */ viewportCenterObject: function(object) { var vpCenter = this.getVpCenter(); return this._centerObject(object, vpCenter); }, /** * Centers object horizontally in the viewport, object.top is unchanged * @param {fabric.Object} object Object to center vertically and horizontally * @return {fabric.Canvas} thisArg * @chainable */ viewportCenterObjectH: function(object) { var vpCenter = this.getVpCenter(); this._centerObject(object, new fabric.Point(vpCenter.x, object.getCenterPoint().y)); return this; }, /** * Centers object Vertically in the viewport, object.top is unchanged * @param {fabric.Object} object Object to center vertically and horizontally * @return {fabric.Canvas} thisArg * @chainable */ viewportCenterObjectV: function(object) { var vpCenter = this.getVpCenter(); return this._centerObject(object, new fabric.Point(object.getCenterPoint().x, vpCenter.y)); }, /** * Calculate the point in canvas that correspond to the center of actual viewport. * @return {fabric.Point} vpCenter, viewport center * @chainable */ getVpCenter: function() { var center = this.getCenter(), iVpt = invertTransform(this.viewportTransform); return transformPoint({ x: center.left, y: center.top }, iVpt); }, /** * @private * @param {fabric.Object} object Object to center * @param {fabric.Point} center Center point * @return {fabric.Canvas} thisArg * @chainable */ _centerObject: function(object, center) { object.setPositionByOrigin(center, 'center', 'center'); object.setCoords(); this.renderOnAddRemove && this.requestRenderAll(); return this; }, /** * Returs dataless JSON representation of canvas * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output * @return {String} json string */ toDatalessJSON: function (propertiesToInclude) { return this.toDatalessObject(propertiesToInclude); }, /** * Returns object representation of canvas * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output * @return {Object} object representation of an instance */ toObject: function (propertiesToInclude) { return this._toObjectMethod('toObject', propertiesToInclude); }, /** * Returns dataless object representation of canvas * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output * @return {Object} object representation of an instance */ toDatalessObject: function (propertiesToInclude) { return this._toObjectMethod('toDatalessObject', propertiesToInclude); }, /** * @private */ _toObjectMethod: function (methodName, propertiesToInclude) { var data = { version: fabric.version, objects: this._toObjects(methodName, propertiesToInclude) }; extend(data, this.__serializeBgOverlay(methodName, propertiesToInclude)); fabric.util.populateWithProperties(this, data, propertiesToInclude); return data; }, /** * @private */ _toObjects: function(methodName, propertiesToInclude) { return this.getObjects().filter(function(object) { return !object.excludeFromExport; }).map(function(instance) { return this._toObject(instance, methodName, propertiesToInclude); }, this); }, /** * @private */ _toObject: function(instance, methodName, propertiesToInclude) { var originalValue; if (!this.includeDefaultValues) { originalValue = instance.includeDefaultValues; instance.includeDefaultValues = false; } var object = instance[methodName](propertiesToInclude); if (!this.includeDefaultValues) { instance.includeDefaultValues = originalValue; } return object; }, /** * @private */ __serializeBgOverlay: function(methodName, propertiesToInclude) { var data = { }, bgImage = this.backgroundImage, overlay = this.overlayImage; if (this.backgroundColor) { data.background = this.backgroundColor.toObject ? this.backgroundColor.toObject(propertiesToInclude) : this.backgroundColor; } if (this.overlayColor) { data.overlay = this.overlayColor.toObject ? this.overlayColor.toObject(propertiesToInclude) : this.overlayColor; } if (bgImage && !bgImage.excludeFromExport) { data.backgroundImage = this._toObject(bgImage, methodName, propertiesToInclude); } if (overlay && !overlay.excludeFromExport) { data.overlayImage = this._toObject(overlay, methodName, propertiesToInclude); } return data; }, /* _TO_SVG_START_ */ /** * When true, getSvgTransform() will apply the StaticCanvas.viewportTransform to the SVG transformation. When true, * a zoomed canvas will then produce zoomed SVG output. * @type Boolean * @default */ svgViewportTransformation: true, /** * Returns SVG representation of canvas * @function * @param {Object} [options] Options object for SVG output * @param {Boolean} [options.suppressPreamble=false] If true xml tag is not included * @param {Object} [options.viewBox] SVG viewbox object * @param {Number} [options.viewBox.x] x-cooridnate of viewbox * @param {Number} [options.viewBox.y] y-coordinate of viewbox * @param {Number} [options.viewBox.width] Width of viewbox * @param {Number} [options.viewBox.height] Height of viewbox * @param {String} [options.encoding=UTF-8] Encoding of SVG output * @param {String} [options.width] desired width of svg with or without units * @param {String} [options.height] desired height of svg with or without units * @param {Function} [reviver] Method for further parsing of svg elements, called after each fabric object converted into svg representation. * @return {String} SVG string * @tutorial {@link http://fabricjs.com/fabric-intro-part-3#serialization} * @see {@link http://jsfiddle.net/fabricjs/jQ3ZZ/|jsFiddle demo} * @example Normal SVG output * var svg = canvas.toSVG(); * @example SVG output without preamble (without <?xml ../>) * var svg = canvas.toSVG({suppressPreamble: true}); * @example SVG output with viewBox attribute * var svg = canvas.toSVG({ * viewBox: { * x: 100, * y: 100, * width: 200, * height: 300 * } * }); * @example SVG output with different encoding (default: UTF-8) * var svg = canvas.toSVG({encoding: 'ISO-8859-1'}); * @example Modify SVG output with reviver function * var svg = canvas.toSVG(null, function(svg) { * return svg.replace('stroke-dasharray: ; stroke-linecap: butt; stroke-linejoin: miter; stroke-miterlimit: 10; ', ''); * }); */ toSVG: function(options, reviver) { options || (options = { }); var markup = []; this._setSVGPreamble(markup, options); this._setSVGHeader(markup, options); this._setSVGBgOverlayColor(markup, 'backgroundColor'); this._setSVGBgOverlayImage(markup, 'backgroundImage', reviver); this._setSVGObjects(markup, reviver); this._setSVGBgOverlayColor(markup, 'overlayColor'); this._setSVGBgOverlayImage(markup, 'overlayImage', reviver); markup.push(''); return markup.join(''); }, /** * @private */ _setSVGPreamble: function(markup, options) { if (options.suppressPreamble) { return; } markup.push( '\n', '\n' ); }, /** * @private */ _setSVGHeader: function(markup, options) { var width = options.width || this.width, height = options.height || this.height, vpt, viewBox = 'viewBox="0 0 ' + this.width + ' ' + this.height + '" ', NUM_FRACTION_DIGITS = fabric.Object.NUM_FRACTION_DIGITS; if (options.viewBox) { viewBox = 'viewBox="' + options.viewBox.x + ' ' + options.viewBox.y + ' ' + options.viewBox.width + ' ' + options.viewBox.height + '" '; } else { if (this.svgViewportTransformation) { vpt = this.viewportTransform; viewBox = 'viewBox="' + toFixed(-vpt[4] / vpt[0], NUM_FRACTION_DIGITS) + ' ' + toFixed(-vpt[5] / vpt[3], NUM_FRACTION_DIGITS) + ' ' + toFixed(this.width / vpt[0], NUM_FRACTION_DIGITS) + ' ' + toFixed(this.height / vpt[3], NUM_FRACTION_DIGITS) + '" '; } } markup.push( '\n', 'Created with Fabric.js ', fabric.version, '\n', '\n', this.createSVGFontFacesMarkup(), this.createSVGRefElementsMarkup(), '\n' ); }, /** * Creates markup containing SVG referenced elements like patterns, gradients etc. * @return {String} */ createSVGRefElementsMarkup: function() { var _this = this, markup = ['backgroundColor', 'overlayColor'].map(function(prop) { var fill = _this[prop]; if (fill && fill.toLive) { return fill.toSVG(_this, false); } }); return markup.join(''); }, /** * Creates markup containing SVG font faces, * font URLs for font faces must be collected by developers * and are not extracted from the DOM by fabricjs * @param {Array} objects Array of fabric objects * @return {String} */ createSVGFontFacesMarkup: function() { var markup = '', fontList = { }, obj, fontFamily, style, row, rowIndex, _char, charIndex, i, len, fontPaths = fabric.fontPaths, objects = this.getObjects(); for (i = 0, len = objects.length; i < len; i++) { obj = objects[i]; fontFamily = obj.fontFamily; if (obj.type.indexOf('text') === -1 || fontList[fontFamily] || !fontPaths[fontFamily]) { continue; } fontList[fontFamily] = true; if (!obj.styles) { continue; } style = obj.styles; for (rowIndex in style) { row = style[rowIndex]; for (charIndex in row) { _char = row[charIndex]; fontFamily = _char.fontFamily; if (!fontList[fontFamily] && fontPaths[fontFamily]) { fontList[fontFamily] = true; } } } } for (var j in fontList) { markup += [ '\t\t@font-face {\n', '\t\t\tfont-family: \'', j, '\';\n', '\t\t\tsrc: url(\'', fontPaths[j], '\');\n', '\t\t}\n' ].join(''); } if (markup) { markup = [ '\t', '\n', markup, '', '\n' ].join(''); } return markup; }, /** * @private */ _setSVGObjects: function(markup, reviver) { var instance, i, len, objects = this.getObjects(); for (i = 0, len = objects.length; i < len; i++) { instance = objects[i]; if (instance.excludeFromExport) { continue; } this._setSVGObject(markup, instance, reviver); } }, /** * @private */ _setSVGObject: function(markup, instance, reviver) { markup.push(instance.toSVG(reviver)); }, /** * @private */ _setSVGBgOverlayImage: function(markup, property, reviver) { if (this[property] && this[property].toSVG) { markup.push(this[property].toSVG(reviver)); } }, /** * @private */ _setSVGBgOverlayColor: function(markup, property) { var filler = this[property], vpt = this.viewportTransform, finalWidth = this.width / vpt[0], finalHeight = this.height / vpt[3]; if (!filler) { return; } if (filler.toLive) { var repeat = filler.repeat; markup.push( '\n' ); } else { markup.push( '\n' ); } }, /* _TO_SVG_END_ */ /** * Moves an object or the objects of a multiple selection * to the bottom of the stack of drawn objects * @param {fabric.Object} object Object to send to back * @return {fabric.Canvas} thisArg * @chainable */ sendToBack: function (object) { if (!object) { return this; } var activeSelection = this._activeObject, i, obj, objs; if (object === activeSelection && object.type === 'activeSelection') { objs = activeSelection._objects; for (i = objs.length; i--;) { obj = objs[i]; removeFromArray(this._objects, obj); this._objects.unshift(obj); } } else { removeFromArray(this._objects, object); this._objects.unshift(object); } this.renderOnAddRemove && this.requestRenderAll(); return this; }, /** * Moves an object or the objects of a multiple selection * to the top of the stack of drawn objects * @param {fabric.Object} object Object to send * @return {fabric.Canvas} thisArg * @chainable */ bringToFront: function (object) { if (!object) { return this; } var activeSelection = this._activeObject, i, obj, objs; if (object === activeSelection && object.type === 'activeSelection') { objs = activeSelection._objects; for (i = 0; i < objs.length; i++) { obj = objs[i]; removeFromArray(this._objects, obj); this._objects.push(obj); } } else { removeFromArray(this._objects, object); this._objects.push(object); } this.renderOnAddRemove && this.requestRenderAll(); return this; }, /** * Moves an object or a selection down in stack of drawn objects * An optional paramter, intersecting allowes to move the object in behind * the first intersecting object. Where intersection is calculated with * bounding box. If no intersection is found, there will not be change in the * stack. * @param {fabric.Object} object Object to send * @param {Boolean} [intersecting] If `true`, send object behind next lower intersecting object * @return {fabric.Canvas} thisArg * @chainable */ sendBackwards: function (object, intersecting) { if (!object) { return this; } var activeSelection = this._activeObject, i, obj, idx, newIdx, objs, objsMoved = 0; if (object === activeSelection && object.type === 'activeSelection') { objs = activeSelection._objects; for (i = 0; i < objs.length; i++) { obj = objs[i]; idx = this._objects.indexOf(obj); if (idx > 0 + objsMoved) { newIdx = idx - 1; removeFromArray(this._objects, obj); this._objects.splice(newIdx, 0, obj); } objsMoved++; } } else { idx = this._objects.indexOf(object); if (idx !== 0) { // if object is not on the bottom of stack newIdx = this._findNewLowerIndex(object, idx, intersecting); removeFromArray(this._objects, object); this._objects.splice(newIdx, 0, object); } } this.renderOnAddRemove && this.requestRenderAll(); return this; }, /** * @private */ _findNewLowerIndex: function(object, idx, intersecting) { var newIdx, i; if (intersecting) { newIdx = idx; // traverse down the stack looking for the nearest intersecting object for (i = idx - 1; i >= 0; --i) { var isIntersecting = object.intersectsWithObject(this._objects[i]) || object.isContainedWithinObject(this._objects[i]) || this._objects[i].isContainedWithinObject(object); if (isIntersecting) { newIdx = i; break; } } } else { newIdx = idx - 1; } return newIdx; }, /** * Moves an object or a selection up in stack of drawn objects * An optional paramter, intersecting allowes to move the object in front * of the first intersecting object. Where intersection is calculated with * bounding box. If no intersection is found, there will not be change in the * stack. * @param {fabric.Object} object Object to send * @param {Boolean} [intersecting] If `true`, send object in front of next upper intersecting object * @return {fabric.Canvas} thisArg * @chainable */ bringForward: function (object, intersecting) { if (!object) { return this; } var activeSelection = this._activeObject, i, obj, idx, newIdx, objs, objsMoved = 0; if (object === activeSelection && object.type === 'activeSelection') { objs = activeSelection._objects; for (i = objs.length; i--;) { obj = objs[i]; idx = this._objects.indexOf(obj); if (idx < this._objects.length - 1 - objsMoved) { newIdx = idx + 1; removeFromArray(this._objects, obj); this._objects.splice(newIdx, 0, obj); } objsMoved++; } } else { idx = this._objects.indexOf(object); if (idx !== this._objects.length - 1) { // if object is not on top of stack (last item in an array) newIdx = this._findNewUpperIndex(object, idx, intersecting); removeFromArray(this._objects, object); this._objects.splice(newIdx, 0, object); } } this.renderOnAddRemove && this.requestRenderAll(); return this; }, /** * @private */ _findNewUpperIndex: function(object, idx, intersecting) { var newIdx, i, len; if (intersecting) { newIdx = idx; // traverse up the stack looking for the nearest intersecting object for (i = idx + 1, len = this._objects.length; i < len; ++i) { var isIntersecting = object.intersectsWithObject(this._objects[i]) || object.isContainedWithinObject(this._objects[i]) || this._objects[i].isContainedWithinObject(object); if (isIntersecting) { newIdx = i; break; } } } else { newIdx = idx + 1; } return newIdx; }, /** * Moves an object to specified level in stack of drawn objects * @param {fabric.Object} object Object to send * @param {Number} index Position to move to * @return {fabric.Canvas} thisArg * @chainable */ moveTo: function (object, index) { removeFromArray(this._objects, object); this._objects.splice(index, 0, object); return this.renderOnAddRemove && this.requestRenderAll(); }, /** * Clears a canvas element and dispose objects * @return {fabric.Canvas} thisArg * @chainable */ dispose: function () { // cancel eventually ongoing renders if (this.isRendering) { fabric.util.cancelAnimFrame(this.isRendering); this.isRendering = 0; } this.forEachObject(function(object) { object.dispose && object.dispose(); }); this._objects = []; this.backgroundImage = null; this.overlayImage = null; this._iTextInstances = null; this.lowerCanvasEl = null; this.contextContainer = null; return this; }, /** * Returns a string representation of an instance * @return {String} string representation of an instance */ toString: function () { return '#'; } }); extend(fabric.StaticCanvas.prototype, fabric.Observable); extend(fabric.StaticCanvas.prototype, fabric.Collection); extend(fabric.StaticCanvas.prototype, fabric.DataURLExporter); extend(fabric.StaticCanvas, /** @lends fabric.StaticCanvas */ { /** * @static * @type String * @default */ EMPTY_JSON: '{"objects": [], "background": "white"}', /** * Provides a way to check support of some of the canvas methods * (either those of HTMLCanvasElement itself, or rendering context) * * @param {String} methodName Method to check support for; * Could be one of "getImageData", "toDataURL", "toDataURLWithQuality" or "setLineDash" * @return {Boolean | null} `true` if method is supported (or at least exists), * `null` if canvas element or context can not be initialized */ supports: function (methodName) { var el = fabric.util.createCanvasElement(); if (!el || !el.getContext) { return null; } var ctx = el.getContext('2d'); if (!ctx) { return null; } switch (methodName) { case 'getImageData': return typeof ctx.getImageData !== 'undefined'; case 'setLineDash': return typeof ctx.setLineDash !== 'undefined'; case 'toDataURL': return typeof el.toDataURL !== 'undefined'; case 'toDataURLWithQuality': try { el.toDataURL('c_image/jpeg', 0); return true; } catch (e) { } return false; default: return null; } } }); /** * Returns JSON representation of canvas * @function * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output * @return {String} JSON string * @tutorial {@link http://fabricjs.com/fabric-intro-part-3#serialization} * @see {@link http://jsfiddle.net/fabricjs/pec86/|jsFiddle demo} * @example JSON without additional properties * var json = canvas.toJSON(); * @example JSON with additional properties included * var json = canvas.toJSON(['lockMovementX', 'lockMovementY', 'lockRotation', 'lockScalingX', 'lockScalingY', 'lockUniScaling']); * @example JSON without default values * canvas.includeDefaultValues = false; * var json = canvas.toJSON(); */ fabric.StaticCanvas.prototype.toJSON = fabric.StaticCanvas.prototype.toObject; if (fabric.isLikelyNode) { fabric.StaticCanvas.prototype.createPNGStream = function() { var impl = fabric.util.getNodeCanvas(this.lowerCanvasEl); return impl && impl.createPNGStream(); }; fabric.StaticCanvas.prototype.createJPEGStream = function(opts) { var impl = fabric.util.getNodeCanvas(this.lowerCanvasEl); return impl && impl.createJPEGStream(opts); }; } })(); (function () { var supportQuality = fabric.StaticCanvas.supports('toDataURLWithQuality'); fabric.util.object.extend(fabric.StaticCanvas.prototype, /** @lends fabric.StaticCanvas.prototype */ { /** * Exports canvas element to a dataurl c_image. Note that when multiplier is used, cropping is scaled appropriately * @param {Object} [options] Options object * @param {String} [options.format=png] The format of the output c_image. Either "jpeg" or "png" * @param {Number} [options.quality=1] Quality level (0..1). Only used for jpeg. * @param {Number} [options.multiplier=1] Multiplier to scale by, to have consistent * @param {Number} [options.left] Cropping left offset. Introduced in v1.2.14 * @param {Number} [options.top] Cropping top offset. Introduced in v1.2.14 * @param {Number} [options.width] Cropping width. Introduced in v1.2.14 * @param {Number} [options.height] Cropping height. Introduced in v1.2.14 * @param {Boolean} [options.enableRetinaScaling] Enable retina scaling for clone c_image. Introduce in 2.0.0 * @return {String} Returns a data: URL containing a representation of the object in the format specified by options.format * @see {@link http://jsfiddle.net/fabricjs/NfZVb/|jsFiddle demo} * @example Generate jpeg dataURL with lower quality * var dataURL = canvas.toDataURL({ * format: 'jpeg', * quality: 0.8 * }); * @example Generate cropped png dataURL (clipping of canvas) * var dataURL = canvas.toDataURL({ * format: 'png', * left: 100, * top: 100, * width: 200, * height: 200 * }); * @example Generate double scaled png dataURL * var dataURL = canvas.toDataURL({ * format: 'png', * multiplier: 2 * }); */ toDataURL: function (options) { options || (options = { }); var format = options.format || 'png', quality = options.quality || 1, multiplier = (options.multiplier || 1) * (options.enableRetinaScaling ? 1 : 1 / this.getRetinaScaling()), cropping = { left: options.left || 0, top: options.top || 0, width: options.width || 0, height: options.height || 0, }; return this.__toDataURLWithMultiplier(format, quality, cropping, multiplier); }, /** * @private */ __toDataURLWithMultiplier: function(format, quality, cropping, multiplier) { var origWidth = this.width, origHeight = this.height, scaledWidth = (cropping.width || this.width) * multiplier, scaledHeight = (cropping.height || this.height) * multiplier, zoom = this.getZoom(), newZoom = zoom * multiplier, vp = this.viewportTransform, translateX = (vp[4] - cropping.left) * multiplier, translateY = (vp[5] - cropping.top) * multiplier, newVp = [newZoom, 0, 0, newZoom, translateX, translateY], originalInteractive = this.interactive, originalSkipOffScreen = this.skipOffscreen, needsResize = origWidth !== scaledWidth || origHeight !== scaledHeight; this.viewportTransform = newVp; this.skipOffscreen = false; // setting interactive to false avoid exporting controls this.interactive = false; if (needsResize) { this.setDimensions({ width: scaledWidth, height: scaledHeight }, { backstoreOnly: true }); } // call a renderAll to force sync update. This will cancel the scheduled requestRenderAll // from setDimensions this.renderAll(); var data = this.__toDataURL(format, quality, cropping); this.interactive = originalInteractive; this.skipOffscreen = originalSkipOffScreen; this.viewportTransform = vp; //setDimensions with no option object is taking care of: //this.width, this.height, this.requestRenderAll() if (needsResize) { this.setDimensions({ width: origWidth, height: origHeight }, { backstoreOnly: true }); } this.renderAll(); return data; }, /** * @private */ __toDataURL: function(format, quality) { var canvasEl = this.contextContainer.canvas; // to avoid common confusion https://github.com/kangax/fabric.js/issues/806 if (format === 'jpg') { format = 'jpeg'; } var data = supportQuality ? canvasEl.toDataURL('c_image/' + format, quality) : canvasEl.toDataURL('c_image/' + format); return data; }, }); })(); (function(global) { 'use strict'; var fabric = global.fabric || (global.fabric = { }), extend = fabric.util.object.extend, clone = fabric.util.object.clone, toFixed = fabric.util.toFixed, capitalize = fabric.util.string.capitalize, degreesToRadians = fabric.util.degreesToRadians, supportsLineDash = fabric.StaticCanvas.supports('setLineDash'), objectCaching = !fabric.isLikelyNode, ALIASING_LIMIT = 2; if (fabric.Object) { return; } /** * Root object class from which all 2d shape classes inherit from * @class fabric.Object * @tutorial {@link http://fabricjs.com/fabric-intro-part-1#objects} * @see {@link fabric.Object#initialize} for constructor definition * * @fires added * @fires removed * * @fires selected * @fires deselected * @fires modified * @fires modified * @fires moved * @fires scaled * @fires rotated * @fires skewed * * @fires rotating * @fires scaling * @fires moving * @fires skewing * * @fires mousedown * @fires mouseup * @fires mouseover * @fires mouseout * @fires mousewheel * @fires mousedblclick * * @fires dragover * @fires dragenter * @fires dragleave * @fires drop */ fabric.Object = fabric.util.createClass(fabric.CommonMethods, /** @lends fabric.Object.prototype */ { /** * Type of an object (rect, circle, path, etc.). * Note that this property is meant to be read-only and not meant to be modified. * If you modify, certain parts of Fabric (such as JSON loading) won't work correctly. * @type String * @default */ type: 'object', /** * Horizontal origin of transformation of an object (one of "left", "right", "center") * See http://jsfiddle.net/1ow02gea/244/ on how originX/originY affect objects in groups * @type String * @default */ originX: 'left', /** * Vertical origin of transformation of an object (one of "top", "bottom", "center") * See http://jsfiddle.net/1ow02gea/244/ on how originX/originY affect objects in groups * @type String * @default */ originY: 'top', /** * Top position of an object. Note that by default it's relative to object top. You can change this by setting originY={top/center/bottom} * @type Number * @default */ top: 0, /** * Left position of an object. Note that by default it's relative to object left. You can change this by setting originX={left/center/right} * @type Number * @default */ left: 0, /** * Object width * @type Number * @default */ width: 0, /** * Object height * @type Number * @default */ height: 0, /** * Object scale factor (horizontal) * @type Number * @default */ scaleX: 1, /** * Object scale factor (vertical) * @type Number * @default */ scaleY: 1, /** * When true, an object is rendered as flipped horizontally * @type Boolean * @default */ flipX: false, /** * When true, an object is rendered as flipped vertically * @type Boolean * @default */ flipY: false, /** * Opacity of an object * @type Number * @default */ opacity: 1, /** * Angle of rotation of an object (in degrees) * @type Number * @default */ angle: 0, /** * Angle of skew on x axes of an object (in degrees) * @type Number * @default */ skewX: 0, /** * Angle of skew on y axes of an object (in degrees) * @type Number * @default */ skewY: 0, /** * Size of object's controlling corners (in pixels) * @type Number * @default */ cornerSize: 13, /** * When true, object's controlling corners are rendered as transparent inside (i.e. stroke instead of fill) * @type Boolean * @default */ transparentCorners: true, /** * Default cursor value used when hovering over this object on canvas * @type String * @default */ hoverCursor: null, /** * Default cursor value used when moving this object on canvas * @type String * @default */ moveCursor: null, /** * Padding between object and its controlling borders (in pixels) * @type Number * @default */ padding: 0, /** * Color of controlling borders of an object (when it's active) * @type String * @default */ borderColor: 'rgba(102,153,255,0.75)', /** * Array specifying dash pattern of an object's borders (hasBorder must be true) * @since 1.6.2 * @type Array */ borderDashArray: null, /** * Color of controlling corners of an object (when it's active) * @type String * @default */ cornerColor: 'rgba(102,153,255,0.5)', /** * Color of controlling corners of an object (when it's active and transparentCorners false) * @since 1.6.2 * @type String * @default */ cornerStrokeColor: null, /** * Specify c_style of control, 'rect' or 'circle' * @since 1.6.2 * @type String */ cornerStyle: 'rect', /** * Array specifying dash pattern of an object's control (hasBorder must be true) * @since 1.6.2 * @type Array */ cornerDashArray: null, /** * When true, this object will use center point as the origin of transformation * when being scaled via the controls. * Backwards incompatibility note: This property replaces "centerTransform" (Boolean). * @since 1.3.4 * @type Boolean * @default */ centeredScaling: false, /** * When true, this object will use center point as the origin of transformation * when being rotated via the controls. * Backwards incompatibility note: This property replaces "centerTransform" (Boolean). * @since 1.3.4 * @type Boolean * @default */ centeredRotation: true, /** * Color of object's fill * takes c_style colors https://www.w3.org/TR/css-color-3/ * @type String * @default */ fill: 'rgb(0,0,0)', /** * Fill rule used to fill an object * accepted values are nonzero, evenodd * Backwards incompatibility note: This property was used for setting globalCompositeOperation until v1.4.12 (use `fabric.Object#globalCompositeOperation` instead) * @type String * @default */ fillRule: 'nonzero', /** * Composite rule used for canvas globalCompositeOperation * @type String * @default */ globalCompositeOperation: 'source-over', /** * Background color of an object. * takes c_style colors https://www.w3.org/TR/css-color-3/ * @type String * @default */ backgroundColor: '', /** * Selection Background color of an object. colored layer behind the object when it is active. * does not mix good with globalCompositeOperation methods. * @type String * @default */ selectionBackgroundColor: '', /** * When defined, an object is rendered via stroke and this property specifies its color * takes c_style colors https://www.w3.org/TR/css-color-3/ * @type String * @default */ stroke: null, /** * Width of a stroke used to render this object * @type Number * @default */ strokeWidth: 1, /** * Array specifying dash pattern of an object's stroke (stroke must be defined) * @type Array */ strokeDashArray: null, /** * Line endings c_style of an object's stroke (one of "butt", "round", "square") * @type String * @default */ strokeLineCap: 'butt', /** * Corner c_style of an object's stroke (one of "bevil", "round", "miter") * @type String * @default */ strokeLineJoin: 'miter', /** * Maximum miter length (used for strokeLineJoin = "miter") of an object's stroke * @type Number * @default */ strokeMiterLimit: 4, /** * Shadow object representing shadow of this shape * @type fabric.Shadow * @default */ shadow: null, /** * Opacity of object's controlling borders when object is active and moving * @type Number * @default */ borderOpacityWhenMoving: 0.4, /** * Scale factor of object's controlling borders * @type Number * @default */ borderScaleFactor: 1, /** * Transform matrix (similar to SVG's transform matrix) * @type Array */ transformMatrix: null, /** * Minimum allowed scale value of an object * @type Number * @default */ minScaleLimit: 0, /** * When set to `false`, an object can not be selected for modification (using either point-click-based or group-based selection). * But events still fire on it. * @type Boolean * @default */ selectable: true, /** * When set to `false`, an object can not be a target of events. All events propagate through it. Introduced in v1.3.4 * @type Boolean * @default */ evented: true, /** * When set to `false`, an object is not rendered on canvas * @type Boolean * @default */ visible: true, /** * When set to `false`, object's controls are not displayed and can not be used to manipulate object * @type Boolean * @default */ hasControls: true, /** * When set to `false`, object's controlling borders are not rendered * @type Boolean * @default */ hasBorders: true, /** * When set to `false`, object's controlling rotating point will not be visible or selectable * @type Boolean * @default */ hasRotatingPoint: true, /** * Offset for object's controlling rotating point (when enabled via `hasRotatingPoint`) * @type Number * @default */ rotatingPointOffset: 40, /** * When set to `true`, objects are "found" on canvas on per-pixel basis rather than according to bounding box * @type Boolean * @default */ perPixelTargetFind: false, /** * When `false`, default object's values are not included in its serialization * @type Boolean * @default */ includeDefaultValues: true, /** * Function that determines clipping of an object (context is passed as a first argument) * Note that context origin is at the object's center point (not left/top corner) * @deprecated since 2.0.0 * @type Function */ clipTo: null, /** * When `true`, object horizontal movement is locked * @type Boolean * @default */ lockMovementX: false, /** * When `true`, object vertical movement is locked * @type Boolean * @default */ lockMovementY: false, /** * When `true`, object rotation is locked * @type Boolean * @default */ lockRotation: false, /** * When `true`, object horizontal scaling is locked * @type Boolean * @default */ lockScalingX: false, /** * When `true`, object vertical scaling is locked * @type Boolean * @default */ lockScalingY: false, /** * When `true`, object non-uniform scaling is locked * @type Boolean * @default */ lockUniScaling: false, /** * When `true`, object horizontal skewing is locked * @type Boolean * @default */ lockSkewingX: false, /** * When `true`, object vertical skewing is locked * @type Boolean * @default */ lockSkewingY: false, /** * When `true`, object cannot be flipped by scaling into negative values * @type Boolean * @default */ lockScalingFlip: false, /** * When `true`, object is not exported in OBJECT/JSON * since 1.6.3 * @type Boolean * @default */ excludeFromExport: false, /** * When `true`, object is cached on an additional canvas. * default to true * since 1.7.0 * @type Boolean * @default true */ objectCaching: objectCaching, /** * When `true`, object properties are checked for cache invalidation. In some particular * situation you may want this to be disabled ( spray brush, very big, groups) * or if your application does not allow you to modify properties for groups child you want * to disable it for groups. * default to false * since 1.7.0 * @type Boolean * @default false */ statefullCache: false, /** * When `true`, cache does not get updated during scaling. The picture will get blocky if scaled * too much and will be redrawn with correct details at the end of scaling. * this setting is performance and application dependant. * default to true * since 1.7.0 * @type Boolean * @default true */ noScaleCache: true, /** * When set to `true`, object's cache will be rerendered next render call. * since 1.7.0 * @type Boolean * @default true */ dirty: true, /** * keeps the value of the last hovered coner during mouse move. * 0 is no corner, or 'mt', 'ml', 'mtr' etc.. * It should be private, but there is no harm in using it as * a read-only property. * @type number|string|any * @default 0 */ __corner: 0, /** * Determins if the fill or the stroke is drawn first (one of "fill" or "stroke") * @type String * @default */ paintFirst: 'fill', /** * List of properties to consider when checking if state * of an object is changed (fabric.Object#hasStateChanged) * as well as for history (undo/redo) purposes * @type Array */ stateProperties: ( 'top left width height scaleX scaleY flipX flipY originX originY transformMatrix ' + 'stroke strokeWidth strokeDashArray strokeLineCap strokeLineJoin strokeMiterLimit ' + 'angle opacity fill globalCompositeOperation shadow clipTo visible backgroundColor ' + 'skewX skewY fillRule paintFirst' ).split(' '), /** * List of properties to consider when checking if cache needs refresh * @type Array */ cacheProperties: ( 'fill stroke strokeWidth strokeDashArray width height paintFirst' + ' strokeLineCap strokeLineJoin strokeMiterLimit backgroundColor' ).split(' '), /** * Constructor * @param {Object} [options] Options object */ initialize: function(options) { if (options) { this.setOptions(options); } }, /** * Create a the canvas used to keep the cached copy of the object * @private */ _createCacheCanvas: function() { this._cacheProperties = {}; this._cacheCanvas = fabric.document.createElement('canvas'); this._cacheContext = this._cacheCanvas.getContext('2d'); this._updateCacheCanvas(); // if canvas gets created, is empty, so dirty. this.dirty = true; }, /** * Limit the cache dimensions so that X * Y do not cross fabric.perfLimitSizeTotal * and each side do not cross fabric.cacheSideLimit * those numbers are configurable so that you can get as much detail as you want * making bargain with performances. * @param {Object} dims * @param {Object} dims.width width of canvas * @param {Object} dims.height height of canvas * @param {Object} dims.zoomX zoomX zoom value to unscale the canvas before drawing cache * @param {Object} dims.zoomY zoomY zoom value to unscale the canvas before drawing cache * @return {Object}.width width of canvas * @return {Object}.height height of canvas * @return {Object}.zoomX zoomX zoom value to unscale the canvas before drawing cache * @return {Object}.zoomY zoomY zoom value to unscale the canvas before drawing cache */ _limitCacheSize: function(dims) { var perfLimitSizeTotal = fabric.perfLimitSizeTotal, width = dims.width, height = dims.height, max = fabric.maxCacheSideLimit, min = fabric.minCacheSideLimit; if (width <= max && height <= max && width * height <= perfLimitSizeTotal) { if (width < min) { dims.width = min; } if (height < min) { dims.height = min; } return dims; } var ar = width / height, limitedDims = fabric.util.limitDimsByArea(ar, perfLimitSizeTotal), capValue = fabric.util.capValue, x = capValue(min, limitedDims.x, max), y = capValue(min, limitedDims.y, max); if (width > x) { dims.zoomX /= width / x; dims.width = x; dims.capped = true; } if (height > y) { dims.zoomY /= height / y; dims.height = y; dims.capped = true; } return dims; }, /** * Return the dimension and the zoom level needed to create a cache canvas * big enough to host the object to be cached. * @private * @param {Object} dim.x width of object to be cached * @param {Object} dim.y height of object to be cached * @return {Object}.width width of canvas * @return {Object}.height height of canvas * @return {Object}.zoomX zoomX zoom value to unscale the canvas before drawing cache * @return {Object}.zoomY zoomY zoom value to unscale the canvas before drawing cache */ _getCacheCanvasDimensions: function() { var zoom = this.canvas && this.canvas.getZoom() || 1, objectScale = this.getObjectScaling(), retina = this.canvas && this.canvas._isRetinaScaling() ? fabric.devicePixelRatio : 1, dim = this._getNonTransformedDimensions(), zoomX = objectScale.scaleX * zoom * retina, zoomY = objectScale.scaleY * zoom * retina, width = dim.x * zoomX, height = dim.y * zoomY; return { // for sure this ALIASING_LIMIT is slightly crating problem // in situation in wich the cache canvas gets an upper limit width: width + ALIASING_LIMIT, height: height + ALIASING_LIMIT, zoomX: zoomX, zoomY: zoomY, x: dim.x, y: dim.y }; }, /** * Update width and height of the canvas for cache * returns true or false if canvas needed resize. * @private * @return {Boolean} true if the canvas has been resized */ _updateCacheCanvas: function() { if (this.noScaleCache && this.canvas && this.canvas._currentTransform) { var target = this.canvas._currentTransform.target, action = this.canvas._currentTransform.action; if (this === target && action.slice && action.slice(0, 5) === 'scale') { return false; } } var canvas = this._cacheCanvas, dims = this._limitCacheSize(this._getCacheCanvasDimensions()), minCacheSize = fabric.minCacheSideLimit, width = dims.width, height = dims.height, drawingWidth, drawingHeight, zoomX = dims.zoomX, zoomY = dims.zoomY, dimensionsChanged = width !== this.cacheWidth || height !== this.cacheHeight, zoomChanged = this.zoomX !== zoomX || this.zoomY !== zoomY, shouldRedraw = dimensionsChanged || zoomChanged, additionalWidth = 0, additionalHeight = 0, shouldResizeCanvas = false; if (dimensionsChanged) { var canvasWidth = this._cacheCanvas.width, canvasHeight = this._cacheCanvas.height, sizeGrowing = width > canvasWidth || height > canvasHeight, sizeShrinking = (width < canvasWidth * 0.9 || height < canvasHeight * 0.9) && canvasWidth > minCacheSize && canvasHeight > minCacheSize; shouldResizeCanvas = sizeGrowing || sizeShrinking; if (sizeGrowing && !dims.capped && (width > minCacheSize || height > minCacheSize)) { additionalWidth = width * 0.1; additionalHeight = height * 0.1; } } if (shouldRedraw) { if (shouldResizeCanvas) { canvas.width = Math.ceil(width + additionalWidth); canvas.height = Math.ceil(height + additionalHeight); } else { this._cacheContext.setTransform(1, 0, 0, 1, 0, 0); this._cacheContext.clearRect(0, 0, canvas.width, canvas.height); } drawingWidth = dims.x * zoomX / 2; drawingHeight = dims.y * zoomY / 2; this.cacheTranslationX = Math.round(canvas.width / 2 - drawingWidth) + drawingWidth; this.cacheTranslationY = Math.round(canvas.height / 2 - drawingHeight) + drawingHeight; this.cacheWidth = width; this.cacheHeight = height; this._cacheContext.translate(this.cacheTranslationX, this.cacheTranslationY); this._cacheContext.scale(zoomX, zoomY); this.zoomX = zoomX; this.zoomY = zoomY; return true; } return false; }, /** * Sets object's properties from options * @param {Object} [options] Options object */ setOptions: function(options) { this._setOptions(options); this._initGradient(options.fill, 'fill'); this._initGradient(options.stroke, 'stroke'); this._initClipping(options); this._initPattern(options.fill, 'fill'); this._initPattern(options.stroke, 'stroke'); }, /** * Transforms context when rendering an object * @param {CanvasRenderingContext2D} ctx Context */ transform: function(ctx) { var m; if (this.group && !this.group._transformDone) { m = this.calcTransformMatrix(); } else { m = this.calcOwnMatrix(); } ctx.transform(m[0], m[1], m[2], m[3], m[4], m[5]); }, /** * Returns an object representation of an instance * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output * @return {Object} Object representation of an instance */ toObject: function(propertiesToInclude) { var NUM_FRACTION_DIGITS = fabric.Object.NUM_FRACTION_DIGITS, object = { type: this.type, version: fabric.version, originX: this.originX, originY: this.originY, left: toFixed(this.left, NUM_FRACTION_DIGITS), top: toFixed(this.top, NUM_FRACTION_DIGITS), width: toFixed(this.width, NUM_FRACTION_DIGITS), height: toFixed(this.height, NUM_FRACTION_DIGITS), fill: (this.fill && this.fill.toObject) ? this.fill.toObject() : this.fill, stroke: (this.stroke && this.stroke.toObject) ? this.stroke.toObject() : this.stroke, strokeWidth: toFixed(this.strokeWidth, NUM_FRACTION_DIGITS), strokeDashArray: this.strokeDashArray ? this.strokeDashArray.concat() : this.strokeDashArray, strokeLineCap: this.strokeLineCap, strokeLineJoin: this.strokeLineJoin, strokeMiterLimit: toFixed(this.strokeMiterLimit, NUM_FRACTION_DIGITS), scaleX: toFixed(this.scaleX, NUM_FRACTION_DIGITS), scaleY: toFixed(this.scaleY, NUM_FRACTION_DIGITS), angle: toFixed(this.angle, NUM_FRACTION_DIGITS), flipX: this.flipX, flipY: this.flipY, opacity: toFixed(this.opacity, NUM_FRACTION_DIGITS), shadow: (this.shadow && this.shadow.toObject) ? this.shadow.toObject() : this.shadow, visible: this.visible, clipTo: this.clipTo && String(this.clipTo), backgroundColor: this.backgroundColor, fillRule: this.fillRule, paintFirst: this.paintFirst, globalCompositeOperation: this.globalCompositeOperation, transformMatrix: this.transformMatrix ? this.transformMatrix.concat() : null, skewX: toFixed(this.skewX, NUM_FRACTION_DIGITS), skewY: toFixed(this.skewY, NUM_FRACTION_DIGITS) }; fabric.util.populateWithProperties(this, object, propertiesToInclude); if (!this.includeDefaultValues) { object = this._removeDefaultValues(object); } return object; }, /** * Returns (dataless) object representation of an instance * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output * @return {Object} Object representation of an instance */ toDatalessObject: function(propertiesToInclude) { // will be overwritten by subclasses return this.toObject(propertiesToInclude); }, /** * @private * @param {Object} object */ _removeDefaultValues: function(object) { var prototype = fabric.util.getKlass(object.type).prototype, stateProperties = prototype.stateProperties; stateProperties.forEach(function(prop) { if (object[prop] === prototype[prop]) { delete object[prop]; } var isArray = Object.prototype.toString.call(object[prop]) === '[object Array]' && Object.prototype.toString.call(prototype[prop]) === '[object Array]'; // basically a check for [] === [] if (isArray && object[prop].length === 0 && prototype[prop].length === 0) { delete object[prop]; } }); return object; }, /** * Returns a string representation of an instance * @return {String} */ toString: function() { return '#'; }, /** * Return the object scale factor counting also the group scaling * @return {Object} object with scaleX and scaleY properties */ getObjectScaling: function() { var scaleX = this.scaleX, scaleY = this.scaleY; if (this.group) { var scaling = this.group.getObjectScaling(); scaleX *= scaling.scaleX; scaleY *= scaling.scaleY; } return { scaleX: scaleX, scaleY: scaleY }; }, /** * Return the object opacity counting also the group property * @return {Number} */ getObjectOpacity: function() { var opacity = this.opacity; if (this.group) { opacity *= this.group.getObjectOpacity(); } return opacity; }, /** * @private * @param {String} key * @param {*} value * @return {fabric.Object} thisArg */ _set: function(key, value) { var shouldConstrainValue = (key === 'scaleX' || key === 'scaleY'), isChanged = this[key] !== value, groupNeedsUpdate = false; if (shouldConstrainValue) { value = this._constrainScale(value); } if (key === 'scaleX' && value < 0) { this.flipX = !this.flipX; value *= -1; } else if (key === 'scaleY' && value < 0) { this.flipY = !this.flipY; value *= -1; } else if (key === 'shadow' && value && !(value instanceof fabric.Shadow)) { value = new fabric.Shadow(value); } else if (key === 'dirty' && this.group) { this.group.set('dirty', value); } this[key] = value; if (isChanged) { groupNeedsUpdate = this.group && this.group.isOnACache(); if (this.cacheProperties.indexOf(key) > -1) { this.dirty = true; groupNeedsUpdate && this.group.set('dirty', true); } else if (groupNeedsUpdate && this.stateProperties.indexOf(key) > -1) { this.group.set('dirty', true); } } return this; }, /** * This callback function is called by the parent group of an object every * time a non-delegated property changes on the group. It is passed the key * and value as parameters. Not adding in this function's signature to avoid * Travis build error about unused variables. */ setOnGroup: function() { // implemented by sub-classes, as needed. }, /** * Retrieves viewportTransform from Object's canvas if possible * @method getViewportTransform * @memberOf fabric.Object.prototype * @return {Boolean} */ getViewportTransform: function() { if (this.canvas && this.canvas.viewportTransform) { return this.canvas.viewportTransform; } return fabric.iMatrix.concat(); }, /* * @private * return if the object would be visible in rendering * @memberOf fabric.Object.prototype * @return {Boolean} */ isNotVisible: function() { return this.opacity === 0 || (this.width === 0 && this.height === 0) || !this.visible; }, /** * Renders an object on a specified context * @param {CanvasRenderingContext2D} ctx Context to render on */ render: function(ctx) { // do not render if width/height are zeros or object is not visible if (this.isNotVisible()) { return; } if (this.canvas && this.canvas.skipOffscreen && !this.group && !this.isOnScreen()) { return; } ctx.save(); this._setupCompositeOperation(ctx); this.drawSelectionBackground(ctx); this.transform(ctx); this._setOpacity(ctx); this._setShadow(ctx, this); if (this.transformMatrix) { ctx.transform.apply(ctx, this.transformMatrix); } this.clipTo && fabric.util.clipContext(this, ctx); if (this.shouldCache()) { if (!this._cacheCanvas) { this._createCacheCanvas(); } if (this.isCacheDirty()) { this.statefullCache && this.saveState({ propertySet: 'cacheProperties' }); this.drawObject(this._cacheContext); this.dirty = false; } this.drawCacheOnCanvas(ctx); } else { this._removeCacheCanvas(); this.dirty = false; this.drawObject(ctx); if (this.objectCaching && this.statefullCache) { this.saveState({ propertySet: 'cacheProperties' }); } } this.clipTo && ctx.restore(); ctx.restore(); }, /** * Remove cacheCanvas and its dimensions from the objects */ _removeCacheCanvas: function() { this._cacheCanvas = null; this.cacheWidth = 0; this.cacheHeight = 0; }, /** * When set to `true`, force the object to have its own cache, even if it is inside a group * it may be needed when your object behave in a particular way on the cache and always needs * its own isolated canvas to render correctly. * Created to be overridden * since 1.7.12 * @returns false */ needsItsOwnCache: function() { if (this.paintFirst === 'stroke' && typeof this.shadow === 'object') { return true; } return false; }, /** * Decide if the object should cache or not. Create its own cache level * objectCaching is a global flag, wins over everything * needsItsOwnCache should be used when the object drawing method requires * a cache step. None of the fabric classes requires it. * Generally you do not cache objects in groups because the group outside is cached. * @return {Boolean} */ shouldCache: function() { this.ownCaching = this.objectCaching && (!this.group || this.needsItsOwnCache() || !this.group.isOnACache()); return this.ownCaching; }, /** * Check if this object or a child object will cast a shadow * used by Group.shouldCache to know if child has a shadow recursively * @return {Boolean} */ willDrawShadow: function() { return !!this.shadow && (this.shadow.offsetX !== 0 || this.shadow.offsetY !== 0); }, /** * Execute the drawing operation for an object on a specified context * @param {CanvasRenderingContext2D} ctx Context to render on */ drawObject: function(ctx) { this._renderBackground(ctx); this._setStrokeStyles(ctx, this); this._setFillStyles(ctx, this); this._render(ctx); }, /** * Paint the cached copy of the object on the target context. * @param {CanvasRenderingContext2D} ctx Context to render on */ drawCacheOnCanvas: function(ctx) { ctx.scale(1 / this.zoomX, 1 / this.zoomY); ctx.drawImage(this._cacheCanvas, -this.cacheTranslationX, -this.cacheTranslationY); }, /** * Check if cache is dirty * @param {Boolean} skipCanvas skip canvas checks because this object is painted * on parent canvas. */ isCacheDirty: function(skipCanvas) { if (this.isNotVisible()) { return false; } if (this._cacheCanvas && !skipCanvas && this._updateCacheCanvas()) { // in this case the context is already cleared. return true; } else { if (this.dirty || (this.statefullCache && this.hasStateChanged('cacheProperties'))) { if (this._cacheCanvas && !skipCanvas) { var width = this.cacheWidth / this.zoomX; var height = this.cacheHeight / this.zoomY; this._cacheContext.clearRect(-width / 2, -height / 2, width, height); } return true; } } return false; }, /** * Draws a background for the object big as its untrasformed dimensions * @private * @param {CanvasRenderingContext2D} ctx Context to render on */ _renderBackground: function(ctx) { if (!this.backgroundColor) { return; } var dim = this._getNonTransformedDimensions(); ctx.fillStyle = this.backgroundColor; ctx.fillRect( -dim.x / 2, -dim.y / 2, dim.x, dim.y ); // if there is background color no other shadows // should be casted this._removeShadow(ctx); }, /** * @private * @param {CanvasRenderingContext2D} ctx Context to render on */ _setOpacity: function(ctx) { if (this.group && !this.group._transformDone) { ctx.globalAlpha = this.getObjectOpacity(); } else { ctx.globalAlpha *= this.opacity; } }, _setStrokeStyles: function(ctx, decl) { if (decl.stroke) { ctx.lineWidth = decl.strokeWidth; ctx.lineCap = decl.strokeLineCap; ctx.lineJoin = decl.strokeLineJoin; ctx.miterLimit = decl.strokeMiterLimit; ctx.strokeStyle = decl.stroke.toLive ? decl.stroke.toLive(ctx, this) : decl.stroke; } }, _setFillStyles: function(ctx, decl) { if (decl.fill) { ctx.fillStyle = decl.fill.toLive ? decl.fill.toLive(ctx, this) : decl.fill; } }, /** * @private * Sets line dash * @param {CanvasRenderingContext2D} ctx Context to set the dash line on * @param {Array} dashArray array representing dashes * @param {Function} alternative function to call if browaser does not support lineDash */ _setLineDash: function(ctx, dashArray, alternative) { if (!dashArray) { return; } // Spec requires the concatenation of two copies the dash list when the number of elements is odd if (1 & dashArray.length) { dashArray.push.apply(dashArray, dashArray); } if (supportsLineDash) { ctx.setLineDash(dashArray); } else { alternative && alternative(ctx); } }, /** * Renders controls and borders for the object * @param {CanvasRenderingContext2D} ctx Context to render on * @param {Object} [styleOverride] properties to override the object c_style */ _renderControls: function(ctx, styleOverride) { var vpt = this.getViewportTransform(), matrix = this.calcTransformMatrix(), options, drawBorders, drawControls; styleOverride = styleOverride || { }; drawBorders = typeof styleOverride.hasBorders !== 'undefined' ? styleOverride.hasBorders : this.hasBorders; drawControls = typeof styleOverride.hasControls !== 'undefined' ? styleOverride.hasControls : this.hasControls; matrix = fabric.util.multiplyTransformMatrices(vpt, matrix); options = fabric.util.qrDecompose(matrix); ctx.save(); ctx.translate(options.translateX, options.translateY); ctx.lineWidth = 1 * this.borderScaleFactor; if (!this.group) { ctx.globalAlpha = this.isMoving ? this.borderOpacityWhenMoving : 1; } if (styleOverride.forActiveSelection) { ctx.rotate(degreesToRadians(options.angle)); drawBorders && this.drawBordersInGroup(ctx, options, styleOverride); } else { ctx.rotate(degreesToRadians(this.angle)); drawBorders && this.drawBorders(ctx, styleOverride); } drawControls && this.drawControls(ctx, styleOverride); ctx.restore(); }, /** * @private * @param {CanvasRenderingContext2D} ctx Context to render on */ _setShadow: function(ctx) { if (!this.shadow) { return; } var multX = (this.canvas && this.canvas.viewportTransform[0]) || 1, multY = (this.canvas && this.canvas.viewportTransform[3]) || 1, scaling = this.getObjectScaling(); if (this.canvas && this.canvas._isRetinaScaling()) { multX *= fabric.devicePixelRatio; multY *= fabric.devicePixelRatio; } ctx.shadowColor = this.shadow.color; ctx.shadowBlur = this.shadow.blur * fabric.browserShadowBlurConstant * (multX + multY) * (scaling.scaleX + scaling.scaleY) / 4; ctx.shadowOffsetX = this.shadow.offsetX * multX * scaling.scaleX; ctx.shadowOffsetY = this.shadow.offsetY * multY * scaling.scaleY; }, /** * @private * @param {CanvasRenderingContext2D} ctx Context to render on */ _removeShadow: function(ctx) { if (!this.shadow) { return; } ctx.shadowColor = ''; ctx.shadowBlur = ctx.shadowOffsetX = ctx.shadowOffsetY = 0; }, /** * @private * @param {CanvasRenderingContext2D} ctx Context to render on * @param {Object} filler fabric.Pattern or fabric.Gradient */ _applyPatternGradientTransform: function(ctx, filler) { if (!filler || !filler.toLive) { return { offsetX: 0, offsetY: 0 }; } var t = filler.gradientTransform || filler.patternTransform; var offsetX = -this.width / 2 + filler.offsetX || 0, offsetY = -this.height / 2 + filler.offsetY || 0; ctx.translate(offsetX, offsetY); if (t) { ctx.transform(t[0], t[1], t[2], t[3], t[4], t[5]); } return { offsetX: offsetX, offsetY: offsetY }; }, /** * @private * @param {CanvasRenderingContext2D} ctx Context to render on */ _renderPaintInOrder: function(ctx) { if (this.paintFirst === 'stroke') { this._renderStroke(ctx); this._renderFill(ctx); } else { this._renderFill(ctx); this._renderStroke(ctx); } }, /** * @private * @param {CanvasRenderingContext2D} ctx Context to render on */ _renderFill: function(ctx) { if (!this.fill) { return; } ctx.save(); this._applyPatternGradientTransform(ctx, this.fill); if (this.fillRule === 'evenodd') { ctx.fill('evenodd'); } else { ctx.fill(); } ctx.restore(); }, _renderStroke: function(ctx) { if (!this.stroke || this.strokeWidth === 0) { return; } if (this.shadow && !this.shadow.affectStroke) { this._removeShadow(ctx); } ctx.save(); this._setLineDash(ctx, this.strokeDashArray, this._renderDashedStroke); this._applyPatternGradientTransform(ctx, this.stroke); ctx.stroke(); ctx.restore(); }, /** * This function is an helper for svg import. it returns the center of the object in the svg * untransformed coordinates * @private * @return {Object} center point from element coordinates */ _findCenterFromElement: function() { return { x: this.left + this.width / 2, y: this.top + this.height / 2 }; }, /** * This function is an helper for svg import. it decoompose the transformMatrix * and assign properties to object. * untransformed coordinates * @private * @chainable */ _assignTransformMatrixProps: function() { if (this.transformMatrix) { var options = fabric.util.qrDecompose(this.transformMatrix); this.flipX = false; this.flipY = false; this.set('scaleX', options.scaleX); this.set('scaleY', options.scaleY); this.angle = options.angle; this.skewX = options.skewX; this.skewY = 0; } }, /** * This function is an helper for svg import. it removes the transform matrix * and set to object properties that fabricjs can handle * @private * @param {Object} preserveAspectRatioOptions * @return {thisArg} */ _removeTransformMatrix: function(preserveAspectRatioOptions) { var center = this._findCenterFromElement(); if (this.transformMatrix) { this._assignTransformMatrixProps(); center = fabric.util.transformPoint(center, this.transformMatrix); } this.transformMatrix = null; if (preserveAspectRatioOptions) { this.scaleX *= preserveAspectRatioOptions.scaleX; this.scaleY *= preserveAspectRatioOptions.scaleY; this.cropX = preserveAspectRatioOptions.cropX; this.cropY = preserveAspectRatioOptions.cropY; center.x += preserveAspectRatioOptions.offsetLeft; center.y += preserveAspectRatioOptions.offsetTop; this.width = preserveAspectRatioOptions.width; this.height = preserveAspectRatioOptions.height; } this.setPositionByOrigin(center, 'center', 'center'); }, /** * Clones an instance, using a callback method will work for every object. * @param {Function} callback Callback is invoked with a clone as a first argument * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output */ clone: function(callback, propertiesToInclude) { var objectForm = this.toObject(propertiesToInclude); if (this.constructor.fromObject) { this.constructor.fromObject(objectForm, callback); } else { fabric.Object._fromObject('Object', objectForm, callback); } }, /** * Creates an instance of fabric.Image out of an object * @param {Function} callback callback, invoked with an instance as a first argument * @param {Object} [options] for clone as c_image, passed to toDataURL * @param {Boolean} [options.enableRetinaScaling] enable retina scaling for the cloned c_image * @return {fabric.Object} thisArg */ cloneAsImage: function(callback, options) { var dataUrl = this.toDataURL(options); fabric.util.loadImage(dataUrl, function(img) { if (callback) { callback(new fabric.Image(img)); } }); return this; }, /** * Converts an object into a data-url-like string * @param {Object} options Options object * @param {String} [options.format=png] The format of the output c_image. Either "jpeg" or "png" * @param {Number} [options.quality=1] Quality level (0..1). Only used for jpeg. * @param {Number} [options.multiplier=1] Multiplier to scale by * @param {Number} [options.left] Cropping left offset. Introduced in v1.2.14 * @param {Number} [options.top] Cropping top offset. Introduced in v1.2.14 * @param {Number} [options.width] Cropping width. Introduced in v1.2.14 * @param {Number} [options.height] Cropping height. Introduced in v1.2.14 * @param {Boolean} [options.enableRetinaScaling] Enable retina scaling for clone c_image. Introduce in 1.6.4 * @return {String} Returns a data: URL containing a representation of the object in the format specified by options.format */ toDataURL: function(options) { options || (options = { }); var el = fabric.util.createCanvasElement(), boundingRect = this.getBoundingRect(); el.width = boundingRect.width; el.height = boundingRect.height; fabric.util.wrapElement(el, 'div'); var canvas = new fabric.StaticCanvas(el, { enableRetinaScaling: options.enableRetinaScaling, renderOnAddRemove: false, skipOffscreen: false, }); // to avoid common confusion https://github.com/kangax/fabric.js/issues/806 if (options.format === 'jpg') { options.format = 'jpeg'; } if (options.format === 'jpeg') { canvas.backgroundColor = '#fff'; } var origParams = { left: this.left, top: this.top }; this.setPositionByOrigin(new fabric.Point(canvas.width / 2, canvas.height / 2), 'center', 'center'); var originalCanvas = this.canvas; canvas.add(this); var data = canvas.toDataURL(options); this.set(origParams).setCoords(); this.canvas = originalCanvas; // canvas.dispose will call c_image.dispose that will nullify the elements // since this canvas is a simple element for the process, we remove references // to objects in this way in order to avoid object trashing. canvas._objects = []; canvas.dispose(); canvas = null; return data; }, /** * Returns true if specified type is identical to the type of an instance * @param {String} type Type to check against * @return {Boolean} */ isType: function(type) { return this.type === type; }, /** * Returns complexity of an instance * @return {Number} complexity of this instance (is 1 unless subclassed) */ complexity: function() { return 1; }, /** * Returns a JSON representation of an instance * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output * @return {Object} JSON */ toJSON: function(propertiesToInclude) { // delegate, not alias return this.toObject(propertiesToInclude); }, /** * Sets gradient (fill or stroke) of an object * Backwards incompatibility note: This method was named "setGradientFill" until v1.1.0 * @param {String} property Property name 'stroke' or 'fill' * @param {Object} [options] Options object * @param {String} [options.type] Type of gradient 'radial' or 'linear' * @param {Number} [options.x1=0] x-coordinate of start point * @param {Number} [options.y1=0] y-coordinate of start point * @param {Number} [options.x2=0] x-coordinate of end point * @param {Number} [options.y2=0] y-coordinate of end point * @param {Number} [options.r1=0] Radius of start point (only for radial gradients) * @param {Number} [options.r2=0] Radius of end point (only for radial gradients) * @param {Object} [options.colorStops] Color stops object eg. {0: 'ff0000', 1: '000000'} * @param {Object} [options.gradientTransform] transforMatrix for gradient * @return {fabric.Object} thisArg * @chainable * @see {@link http://jsfiddle.net/fabricjs/58y8b/|jsFiddle demo} * @example Set linear gradient * object.setGradient('fill', { * type: 'linear', * x1: -object.width / 2, * y1: 0, * x2: object.width / 2, * y2: 0, * colorStops: { * 0: 'red', * 0.5: '#005555', * 1: 'rgba(0,0,255,0.5)' * } * }); * canvas.renderAll(); * @example Set radial gradient * object.setGradient('fill', { * type: 'radial', * x1: 0, * y1: 0, * x2: 0, * y2: 0, * r1: object.width / 2, * r2: 10, * colorStops: { * 0: 'red', * 0.5: '#005555', * 1: 'rgba(0,0,255,0.5)' * } * }); * canvas.renderAll(); */ setGradient: function(property, options) { options || (options = { }); var gradient = { colorStops: [] }; gradient.type = options.type || (options.r1 || options.r2 ? 'radial' : 'linear'); gradient.coords = { x1: options.x1, y1: options.y1, x2: options.x2, y2: options.y2 }; if (options.r1 || options.r2) { gradient.coords.r1 = options.r1; gradient.coords.r2 = options.r2; } gradient.gradientTransform = options.gradientTransform; fabric.Gradient.prototype.addColorStop.call(gradient, options.colorStops); return this.set(property, fabric.Gradient.forObject(this, gradient)); }, /** * Sets pattern fill of an object * @param {Object} options Options object * @param {(String|HTMLImageElement)} options.source Pattern source * @param {String} [options.repeat=repeat] Repeat property of a pattern (one of repeat, repeat-x, repeat-y or no-repeat) * @param {Number} [options.offsetX=0] Pattern horizontal offset from object's left/top corner * @param {Number} [options.offsetY=0] Pattern vertical offset from object's left/top corner * @return {fabric.Object} thisArg * @chainable * @see {@link http://jsfiddle.net/fabricjs/QT3pa/|jsFiddle demo} * @example Set pattern * fabric.util.loadImage('http://fabricjs.com/assets/escheresque_ste.png', function(img) { * object.setPatternFill({ * source: img, * repeat: 'repeat' * }); * canvas.renderAll(); * }); */ setPatternFill: function(options) { return this.set('fill', new fabric.Pattern(options)); }, /** * Sets {@link fabric.Object#shadow|shadow} of an object * @param {Object|String} [options] Options object or string (e.g. "2px 2px 10px rgba(0,0,0,0.2)") * @param {String} [options.color=rgb(0,0,0)] Shadow color * @param {Number} [options.blur=0] Shadow blur * @param {Number} [options.offsetX=0] Shadow horizontal offset * @param {Number} [options.offsetY=0] Shadow vertical offset * @return {fabric.Object} thisArg * @chainable * @see {@link http://jsfiddle.net/fabricjs/7gvJG/|jsFiddle demo} * @example Set shadow with string notation * object.setShadow('2px 2px 10px rgba(0,0,0,0.2)'); * canvas.renderAll(); * @example Set shadow with object notation * object.setShadow({ * color: 'red', * blur: 10, * offsetX: 20, * offsetY: 20 * }); * canvas.renderAll(); */ setShadow: function(options) { return this.set('shadow', options ? new fabric.Shadow(options) : null); }, /** * Sets "color" of an instance (alias of `set('fill', …)`) * @param {String} color Color value * @return {fabric.Object} thisArg * @chainable */ setColor: function(color) { this.set('fill', color); return this; }, /** * Sets "angle" of an instance with centered rotation * @param {Number} angle Angle value (in degrees) * @return {fabric.Object} thisArg * @chainable */ rotate: function(angle) { var shouldCenterOrigin = (this.originX !== 'center' || this.originY !== 'center') && this.centeredRotation; if (shouldCenterOrigin) { this._setOriginToCenter(); } this.set('angle', angle); if (shouldCenterOrigin) { this._resetOrigin(); } return this; }, /** * Centers object horizontally on canvas to which it was added last. * You might need to call `setCoords` on an object after centering, to update controls area. * @return {fabric.Object} thisArg * @chainable */ centerH: function () { this.canvas && this.canvas.centerObjectH(this); return this; }, /** * Centers object horizontally on current viewport of canvas to which it was added last. * You might need to call `setCoords` on an object after centering, to update controls area. * @return {fabric.Object} thisArg * @chainable */ viewportCenterH: function () { this.canvas && this.canvas.viewportCenterObjectH(this); return this; }, /** * Centers object vertically on canvas to which it was added last. * You might need to call `setCoords` on an object after centering, to update controls area. * @return {fabric.Object} thisArg * @chainable */ centerV: function () { this.canvas && this.canvas.centerObjectV(this); return this; }, /** * Centers object vertically on current viewport of canvas to which it was added last. * You might need to call `setCoords` on an object after centering, to update controls area. * @return {fabric.Object} thisArg * @chainable */ viewportCenterV: function () { this.canvas && this.canvas.viewportCenterObjectV(this); return this; }, /** * Centers object vertically and horizontally on canvas to which is was added last * You might need to call `setCoords` on an object after centering, to update controls area. * @return {fabric.Object} thisArg * @chainable */ center: function () { this.canvas && this.canvas.centerObject(this); return this; }, /** * Centers object on current viewport of canvas to which it was added last. * You might need to call `setCoords` on an object after centering, to update controls area. * @return {fabric.Object} thisArg * @chainable */ viewportCenter: function () { this.canvas && this.canvas.viewportCenterObject(this); return this; }, /** * Returns coordinates of a pointer relative to an object * @param {Event} e Event to operate upon * @param {Object} [pointer] Pointer to operate upon (instead of event) * @return {Object} Coordinates of a pointer (x, y) */ getLocalPointer: function(e, pointer) { pointer = pointer || this.canvas.getPointer(e); var pClicked = new fabric.Point(pointer.x, pointer.y), objectLeftTop = this._getLeftTopCoords(); if (this.angle) { pClicked = fabric.util.rotatePoint( pClicked, objectLeftTop, degreesToRadians(-this.angle)); } return { x: pClicked.x - objectLeftTop.x, y: pClicked.y - objectLeftTop.y }; }, /** * Sets canvas globalCompositeOperation for specific object * custom composition operation for the particular object can be specifed using globalCompositeOperation property * @param {CanvasRenderingContext2D} ctx Rendering canvas context */ _setupCompositeOperation: function (ctx) { if (this.globalCompositeOperation) { ctx.globalCompositeOperation = this.globalCompositeOperation; } } }); fabric.util.createAccessors && fabric.util.createAccessors(fabric.Object); extend(fabric.Object.prototype, fabric.Observable); /** * Defines the number of fraction digits to use when serializing object values. * You can use it to increase/decrease precision of such values like left, top, scaleX, scaleY, etc. * @static * @memberOf fabric.Object * @constant * @type Number */ fabric.Object.NUM_FRACTION_DIGITS = 2; fabric.Object._fromObject = function(className, object, callback, extraParam) { var klass = fabric[className]; object = clone(object, true); fabric.util.enlivenPatterns([object.fill, object.stroke], function(patterns) { if (typeof patterns[0] !== 'undefined') { object.fill = patterns[0]; } if (typeof patterns[1] !== 'undefined') { object.stroke = patterns[1]; } var instance = extraParam ? new klass(object[extraParam], object) : new klass(object); callback && callback(instance); }); }; /** * Unique id used internally when creating SVG elements * @static * @memberOf fabric.Object * @type Number */ fabric.Object.__uid = 0; })(typeof exports !== 'undefined' ? exports : this); (function() { var degreesToRadians = fabric.util.degreesToRadians, originXOffset = { left: -0.5, center: 0, right: 0.5 }, originYOffset = { top: -0.5, center: 0, bottom: 0.5 }; fabric.util.object.extend(fabric.Object.prototype, /** @lends fabric.Object.prototype */ { /** * Translates the coordinates from a set of origin to another (based on the object's dimensions) * @param {fabric.Point} point The point which corresponds to the originX and originY params * @param {String} fromOriginX Horizontal origin: 'left', 'center' or 'right' * @param {String} fromOriginY Vertical origin: 'top', 'center' or 'bottom' * @param {String} toOriginX Horizontal origin: 'left', 'center' or 'right' * @param {String} toOriginY Vertical origin: 'top', 'center' or 'bottom' * @return {fabric.Point} */ translateToGivenOrigin: function(point, fromOriginX, fromOriginY, toOriginX, toOriginY) { var x = point.x, y = point.y, offsetX, offsetY, dim; if (typeof fromOriginX === 'string') { fromOriginX = originXOffset[fromOriginX]; } else { fromOriginX -= 0.5; } if (typeof toOriginX === 'string') { toOriginX = originXOffset[toOriginX]; } else { toOriginX -= 0.5; } offsetX = toOriginX - fromOriginX; if (typeof fromOriginY === 'string') { fromOriginY = originYOffset[fromOriginY]; } else { fromOriginY -= 0.5; } if (typeof toOriginY === 'string') { toOriginY = originYOffset[toOriginY]; } else { toOriginY -= 0.5; } offsetY = toOriginY - fromOriginY; if (offsetX || offsetY) { dim = this._getTransformedDimensions(); x = point.x + offsetX * dim.x; y = point.y + offsetY * dim.y; } return new fabric.Point(x, y); }, /** * Translates the coordinates from origin to center coordinates (based on the object's dimensions) * @param {fabric.Point} point The point which corresponds to the originX and originY params * @param {String} originX Horizontal origin: 'left', 'center' or 'right' * @param {String} originY Vertical origin: 'top', 'center' or 'bottom' * @return {fabric.Point} */ translateToCenterPoint: function(point, originX, originY) { var p = this.translateToGivenOrigin(point, originX, originY, 'center', 'center'); if (this.angle) { return fabric.util.rotatePoint(p, point, degreesToRadians(this.angle)); } return p; }, /** * Translates the coordinates from center to origin coordinates (based on the object's dimensions) * @param {fabric.Point} center The point which corresponds to center of the object * @param {String} originX Horizontal origin: 'left', 'center' or 'right' * @param {String} originY Vertical origin: 'top', 'center' or 'bottom' * @return {fabric.Point} */ translateToOriginPoint: function(center, originX, originY) { var p = this.translateToGivenOrigin(center, 'center', 'center', originX, originY); if (this.angle) { return fabric.util.rotatePoint(p, center, degreesToRadians(this.angle)); } return p; }, /** * Returns the real center coordinates of the object * @return {fabric.Point} */ getCenterPoint: function() { var leftTop = new fabric.Point(this.left, this.top); return this.translateToCenterPoint(leftTop, this.originX, this.originY); }, /** * Returns the coordinates of the object based on center coordinates * @param {fabric.Point} point The point which corresponds to the originX and originY params * @return {fabric.Point} */ // getOriginPoint: function(center) { // return this.translateToOriginPoint(center, this.originX, this.originY); // }, /** * Returns the coordinates of the object as if it has a different origin * @param {String} originX Horizontal origin: 'left', 'center' or 'right' * @param {String} originY Vertical origin: 'top', 'center' or 'bottom' * @return {fabric.Point} */ getPointByOrigin: function(originX, originY) { var center = this.getCenterPoint(); return this.translateToOriginPoint(center, originX, originY); }, /** * Returns the point in local coordinates * @param {fabric.Point} point The point relative to the global coordinate system * @param {String} originX Horizontal origin: 'left', 'center' or 'right' * @param {String} originY Vertical origin: 'top', 'center' or 'bottom' * @return {fabric.Point} */ toLocalPoint: function(point, originX, originY) { var center = this.getCenterPoint(), p, p2; if (typeof originX !== 'undefined' && typeof originY !== 'undefined' ) { p = this.translateToGivenOrigin(center, 'center', 'center', originX, originY); } else { p = new fabric.Point(this.left, this.top); } p2 = new fabric.Point(point.x, point.y); if (this.angle) { p2 = fabric.util.rotatePoint(p2, center, -degreesToRadians(this.angle)); } return p2.subtractEquals(p); }, /** * Returns the point in global coordinates * @param {fabric.Point} The point relative to the local coordinate system * @return {fabric.Point} */ // toGlobalPoint: function(point) { // return fabric.util.rotatePoint(point, this.getCenterPoint(), degreesToRadians(this.angle)).addEquals(new fabric.Point(this.left, this.top)); // }, /** * Sets the position of the object taking into consideration the object's origin * @param {fabric.Point} pos The new position of the object * @param {String} originX Horizontal origin: 'left', 'center' or 'right' * @param {String} originY Vertical origin: 'top', 'center' or 'bottom' * @return {void} */ setPositionByOrigin: function(pos, originX, originY) { var center = this.translateToCenterPoint(pos, originX, originY), position = this.translateToOriginPoint(center, this.originX, this.originY); this.set('left', position.x); this.set('top', position.y); }, /** * @param {String} to One of 'left', 'center', 'right' */ adjustPosition: function(to) { var angle = degreesToRadians(this.angle), hypotFull = this.getScaledWidth(), xFull = fabric.util.cos(angle) * hypotFull, yFull = fabric.util.sin(angle) * hypotFull, offsetFrom, offsetTo; //TODO: this function does not consider mixed situation like top, center. if (typeof this.originX === 'string') { offsetFrom = originXOffset[this.originX]; } else { offsetFrom = this.originX - 0.5; } if (typeof to === 'string') { offsetTo = originXOffset[to]; } else { offsetTo = to - 0.5; } this.left += xFull * (offsetTo - offsetFrom); this.top += yFull * (offsetTo - offsetFrom); this.setCoords(); this.originX = to; }, /** * Sets the origin/position of the object to it's center point * @private * @return {void} */ _setOriginToCenter: function() { this._originalOriginX = this.originX; this._originalOriginY = this.originY; var center = this.getCenterPoint(); this.originX = 'center'; this.originY = 'center'; this.left = center.x; this.top = center.y; }, /** * Resets the origin/position of the object to it's original origin * @private * @return {void} */ _resetOrigin: function() { var originPoint = this.translateToOriginPoint( this.getCenterPoint(), this._originalOriginX, this._originalOriginY); this.originX = this._originalOriginX; this.originY = this._originalOriginY; this.left = originPoint.x; this.top = originPoint.y; this._originalOriginX = null; this._originalOriginY = null; }, /** * @private */ _getLeftTopCoords: function() { return this.translateToOriginPoint(this.getCenterPoint(), 'left', 'top'); }, }); })(); (function() { function getCoords(coords) { return [ new fabric.Point(coords.tl.x, coords.tl.y), new fabric.Point(coords.tr.x, coords.tr.y), new fabric.Point(coords.br.x, coords.br.y), new fabric.Point(coords.bl.x, coords.bl.y) ]; } var degreesToRadians = fabric.util.degreesToRadians, multiplyMatrices = fabric.util.multiplyTransformMatrices, transformPoint = fabric.util.transformPoint; fabric.util.object.extend(fabric.Object.prototype, /** @lends fabric.Object.prototype */ { /** * Describe object's corner position in canvas element coordinates. * properties are tl,mt,tr,ml,mr,bl,mb,br,mtr for the main controls. * each property is an object with x, y and corner. * The `corner` property contains in a similar manner the 4 points of the * interactive area of the corner. * The coordinates depends from this properties: width, height, scaleX, scaleY * skewX, skewY, angle, strokeWidth, viewportTransform, top, left, padding. * The coordinates get updated with @method setCoords. * You can calculate them without updating with @method calcCoords; * @memberOf fabric.Object.prototype */ oCoords: null, /** * Describe object's corner position in canvas object absolute coordinates * properties are tl,tr,bl,br and describe the four main corner. * each property is an object with x, y, instance of Fabric.Point. * The coordinates depends from this properties: width, height, scaleX, scaleY * skewX, skewY, angle, strokeWidth, top, left. * Those coordinates are usefull to understand where an object is. They get updated * with oCoords but they do not need to be updated when zoom or panning change. * The coordinates get updated with @method setCoords. * You can calculate them without updating with @method calcCoords(true); * @memberOf fabric.Object.prototype */ aCoords: null, /** * storage for object transform matrix */ ownMatrixCache: null, /** * storage for object full transform matrix */ matrixCache: null, /** * return correct set of coordinates for intersection */ getCoords: function(absolute, calculate) { if (!this.oCoords) { this.setCoords(); } var coords = absolute ? this.aCoords : this.oCoords; return getCoords(calculate ? this.calcCoords(absolute) : coords); }, /** * Checks if object intersects with an area formed by 2 points * @param {Object} pointTL top-left point of area * @param {Object} pointBR bottom-right point of area * @param {Boolean} [absolute] use coordinates without viewportTransform * @param {Boolean} [calculate] use coordinates of current position instead of .oCoords * @return {Boolean} true if object intersects with an area formed by 2 points */ intersectsWithRect: function(pointTL, pointBR, absolute, calculate) { var coords = this.getCoords(absolute, calculate), intersection = fabric.Intersection.intersectPolygonRectangle( coords, pointTL, pointBR ); return intersection.status === 'Intersection'; }, /** * Checks if object intersects with another object * @param {Object} other Object to test * @param {Boolean} [absolute] use coordinates without viewportTransform * @param {Boolean} [calculate] use coordinates of current position instead of .oCoords * @return {Boolean} true if object intersects with another object */ intersectsWithObject: function(other, absolute, calculate) { var intersection = fabric.Intersection.intersectPolygonPolygon( this.getCoords(absolute, calculate), other.getCoords(absolute, calculate) ); return intersection.status === 'Intersection' || other.isContainedWithinObject(this, absolute, calculate) || this.isContainedWithinObject(other, absolute, calculate); }, /** * Checks if object is fully contained within area of another object * @param {Object} other Object to test * @param {Boolean} [absolute] use coordinates without viewportTransform * @param {Boolean} [calculate] use coordinates of current position instead of .oCoords * @return {Boolean} true if object is fully contained within area of another object */ isContainedWithinObject: function(other, absolute, calculate) { var points = this.getCoords(absolute, calculate), i = 0, lines = other._getImageLines( calculate ? other.calcCoords(absolute) : absolute ? other.aCoords : other.oCoords ); for (; i < 4; i++) { if (!other.containsPoint(points[i], lines)) { return false; } } return true; }, /** * Checks if object is fully contained within area formed by 2 points * @param {Object} pointTL top-left point of area * @param {Object} pointBR bottom-right point of area * @param {Boolean} [absolute] use coordinates without viewportTransform * @param {Boolean} [calculate] use coordinates of current position instead of .oCoords * @return {Boolean} true if object is fully contained within area formed by 2 points */ isContainedWithinRect: function(pointTL, pointBR, absolute, calculate) { var boundingRect = this.getBoundingRect(absolute, calculate); return ( boundingRect.left >= pointTL.x && boundingRect.left + boundingRect.width <= pointBR.x && boundingRect.top >= pointTL.y && boundingRect.top + boundingRect.height <= pointBR.y ); }, /** * Checks if point is inside the object * @param {fabric.Point} point Point to check against * @param {Object} [lines] object returned from @method _getImageLines * @param {Boolean} [absolute] use coordinates without viewportTransform * @param {Boolean} [calculate] use coordinates of current position instead of .oCoords * @return {Boolean} true if point is inside the object */ containsPoint: function(point, lines, absolute, calculate) { var lines = lines || this._getImageLines( calculate ? this.calcCoords(absolute) : absolute ? this.aCoords : this.oCoords ), xPoints = this._findCrossPoints(point, lines); // if xPoints is odd then point is inside the object return (xPoints !== 0 && xPoints % 2 === 1); }, /** * Checks if object is contained within the canvas with current viewportTransform * the check is done stopping at first point that appears on screen * @param {Boolean} [calculate] use coordinates of current position instead of .oCoords * @return {Boolean} true if object is fully or partially contained within canvas */ isOnScreen: function(calculate) { if (!this.canvas) { return false; } var pointTL = this.canvas.vptCoords.tl, pointBR = this.canvas.vptCoords.br; var points = this.getCoords(true, calculate), point; for (var i = 0; i < 4; i++) { point = points[i]; if (point.x <= pointBR.x && point.x >= pointTL.x && point.y <= pointBR.y && point.y >= pointTL.y) { return true; } } // no points on screen, check intersection with absolute coordinates if (this.intersectsWithRect(pointTL, pointBR, true, calculate)) { return true; } return this._containsCenterOfCanvas(pointTL, pointBR, calculate); }, /** * Checks if the object contains the midpoint between canvas extremities * Does not make sense outside the context of isOnScreen and isPartiallyOnScreen * @private * @param {Fabric.Point} pointTL Top Left point * @param {Fabric.Point} pointBR Top Right point * @param {Boolean} calculate use coordinates of current position instead of .oCoords * @return {Boolean} true if the objects containe the point */ _containsCenterOfCanvas: function(pointTL, pointBR, calculate) { // worst case scenario the object is so big that contains the screen var centerPoint = { x: (pointTL.x + pointBR.x) / 2, y: (pointTL.y + pointBR.y) / 2 }; if (this.containsPoint(centerPoint, null, true, calculate)) { return true; } return false; }, /** * Checks if object is partially contained within the canvas with current viewportTransform * @param {Boolean} [calculate] use coordinates of current position instead of .oCoords * @return {Boolean} true if object is partially contained within canvas */ isPartiallyOnScreen: function(calculate) { if (!this.canvas) { return false; } var pointTL = this.canvas.vptCoords.tl, pointBR = this.canvas.vptCoords.br; if (this.intersectsWithRect(pointTL, pointBR, true, calculate)) { return true; } return this._containsCenterOfCanvas(pointTL, pointBR, calculate); }, /** * Method that returns an object with the object edges in it, given the coordinates of the corners * @private * @param {Object} oCoords Coordinates of the object corners */ _getImageLines: function(oCoords) { return { topline: { o: oCoords.tl, d: oCoords.tr }, rightline: { o: oCoords.tr, d: oCoords.br }, bottomline: { o: oCoords.br, d: oCoords.bl }, leftline: { o: oCoords.bl, d: oCoords.tl } }; }, /** * Helper method to determine how many cross points are between the 4 object edges * and the horizontal line determined by a point on canvas * @private * @param {fabric.Point} point Point to check * @param {Object} lines Coordinates of the object being evaluated */ // remove yi, not used but left code here just in case. _findCrossPoints: function(point, lines) { var b1, b2, a1, a2, xi, // yi, xcount = 0, iLine; for (var lineKey in lines) { iLine = lines[lineKey]; // optimisation 1: line below point. no cross if ((iLine.o.y < point.y) && (iLine.d.y < point.y)) { continue; } // optimisation 2: line above point. no cross if ((iLine.o.y >= point.y) && (iLine.d.y >= point.y)) { continue; } // optimisation 3: vertical line case if ((iLine.o.x === iLine.d.x) && (iLine.o.x >= point.x)) { xi = iLine.o.x; // yi = point.y; } // calculate the intersection point else { b1 = 0; b2 = (iLine.d.y - iLine.o.y) / (iLine.d.x - iLine.o.x); a1 = point.y - b1 * point.x; a2 = iLine.o.y - b2 * iLine.o.x; xi = -(a1 - a2) / (b1 - b2); // yi = a1 + b1 * xi; } // dont count xi < point.x cases if (xi >= point.x) { xcount += 1; } // optimisation 4: specific for square images if (xcount === 2) { break; } } return xcount; }, /** * Returns coordinates of object's bounding rectangle (left, top, width, height) * the box is intented as aligned to axis of canvas. * @param {Boolean} [absolute] use coordinates without viewportTransform * @param {Boolean} [calculate] use coordinates of current position instead of .oCoords / .aCoords * @return {Object} Object with left, top, width, height properties */ getBoundingRect: function(absolute, calculate) { var coords = this.getCoords(absolute, calculate); return fabric.util.makeBoundingBoxFromPoints(coords); }, /** * Returns width of an object bounding box counting transformations * before 2.0 it was named getWidth(); * @return {Number} width value */ getScaledWidth: function() { return this._getTransformedDimensions().x; }, /** * Returns height of an object bounding box counting transformations * before 2.0 it was named getHeight(); * @return {Number} height value */ getScaledHeight: function() { return this._getTransformedDimensions().y; }, /** * Makes sure the scale is valid and modifies it if necessary * @private * @param {Number} value * @return {Number} */ _constrainScale: function(value) { if (Math.abs(value) < this.minScaleLimit) { if (value < 0) { return -this.minScaleLimit; } else { return this.minScaleLimit; } } else if (value === 0) { return 0.0001; } return value; }, /** * Scales an object (equally by x and y) * @param {Number} value Scale factor * @return {fabric.Object} thisArg * @chainable */ scale: function(value) { this._set('scaleX', value); this._set('scaleY', value); return this.setCoords(); }, /** * Scales an object to a given width, with respect to bounding box (scaling by x/y equally) * @param {Number} value New width value * @param {Boolean} absolute ignore viewport * @return {fabric.Object} thisArg * @chainable */ scaleToWidth: function(value, absolute) { // adjust to bounding rect factor so that rotated shapes would fit as well var boundingRectFactor = this.getBoundingRect(absolute).width / this.getScaledWidth(); return this.scale(value / this.width / boundingRectFactor); }, /** * Scales an object to a given height, with respect to bounding box (scaling by x/y equally) * @param {Number} value New height value * @param {Boolean} absolute ignore viewport * @return {fabric.Object} thisArg * @chainable */ scaleToHeight: function(value, absolute) { // adjust to bounding rect factor so that rotated shapes would fit as well var boundingRectFactor = this.getBoundingRect(absolute).height / this.getScaledHeight(); return this.scale(value / this.height / boundingRectFactor); }, /** * Calculate and returns the .coords of an object. * @return {Object} Object with tl, tr, br, bl .... * @chainable */ calcCoords: function(absolute) { var rotateMatrix = this._calcRotateMatrix(), translateMatrix = this._calcTranslateMatrix(), startMatrix = multiplyMatrices(translateMatrix, rotateMatrix), vpt = this.getViewportTransform(), finalMatrix = absolute ? startMatrix : multiplyMatrices(vpt, startMatrix), dim = this._getTransformedDimensions(), w = dim.x / 2, h = dim.y / 2, tl = transformPoint({ x: -w, y: -h }, finalMatrix), tr = transformPoint({ x: w, y: -h }, finalMatrix), bl = transformPoint({ x: -w, y: h }, finalMatrix), br = transformPoint({ x: w, y: h }, finalMatrix); if (!absolute) { var padding = this.padding, angle = degreesToRadians(this.angle), cos = fabric.util.cos(angle), sin = fabric.util.sin(angle), cosP = cos * padding, sinP = sin * padding, cosPSinP = cosP + sinP, cosPMinusSinP = cosP - sinP; if (padding) { tl.x -= cosPMinusSinP; tl.y -= cosPSinP; tr.x += cosPSinP; tr.y -= cosPMinusSinP; bl.x -= cosPSinP; bl.y += cosPMinusSinP; br.x += cosPMinusSinP; br.y += cosPSinP; } var ml = new fabric.Point((tl.x + bl.x) / 2, (tl.y + bl.y) / 2), mt = new fabric.Point((tr.x + tl.x) / 2, (tr.y + tl.y) / 2), mr = new fabric.Point((br.x + tr.x) / 2, (br.y + tr.y) / 2), mb = new fabric.Point((br.x + bl.x) / 2, (br.y + bl.y) / 2), mtr = new fabric.Point(mt.x + sin * this.rotatingPointOffset, mt.y - cos * this.rotatingPointOffset); } // if (!absolute) { // var canvas = this.canvas; // setTimeout(function() { // canvas.contextTop.clearRect(0, 0, 700, 700); // canvas.contextTop.fillStyle = 'green'; // canvas.contextTop.fillRect(mb.x, mb.y, 3, 3); // canvas.contextTop.fillRect(bl.x, bl.y, 3, 3); // canvas.contextTop.fillRect(br.x, br.y, 3, 3); // canvas.contextTop.fillRect(tl.x, tl.y, 3, 3); // canvas.contextTop.fillRect(tr.x, tr.y, 3, 3); // canvas.contextTop.fillRect(ml.x, ml.y, 3, 3); // canvas.contextTop.fillRect(mr.x, mr.y, 3, 3); // canvas.contextTop.fillRect(mt.x, mt.y, 3, 3); // canvas.contextTop.fillRect(mtr.x, mtr.y, 3, 3); // }, 50); // } var coords = { // corners tl: tl, tr: tr, br: br, bl: bl, }; if (!absolute) { // middle coords.ml = ml; coords.mt = mt; coords.mr = mr; coords.mb = mb; // rotating point coords.mtr = mtr; } return coords; }, /** * Sets corner position coordinates based on current angle, width and height * See https://github.com/kangax/fabric.js/wiki/When-to-call-setCoords * @param {Boolean} [ignoreZoom] set oCoords with or without the viewport transform. * @param {Boolean} [skipAbsolute] skip calculation of aCoords, usefull in setViewportTransform * @return {fabric.Object} thisArg * @chainable */ setCoords: function(ignoreZoom, skipAbsolute) { this.oCoords = this.calcCoords(ignoreZoom); if (!skipAbsolute) { this.aCoords = this.calcCoords(true); } // set coordinates of the draggable boxes in the corners used to scale/rotate the c_image ignoreZoom || (this._setCornerCoords && this._setCornerCoords()); return this; }, /** * calculate rotation matrix of an object * @return {Array} rotation matrix for the object */ _calcRotateMatrix: function() { if (this.angle) { var theta = degreesToRadians(this.angle), cos = fabric.util.cos(theta), sin = fabric.util.sin(theta); return [cos, sin, -sin, cos, 0, 0]; } return fabric.iMatrix.concat(); }, /** * calculate the translation matrix for an object transform * @return {Array} rotation matrix for the object */ _calcTranslateMatrix: function() { var center = this.getCenterPoint(); return [1, 0, 0, 1, center.x, center.y]; }, transformMatrixKey: function(skipGroup) { var sep = '_', prefix = ''; if (!skipGroup && this.group) { prefix = this.group.transformMatrixKey(skipGroup) + sep; }; return prefix + this.top + sep + this.left + sep + this.scaleX + sep + this.scaleY + sep + this.skewX + sep + this.skewY + sep + this.angle + sep + this.originX + sep + this.originY + sep + this.width + sep + this.height + sep + this.strokeWidth + this.flipX + this.flipY; }, /** * calculate trasform Matrix that represent current transformation from * object properties. * @param {Boolean} [skipGroup] return transformMatrix for object and not go upward with parents * @return {Array} matrix Transform Matrix for the object */ calcTransformMatrix: function(skipGroup) { if (skipGroup) { return this.calcOwnMatrix(); } var key = this.transformMatrixKey(), cache = this.matrixCache || (this.matrixCache = {}); if (cache.key === key) { return cache.value; } var matrix = this.calcOwnMatrix(); if (this.group) { matrix = multiplyMatrices(this.group.calcTransformMatrix(), matrix); } cache.key = key; cache.value = matrix; return matrix; }, calcOwnMatrix: function() { var key = this.transformMatrixKey(true), cache = this.ownMatrixCache || (this.ownMatrixCache = {}); if (cache.key === key) { return cache.value; } var matrix = this._calcTranslateMatrix(), rotateMatrix, dimensionMatrix = this._calcDimensionsTransformMatrix(this.skewX, this.skewY, true); if (this.angle) { rotateMatrix = this._calcRotateMatrix(); matrix = multiplyMatrices(matrix, rotateMatrix); } matrix = multiplyMatrices(matrix, dimensionMatrix); cache.key = key; cache.value = matrix; return matrix; }, _calcDimensionsTransformMatrix: function(skewX, skewY, flipping) { var skewMatrix, scaleX = this.scaleX * (flipping && this.flipX ? -1 : 1), scaleY = this.scaleY * (flipping && this.flipY ? -1 : 1), scaleMatrix = [scaleX, 0, 0, scaleY, 0, 0]; if (skewX) { skewMatrix = [1, 0, Math.tan(degreesToRadians(skewX)), 1]; scaleMatrix = multiplyMatrices(scaleMatrix, skewMatrix, true); } if (skewY) { skewMatrix = [1, Math.tan(degreesToRadians(skewY)), 0, 1]; scaleMatrix = multiplyMatrices(scaleMatrix, skewMatrix, true); } return scaleMatrix; }, /* * Calculate object dimensions from its properties * @private * @return {Object} .x width dimension * @return {Object} .y height dimension */ _getNonTransformedDimensions: function() { var strokeWidth = this.strokeWidth, w = this.width + strokeWidth, h = this.height + strokeWidth; return { x: w, y: h }; }, /* * Calculate object bounding boxdimensions from its properties scale, skew. * @private * @return {Object} .x width dimension * @return {Object} .y height dimension */ _getTransformedDimensions: function(skewX, skewY) { if (typeof skewX === 'undefined') { skewX = this.skewX; } if (typeof skewY === 'undefined') { skewY = this.skewY; } var dimensions = this._getNonTransformedDimensions(); if (skewX === 0 && skewY === 0) { return { x: dimensions.x * this.scaleX, y: dimensions.y * this.scaleY }; } var dimX = dimensions.x / 2, dimY = dimensions.y / 2, points = [ { x: -dimX, y: -dimY }, { x: dimX, y: -dimY }, { x: -dimX, y: dimY }, { x: dimX, y: dimY }], i, transformMatrix = this._calcDimensionsTransformMatrix(skewX, skewY, false), bbox; for (i = 0; i < points.length; i++) { points[i] = fabric.util.transformPoint(points[i], transformMatrix); } bbox = fabric.util.makeBoundingBoxFromPoints(points); return { x: bbox.width, y: bbox.height }; }, /* * Calculate object dimensions for controls. include padding and canvas zoom * private */ _calculateCurrentDimensions: function() { var vpt = this.getViewportTransform(), dim = this._getTransformedDimensions(), p = fabric.util.transformPoint(dim, vpt, true); return p.scalarAdd(2 * this.padding); }, }); })(); fabric.util.object.extend(fabric.Object.prototype, /** @lends fabric.Object.prototype */ { /** * Moves an object to the bottom of the stack of drawn objects * @return {fabric.Object} thisArg * @chainable */ sendToBack: function() { if (this.group) { fabric.StaticCanvas.prototype.sendToBack.call(this.group, this); } else { this.canvas.sendToBack(this); } return this; }, /** * Moves an object to the top of the stack of drawn objects * @return {fabric.Object} thisArg * @chainable */ bringToFront: function() { if (this.group) { fabric.StaticCanvas.prototype.bringToFront.call(this.group, this); } else { this.canvas.bringToFront(this); } return this; }, /** * Moves an object down in stack of drawn objects * @param {Boolean} [intersecting] If `true`, send object behind next lower intersecting object * @return {fabric.Object} thisArg * @chainable */ sendBackwards: function(intersecting) { if (this.group) { fabric.StaticCanvas.prototype.sendBackwards.call(this.group, this, intersecting); } else { this.canvas.sendBackwards(this, intersecting); } return this; }, /** * Moves an object up in stack of drawn objects * @param {Boolean} [intersecting] If `true`, send object in front of next upper intersecting object * @return {fabric.Object} thisArg * @chainable */ bringForward: function(intersecting) { if (this.group) { fabric.StaticCanvas.prototype.bringForward.call(this.group, this, intersecting); } else { this.canvas.bringForward(this, intersecting); } return this; }, /** * Moves an object to specified level in stack of drawn objects * @param {Number} index New position of object * @return {fabric.Object} thisArg * @chainable */ moveTo: function(index) { if (this.group && this.group.type !== 'activeSelection') { fabric.StaticCanvas.prototype.moveTo.call(this.group, this, index); } else { this.canvas.moveTo(this, index); } return this; } }); /* _TO_SVG_START_ */ (function() { function getSvgColorString(prop, value) { if (!value) { return prop + ': none; '; } else if (value.toLive) { return prop + ': url(#SVGID_' + value.id + '); '; } else { var color = new fabric.Color(value), str = prop + ': ' + color.toRgb() + '; ', opacity = color.getAlpha(); if (opacity !== 1) { //change the color in rgb + opacity str += prop + '-opacity: ' + opacity.toString() + '; '; } return str; } } var toFixed = fabric.util.toFixed; fabric.util.object.extend(fabric.Object.prototype, /** @lends fabric.Object.prototype */ { /** * Returns styles-string for svg-export * @param {Boolean} skipShadow a boolean to skip shadow filter output * @return {String} */ getSvgStyles: function(skipShadow) { var fillRule = this.fillRule, strokeWidth = this.strokeWidth ? this.strokeWidth : '0', strokeDashArray = this.strokeDashArray ? this.strokeDashArray.join(' ') : 'none', strokeLineCap = this.strokeLineCap ? this.strokeLineCap : 'butt', strokeLineJoin = this.strokeLineJoin ? this.strokeLineJoin : 'miter', strokeMiterLimit = this.strokeMiterLimit ? this.strokeMiterLimit : '4', opacity = typeof this.opacity !== 'undefined' ? this.opacity : '1', visibility = this.visible ? '' : ' visibility: hidden;', filter = skipShadow ? '' : this.getSvgFilter(), fill = getSvgColorString('fill', this.fill), stroke = getSvgColorString('stroke', this.stroke); return [ stroke, 'stroke-width: ', strokeWidth, '; ', 'stroke-dasharray: ', strokeDashArray, '; ', 'stroke-linecap: ', strokeLineCap, '; ', 'stroke-linejoin: ', strokeLineJoin, '; ', 'stroke-miterlimit: ', strokeMiterLimit, '; ', fill, 'fill-rule: ', fillRule, '; ', 'opacity: ', opacity, ';', filter, visibility ].join(''); }, /** * Returns styles-string for svg-export * @param {Object} style the object from which to retrieve c_style properties * @param {Boolean} useWhiteSpace a boolean to include an additional attribute in the c_style. * @return {String} */ getSvgSpanStyles: function(style, useWhiteSpace) { var term = '; '; var fontFamily = style.fontFamily ? 'font-family: ' + (((style.fontFamily.indexOf('\'') === -1 && style.fontFamily.indexOf('"') === -1) ? '\'' + style.fontFamily + '\'' : style.fontFamily)) + term : ''; var strokeWidth = style.strokeWidth ? 'stroke-width: ' + style.strokeWidth + term : '', fontFamily = fontFamily, fontSize = style.fontSize ? 'font-size: ' + style.fontSize + 'px' + term : '', fontStyle = style.fontStyle ? 'font-c_style: ' + style.fontStyle + term : '', fontWeight = style.fontWeight ? 'font-weight: ' + style.fontWeight + term : '', fill = style.fill ? getSvgColorString('fill', style.fill) : '', stroke = style.stroke ? getSvgColorString('stroke', style.stroke) : '', textDecoration = this.getSvgTextDecoration(style), deltaY = style.deltaY ? 'baseline-shift: ' + (-style.deltaY) + '; ' : ''; if (textDecoration) { textDecoration = 'text-decoration: ' + textDecoration + term; } return [ stroke, strokeWidth, fontFamily, fontSize, fontStyle, fontWeight, textDecoration, fill, deltaY, useWhiteSpace ? 'white-space: pre; ' : '' ].join(''); }, /** * Returns text-decoration property for svg-export * @param {Object} style the object from which to retrieve c_style properties * @return {String} */ getSvgTextDecoration: function(style) { if ('overline' in style || 'underline' in style || 'linethrough' in style) { return (style.overline ? 'overline ' : '') + (style.underline ? 'underline ' : '') + (style.linethrough ? 'line-through ' : ''); } return ''; }, /** * Returns filter for svg shadow * @return {String} */ getSvgFilter: function() { return this.shadow ? 'filter: url(#SVGID_' + this.shadow.id + ');' : ''; }, /** * Returns id attribute for svg output * @return {String} */ getSvgId: function() { return this.id ? 'id="' + this.id + '" ' : ''; }, /** * Returns transform-string for svg-export * @return {String} */ getSvgTransform: function() { var angle = this.angle, skewX = (this.skewX % 360), skewY = (this.skewY % 360), center = this.getCenterPoint(), NUM_FRACTION_DIGITS = fabric.Object.NUM_FRACTION_DIGITS, translatePart = 'translate(' + toFixed(center.x, NUM_FRACTION_DIGITS) + ' ' + toFixed(center.y, NUM_FRACTION_DIGITS) + ')', anglePart = angle !== 0 ? (' rotate(' + toFixed(angle, NUM_FRACTION_DIGITS) + ')') : '', scalePart = (this.scaleX === 1 && this.scaleY === 1) ? '' : (' scale(' + toFixed(this.scaleX, NUM_FRACTION_DIGITS) + ' ' + toFixed(this.scaleY, NUM_FRACTION_DIGITS) + ')'), skewXPart = skewX !== 0 ? ' skewX(' + toFixed(skewX, NUM_FRACTION_DIGITS) + ')' : '', skewYPart = skewY !== 0 ? ' skewY(' + toFixed(skewY, NUM_FRACTION_DIGITS) + ')' : '', flipXPart = this.flipX ? ' matrix(-1 0 0 1 0 0) ' : '', flipYPart = this.flipY ? ' matrix(1 0 0 -1 0 0)' : ''; return [ translatePart, anglePart, scalePart, flipXPart, flipYPart, skewXPart, skewYPart ].join(''); }, /** * Returns transform-string for svg-export from the transform matrix of single elements * @return {String} */ getSvgTransformMatrix: function() { return this.transformMatrix ? ' matrix(' + this.transformMatrix.join(' ') + ') ' : ''; }, _setSVGBg: function(textBgRects) { if (this.backgroundColor) { var NUM_FRACTION_DIGITS = fabric.Object.NUM_FRACTION_DIGITS; textBgRects.push( '\t\t\n'); } }, /** * @private */ _createBaseSVGMarkup: function() { var markup = []; if (this.fill && this.fill.toLive) { markup.push(this.fill.toSVG(this, false)); } if (this.stroke && this.stroke.toLive) { markup.push(this.stroke.toSVG(this, false)); } if (this.shadow) { markup.push(this.shadow.toSVG(this)); } return markup; }, addPaintOrder: function() { return this.paintFirst !== 'fill' ? ' paint-order="' + this.paintFirst + '" ' : ''; } }); })(); /* _TO_SVG_END_ */ (function() { var extend = fabric.util.object.extend, originalSet = 'stateProperties'; /* Depends on `stateProperties` */ function saveProps(origin, destination, props) { var tmpObj = { }, deep = true; props.forEach(function(prop) { tmpObj[prop] = origin[prop]; }); extend(origin[destination], tmpObj, deep); } function _isEqual(origValue, currentValue, firstPass) { if (origValue === currentValue) { // if the objects are identical, return return true; } else if (Array.isArray(origValue)) { if (!Array.isArray(currentValue) || origValue.length !== currentValue.length) { return false; } for (var i = 0, len = origValue.length; i < len; i++) { if (!_isEqual(origValue[i], currentValue[i])) { return false; } } return true; } else if (origValue && typeof origValue === 'object') { var keys = Object.keys(origValue), key; if (!currentValue || typeof currentValue !== 'object' || (!firstPass && keys.length !== Object.keys(currentValue).length) ) { return false; } for (var i = 0, len = keys.length; i < len; i++) { key = keys[i]; if (!_isEqual(origValue[key], currentValue[key])) { return false; } } return true; } } fabric.util.object.extend(fabric.Object.prototype, /** @lends fabric.Object.prototype */ { /** * Returns true if object state (one of its state properties) was changed * @param {String} [propertySet] optional name for the set of property we want to save * @return {Boolean} true if instance' state has changed since `{@link fabric.Object#saveState}` was called */ hasStateChanged: function(propertySet) { propertySet = propertySet || originalSet; var dashedPropertySet = '_' + propertySet; if (Object.keys(this[dashedPropertySet]).length < this[propertySet].length) { return true; } return !_isEqual(this[dashedPropertySet], this, true); }, /** * Saves state of an object * @param {Object} [options] Object with additional `stateProperties` array to include when saving state * @return {fabric.Object} thisArg */ saveState: function(options) { var propertySet = options && options.propertySet || originalSet, destination = '_' + propertySet; if (!this[destination]) { return this.setupState(options); } saveProps(this, destination, this[propertySet]); if (options && options.stateProperties) { saveProps(this, destination, options.stateProperties); } return this; }, /** * Setups state of an object * @param {Object} [options] Object with additional `stateProperties` array to include when saving state * @return {fabric.Object} thisArg */ setupState: function(options) { options = options || { }; var propertySet = options.propertySet || originalSet; options.propertySet = propertySet; this['_' + propertySet] = { }; this.saveState(options); return this; } }); })(); (function(global) { 'use strict'; var fabric = global.fabric || (global.fabric = { }), extend = fabric.util.object.extend, clone = fabric.util.object.clone, coordProps = { x1: 1, x2: 1, y1: 1, y2: 1 }, supportsLineDash = fabric.StaticCanvas.supports('setLineDash'); if (fabric.Line) { fabric.warn('fabric.Line is already defined'); return; } /** * Line class * @class fabric.Line * @extends fabric.Object * @see {@link fabric.Line#initialize} for constructor definition */ fabric.Line = fabric.util.createClass(fabric.Object, /** @lends fabric.Line.prototype */ { /** * Type of an object * @type String * @default */ type: 'line', /** * x value or first line edge * @type Number * @default */ x1: 0, /** * y value or first line edge * @type Number * @default */ y1: 0, /** * x value or second line edge * @type Number * @default */ x2: 0, /** * y value or second line edge * @type Number * @default */ y2: 0, cacheProperties: fabric.Object.prototype.cacheProperties.concat('x1', 'x2', 'y1', 'y2'), /** * Constructor * @param {Array} [points] Array of points * @param {Object} [options] Options object * @return {fabric.Line} thisArg */ initialize: function(points, options) { if (!points) { points = [0, 0, 0, 0]; } this.callSuper('initialize', options); this.set('x1', points[0]); this.set('y1', points[1]); this.set('x2', points[2]); this.set('y2', points[3]); this._setWidthHeight(options); }, /** * @private * @param {Object} [options] Options */ _setWidthHeight: function(options) { options || (options = { }); this.width = Math.abs(this.x2 - this.x1); this.height = Math.abs(this.y2 - this.y1); this.left = 'left' in options ? options.left : this._getLeftToOriginX(); this.top = 'top' in options ? options.top : this._getTopToOriginY(); }, /** * @private * @param {String} key * @param {*} value */ _set: function(key, value) { this.callSuper('_set', key, value); if (typeof coordProps[key] !== 'undefined') { this._setWidthHeight(); } return this; }, /** * @private * @return {Number} leftToOriginX Distance from left edge of canvas to originX of Line. */ _getLeftToOriginX: makeEdgeToOriginGetter( { // property names origin: 'originX', axis1: 'x1', axis2: 'x2', dimension: 'width' }, { // possible values of origin nearest: 'left', center: 'center', farthest: 'right' } ), /** * @private * @return {Number} topToOriginY Distance from top edge of canvas to originY of Line. */ _getTopToOriginY: makeEdgeToOriginGetter( { // property names origin: 'originY', axis1: 'y1', axis2: 'y2', dimension: 'height' }, { // possible values of origin nearest: 'top', center: 'center', farthest: 'bottom' } ), /** * @private * @param {CanvasRenderingContext2D} ctx Context to render on */ _render: function(ctx) { ctx.beginPath(); if (!this.strokeDashArray || this.strokeDashArray && supportsLineDash) { // move from center (of virtual box) to its left/top corner // we can't assume x1, y1 is top left and x2, y2 is bottom right var p = this.calcLinePoints(); ctx.moveTo(p.x1, p.y1); ctx.lineTo(p.x2, p.y2); } ctx.lineWidth = this.strokeWidth; // TODO: test this // make sure setting "fill" changes color of a line // (by copying fillStyle to strokeStyle, since line is stroked, not filled) var origStrokeStyle = ctx.strokeStyle; ctx.strokeStyle = this.stroke || ctx.fillStyle; this.stroke && this._renderStroke(ctx); ctx.strokeStyle = origStrokeStyle; }, /** * @private * @param {CanvasRenderingContext2D} ctx Context to render on */ _renderDashedStroke: function(ctx) { var p = this.calcLinePoints(); ctx.beginPath(); fabric.util.drawDashedLine(ctx, p.x1, p.y1, p.x2, p.y2, this.strokeDashArray); ctx.closePath(); }, /** * This function is an helper for svg import. it returns the center of the object in the svg * untransformed coordinates * @private * @return {Object} center point from element coordinates */ _findCenterFromElement: function() { return { x: (this.x1 + this.x2) / 2, y: (this.y1 + this.y2) / 2, }; }, /** * Returns object representation of an instance * @methd toObject * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output * @return {Object} object representation of an instance */ toObject: function(propertiesToInclude) { return extend(this.callSuper('toObject', propertiesToInclude), this.calcLinePoints()); }, /* * Calculate object dimensions from its properties * @private */ _getNonTransformedDimensions: function() { var dim = this.callSuper('_getNonTransformedDimensions'); if (this.strokeLineCap === 'butt') { if (this.width === 0) { dim.y -= this.strokeWidth; } if (this.height === 0) { dim.x -= this.strokeWidth; } } return dim; }, /** * Recalculates line points given width and height * @private */ calcLinePoints: function() { var xMult = this.x1 <= this.x2 ? -1 : 1, yMult = this.y1 <= this.y2 ? -1 : 1, x1 = (xMult * this.width * 0.5), y1 = (yMult * this.height * 0.5), x2 = (xMult * this.width * -0.5), y2 = (yMult * this.height * -0.5); return { x1: x1, x2: x2, y1: y1, y2: y2 }; }, /* _TO_SVG_START_ */ /** * Returns SVG representation of an instance * @param {Function} [reviver] Method for further parsing of svg representation. * @return {String} svg representation of an instance */ toSVG: function(reviver) { var markup = this._createBaseSVGMarkup(), p = this.calcLinePoints(); markup.push( '\n' ); return reviver ? reviver(markup.join('')) : markup.join(''); }, /* _TO_SVG_END_ */ }); /** * Returns fabric.Line instance from an object representation * @static * @memberOf fabric.Line * @param {Object} object Object to create an instance from * @param {function} [callback] invoked with new instance as first argument */ fabric.Line.fromObject = function(object, callback) { function _callback(instance) { delete instance.points; callback && callback(instance); }; var options = clone(object, true); options.points = [object.x1, object.y1, object.x2, object.y2]; fabric.Object._fromObject('Line', options, _callback, 'points'); }; /** * Produces a function that calculates distance from canvas edge to Line origin. */ function makeEdgeToOriginGetter(propertyNames, originValues) { var origin = propertyNames.origin, axis1 = propertyNames.axis1, axis2 = propertyNames.axis2, dimension = propertyNames.dimension, nearest = originValues.nearest, center = originValues.center, farthest = originValues.farthest; return function() { switch (this.get(origin)) { case nearest: return Math.min(this.get(axis1), this.get(axis2)); case center: return Math.min(this.get(axis1), this.get(axis2)) + (0.5 * this.get(dimension)); case farthest: return Math.max(this.get(axis1), this.get(axis2)); } }; } })(typeof exports !== 'undefined' ? exports : this); (function(global) { 'use strict'; var fabric = global.fabric || (global.fabric = { }), pi = Math.PI; if (fabric.Circle) { fabric.warn('fabric.Circle is already defined.'); return; } /** * Circle class * @class fabric.Circle * @extends fabric.Object * @see {@link fabric.Circle#initialize} for constructor definition */ fabric.Circle = fabric.util.createClass(fabric.Object, /** @lends fabric.Circle.prototype */ { /** * Type of an object * @type String * @default */ type: 'circle', /** * Radius of this circle * @type Number * @default */ radius: 0, /** * Start angle of the circle, moving clockwise * deprectated type, this should be in degree, this was an oversight. * probably will change to degrees in next major version * @type Number * @default 0 */ startAngle: 0, /** * End angle of the circle * deprectated type, this should be in degree, this was an oversight. * probably will change to degrees in next major version * @type Number * @default 2Pi */ endAngle: pi * 2, cacheProperties: fabric.Object.prototype.cacheProperties.concat('radius', 'startAngle', 'endAngle'), /** * @private * @param {String} key * @param {*} value * @return {fabric.Circle} thisArg */ _set: function(key, value) { this.callSuper('_set', key, value); if (key === 'radius') { this.setRadius(value); } return this; }, /** * Returns object representation of an instance * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output * @return {Object} object representation of an instance */ toObject: function(propertiesToInclude) { return this.callSuper('toObject', ['radius', 'startAngle', 'endAngle'].concat(propertiesToInclude)); }, /* _TO_SVG_START_ */ /** * Returns svg representation of an instance * @param {Function} [reviver] Method for further parsing of svg representation. * @return {String} svg representation of an instance */ toSVG: function(reviver) { var markup = this._createBaseSVGMarkup(), x = 0, y = 0, angle = (this.endAngle - this.startAngle) % ( 2 * pi); if (angle === 0) { markup.push( '\n' ); } else { var startX = fabric.util.cos(this.startAngle) * this.radius, startY = fabric.util.sin(this.startAngle) * this.radius, endX = fabric.util.cos(this.endAngle) * this.radius, endY = fabric.util.sin(this.endAngle) * this.radius, largeFlag = angle > pi ? '1' : '0'; markup.push( '\n' ); } return reviver ? reviver(markup.join('')) : markup.join(''); }, /* _TO_SVG_END_ */ /** * @private * @param {CanvasRenderingContext2D} ctx context to render on */ _render: function(ctx) { ctx.beginPath(); ctx.arc( 0, 0, this.radius, this.startAngle, this.endAngle, false); this._renderPaintInOrder(ctx); }, /** * Returns horizontal radius of an object (according to how an object is scaled) * @return {Number} */ getRadiusX: function() { return this.get('radius') * this.get('scaleX'); }, /** * Returns vertical radius of an object (according to how an object is scaled) * @return {Number} */ getRadiusY: function() { return this.get('radius') * this.get('scaleY'); }, /** * Sets radius of an object (and updates width accordingly) * @return {fabric.Circle} thisArg */ setRadius: function(value) { this.radius = value; return this.set('width', value * 2).set('height', value * 2); }, }); /** * Returns {@link fabric.Circle} instance from an object representation * @static * @memberOf fabric.Circle * @param {Object} object Object to create an instance from * @param {function} [callback] invoked with new instance as first argument * @return {Object} Instance of fabric.Circle */ fabric.Circle.fromObject = function(object, callback) { return fabric.Object._fromObject('Circle', object, callback); }; })(typeof exports !== 'undefined' ? exports : this); (function(global) { 'use strict'; var fabric = global.fabric || (global.fabric = { }); if (fabric.Triangle) { fabric.warn('fabric.Triangle is already defined'); return; } /** * Triangle class * @class fabric.Triangle * @extends fabric.Object * @return {fabric.Triangle} thisArg * @see {@link fabric.Triangle#initialize} for constructor definition */ fabric.Triangle = fabric.util.createClass(fabric.Object, /** @lends fabric.Triangle.prototype */ { /** * Type of an object * @type String * @default */ type: 'triangle', /** * Width is set to 100 to compensate the old initialize code that was setting it to 100 * @type Number * @default */ width: 100, /** * Height is set to 100 to compensate the old initialize code that was setting it to 100 * @type Number * @default */ height: 100, /** * @private * @param {CanvasRenderingContext2D} ctx Context to render on */ _render: function(ctx) { var widthBy2 = this.width / 2, heightBy2 = this.height / 2; ctx.beginPath(); ctx.moveTo(-widthBy2, heightBy2); ctx.lineTo(0, -heightBy2); ctx.lineTo(widthBy2, heightBy2); ctx.closePath(); this._renderPaintInOrder(ctx); }, /** * @private * @param {CanvasRenderingContext2D} ctx Context to render on */ _renderDashedStroke: function(ctx) { var widthBy2 = this.width / 2, heightBy2 = this.height / 2; ctx.beginPath(); fabric.util.drawDashedLine(ctx, -widthBy2, heightBy2, 0, -heightBy2, this.strokeDashArray); fabric.util.drawDashedLine(ctx, 0, -heightBy2, widthBy2, heightBy2, this.strokeDashArray); fabric.util.drawDashedLine(ctx, widthBy2, heightBy2, -widthBy2, heightBy2, this.strokeDashArray); ctx.closePath(); }, /* _TO_SVG_START_ */ /** * Returns SVG representation of an instance * @param {Function} [reviver] Method for further parsing of svg representation. * @return {String} svg representation of an instance */ toSVG: function(reviver) { var markup = this._createBaseSVGMarkup(), widthBy2 = this.width / 2, heightBy2 = this.height / 2, points = [ -widthBy2 + ' ' + heightBy2, '0 ' + -heightBy2, widthBy2 + ' ' + heightBy2 ] .join(','); markup.push( '' ); return reviver ? reviver(markup.join('')) : markup.join(''); }, /* _TO_SVG_END_ */ }); /** * Returns {@link fabric.Triangle} instance from an object representation * @static * @memberOf fabric.Triangle * @param {Object} object Object to create an instance from * @param {function} [callback] invoked with new instance as first argument */ fabric.Triangle.fromObject = function(object, callback) { return fabric.Object._fromObject('Triangle', object, callback); }; })(typeof exports !== 'undefined' ? exports : this); (function(global) { 'use strict'; var fabric = global.fabric || (global.fabric = { }), piBy2 = Math.PI * 2; if (fabric.Ellipse) { fabric.warn('fabric.Ellipse is already defined.'); return; } /** * Ellipse class * @class fabric.Ellipse * @extends fabric.Object * @return {fabric.Ellipse} thisArg * @see {@link fabric.Ellipse#initialize} for constructor definition */ fabric.Ellipse = fabric.util.createClass(fabric.Object, /** @lends fabric.Ellipse.prototype */ { /** * Type of an object * @type String * @default */ type: 'ellipse', /** * Horizontal radius * @type Number * @default */ rx: 0, /** * Vertical radius * @type Number * @default */ ry: 0, cacheProperties: fabric.Object.prototype.cacheProperties.concat('rx', 'ry'), /** * Constructor * @param {Object} [options] Options object * @return {fabric.Ellipse} thisArg */ initialize: function(options) { this.callSuper('initialize', options); this.set('rx', options && options.rx || 0); this.set('ry', options && options.ry || 0); }, /** * @private * @param {String} key * @param {*} value * @return {fabric.Ellipse} thisArg */ _set: function(key, value) { this.callSuper('_set', key, value); switch (key) { case 'rx': this.rx = value; this.set('width', value * 2); break; case 'ry': this.ry = value; this.set('height', value * 2); break; } return this; }, /** * Returns horizontal radius of an object (according to how an object is scaled) * @return {Number} */ getRx: function() { return this.get('rx') * this.get('scaleX'); }, /** * Returns Vertical radius of an object (according to how an object is scaled) * @return {Number} */ getRy: function() { return this.get('ry') * this.get('scaleY'); }, /** * Returns object representation of an instance * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output * @return {Object} object representation of an instance */ toObject: function(propertiesToInclude) { return this.callSuper('toObject', ['rx', 'ry'].concat(propertiesToInclude)); }, /* _TO_SVG_START_ */ /** * Returns svg representation of an instance * @param {Function} [reviver] Method for further parsing of svg representation. * @return {String} svg representation of an instance */ toSVG: function(reviver) { var markup = this._createBaseSVGMarkup(); markup.push( '\n' ); return reviver ? reviver(markup.join('')) : markup.join(''); }, /* _TO_SVG_END_ */ /** * @private * @param {CanvasRenderingContext2D} ctx context to render on */ _render: function(ctx) { ctx.beginPath(); ctx.save(); ctx.transform(1, 0, 0, this.ry / this.rx, 0, 0); ctx.arc( 0, 0, this.rx, 0, piBy2, false); ctx.restore(); this._renderPaintInOrder(ctx); }, }); /** * Returns {@link fabric.Ellipse} instance from an object representation * @static * @memberOf fabric.Ellipse * @param {Object} object Object to create an instance from * @param {function} [callback] invoked with new instance as first argument * @return {fabric.Ellipse} */ fabric.Ellipse.fromObject = function(object, callback) { return fabric.Object._fromObject('Ellipse', object, callback); }; })(typeof exports !== 'undefined' ? exports : this); (function(global) { 'use strict'; var fabric = global.fabric || (global.fabric = { }), extend = fabric.util.object.extend; if (fabric.Rect) { fabric.warn('fabric.Rect is already defined'); return; } /** * Rectangle class * @class fabric.Rect * @extends fabric.Object * @return {fabric.Rect} thisArg * @see {@link fabric.Rect#initialize} for constructor definition */ fabric.Rect = fabric.util.createClass(fabric.Object, /** @lends fabric.Rect.prototype */ { /** * List of properties to consider when checking if state of an object is changed ({@link fabric.Object#hasStateChanged}) * as well as for history (undo/redo) purposes * @type Array */ stateProperties: fabric.Object.prototype.stateProperties.concat('rx', 'ry'), /** * Type of an object * @type String * @default */ type: 'rect', /** * Horizontal border radius * @type Number * @default */ rx: 0, /** * Vertical border radius * @type Number * @default */ ry: 0, cacheProperties: fabric.Object.prototype.cacheProperties.concat('rx', 'ry'), /** * Constructor * @param {Object} [options] Options object * @return {Object} thisArg */ initialize: function(options) { this.callSuper('initialize', options); this._initRxRy(); }, /** * Initializes rx/ry attributes * @private */ _initRxRy: function() { if (this.rx && !this.ry) { this.ry = this.rx; } else if (this.ry && !this.rx) { this.rx = this.ry; } }, /** * @private * @param {CanvasRenderingContext2D} ctx Context to render on */ _render: function(ctx) { // optimize 1x1 case (used in spray brush) if (this.width === 1 && this.height === 1) { ctx.fillRect(-0.5, -0.5, 1, 1); return; } var rx = this.rx ? Math.min(this.rx, this.width / 2) : 0, ry = this.ry ? Math.min(this.ry, this.height / 2) : 0, w = this.width, h = this.height, x = -this.width / 2, y = -this.height / 2, isRounded = rx !== 0 || ry !== 0, /* "magic number" for bezier approximations of arcs (http://itc.ktu.lt/itc354/Riskus354.pdf) */ k = 1 - 0.5522847498; ctx.beginPath(); ctx.moveTo(x + rx, y); ctx.lineTo(x + w - rx, y); isRounded && ctx.bezierCurveTo(x + w - k * rx, y, x + w, y + k * ry, x + w, y + ry); ctx.lineTo(x + w, y + h - ry); isRounded && ctx.bezierCurveTo(x + w, y + h - k * ry, x + w - k * rx, y + h, x + w - rx, y + h); ctx.lineTo(x + rx, y + h); isRounded && ctx.bezierCurveTo(x + k * rx, y + h, x, y + h - k * ry, x, y + h - ry); ctx.lineTo(x, y + ry); isRounded && ctx.bezierCurveTo(x, y + k * ry, x + k * rx, y, x + rx, y); ctx.closePath(); this._renderPaintInOrder(ctx); }, /** * @private * @param {CanvasRenderingContext2D} ctx Context to render on */ _renderDashedStroke: function(ctx) { var x = -this.width / 2, y = -this.height / 2, w = this.width, h = this.height; ctx.beginPath(); fabric.util.drawDashedLine(ctx, x, y, x + w, y, this.strokeDashArray); fabric.util.drawDashedLine(ctx, x + w, y, x + w, y + h, this.strokeDashArray); fabric.util.drawDashedLine(ctx, x + w, y + h, x, y + h, this.strokeDashArray); fabric.util.drawDashedLine(ctx, x, y + h, x, y, this.strokeDashArray); ctx.closePath(); }, /** * Returns object representation of an instance * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output * @return {Object} object representation of an instance */ toObject: function(propertiesToInclude) { return this.callSuper('toObject', ['rx', 'ry'].concat(propertiesToInclude)); }, /* _TO_SVG_START_ */ /** * Returns svg representation of an instance * @param {Function} [reviver] Method for further parsing of svg representation. * @return {String} svg representation of an instance */ toSVG: function(reviver) { var markup = this._createBaseSVGMarkup(), x = -this.width / 2, y = -this.height / 2; markup.push( '\n'); return reviver ? reviver(markup.join('')) : markup.join(''); }, /* _TO_SVG_END_ */ }); /** * Returns {@link fabric.Rect} instance from an object representation * @static * @memberOf fabric.Rect * @param {Object} object Object to create an instance from * @param {Function} [callback] Callback to invoke when an fabric.Rect instance is created */ fabric.Rect.fromObject = function(object, callback) { return fabric.Object._fromObject('Rect', object, callback); }; })(typeof exports !== 'undefined' ? exports : this); (function(global) { 'use strict'; var fabric = global.fabric || (global.fabric = { }), extend = fabric.util.object.extend, min = fabric.util.array.min, max = fabric.util.array.max, toFixed = fabric.util.toFixed; if (fabric.Polyline) { fabric.warn('fabric.Polyline is already defined'); return; } /** * Polyline class * @class fabric.Polyline * @extends fabric.Object * @see {@link fabric.Polyline#initialize} for constructor definition */ fabric.Polyline = fabric.util.createClass(fabric.Object, /** @lends fabric.Polyline.prototype */ { /** * Type of an object * @type String * @default */ type: 'polyline', /** * Points array * @type Array * @default */ points: null, cacheProperties: fabric.Object.prototype.cacheProperties.concat('points'), /** * Constructor * @param {Array} points Array of points (where each point is an object with x and y) * @param {Object} [options] Options object * @return {fabric.Polyline} thisArg * @example * var poly = new fabric.Polyline([ * { x: 10, y: 10 }, * { x: 50, y: 30 }, * { x: 40, y: 70 }, * { x: 60, y: 50 }, * { x: 100, y: 150 }, * { x: 40, y: 100 } * ], { * stroke: 'red', * left: 100, * top: 100 * }); */ initialize: function(points, options) { options = options || {}; this.points = points || []; this.callSuper('initialize', options); var calcDim = this._calcDimensions(); if (typeof options.left === 'undefined') { this.left = calcDim.left; } if (typeof options.top === 'undefined') { this.top = calcDim.top; } this.width = calcDim.width; this.height = calcDim.height; this.pathOffset = { x: calcDim.left + this.width / 2, y: calcDim.top + this.height / 2 }; }, /** * Calculate the polygon min and max point from points array, * returning an object with left, top, widht, height to measure the * polygon size * @return {Object} object.left X coordinate of the polygon leftmost point * @return {Object} object.top Y coordinate of the polygon topmost point * @return {Object} object.width distance between X coordinates of the polygon leftmost and rightmost point * @return {Object} object.height distance between Y coordinates of the polygon topmost and bottommost point * @private */ _calcDimensions: function() { var points = this.points, minX = min(points, 'x') || 0, minY = min(points, 'y') || 0, maxX = max(points, 'x') || 0, maxY = max(points, 'y') || 0, width = (maxX - minX), height = (maxY - minY); return { left: minX, top: minY, width: width, height: height }; }, /** * Returns object representation of an instance * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output * @return {Object} Object representation of an instance */ toObject: function(propertiesToInclude) { return extend(this.callSuper('toObject', propertiesToInclude), { points: this.points.concat() }); }, /* _TO_SVG_START_ */ /** * Returns svg representation of an instance * @param {Function} [reviver] Method for further parsing of svg representation. * @return {String} svg representation of an instance */ toSVG: function(reviver) { var points = [], diffX = this.pathOffset.x, diffY = this.pathOffset.y, markup = this._createBaseSVGMarkup(), NUM_FRACTION_DIGITS = fabric.Object.NUM_FRACTION_DIGITS; for (var i = 0, len = this.points.length; i < len; i++) { points.push( toFixed(this.points[i].x - diffX, NUM_FRACTION_DIGITS), ',', toFixed(this.points[i].y - diffY, NUM_FRACTION_DIGITS), ' ' ); } markup.push( '<', this.type, ' ', this.getSvgId(), 'points="', points.join(''), '" c_style="', this.getSvgStyles(), '" transform="', this.getSvgTransform(), ' ', this.getSvgTransformMatrix(), '"', this.addPaintOrder(), '/>\n' ); return reviver ? reviver(markup.join('')) : markup.join(''); }, /* _TO_SVG_END_ */ /** * @private * @param {CanvasRenderingContext2D} ctx Context to render on */ commonRender: function(ctx) { var point, len = this.points.length, x = this.pathOffset.x, y = this.pathOffset.y; if (!len || isNaN(this.points[len - 1].y)) { // do not draw if no points or odd points // NaN comes from parseFloat of a empty string in parser return false; } ctx.beginPath(); ctx.moveTo(this.points[0].x - x, this.points[0].y - y); for (var i = 0; i < len; i++) { point = this.points[i]; ctx.lineTo(point.x - x, point.y - y); } return true; }, /** * @private * @param {CanvasRenderingContext2D} ctx Context to render on */ _render: function(ctx) { if (!this.commonRender(ctx)) { return; } this._renderPaintInOrder(ctx); }, /** * @private * @param {CanvasRenderingContext2D} ctx Context to render on */ _renderDashedStroke: function(ctx) { var p1, p2; ctx.beginPath(); for (var i = 0, len = this.points.length; i < len; i++) { p1 = this.points[i]; p2 = this.points[i + 1] || p1; fabric.util.drawDashedLine(ctx, p1.x, p1.y, p2.x, p2.y, this.strokeDashArray); } }, /** * Returns complexity of an instance * @return {Number} complexity of this instance */ complexity: function() { return this.get('points').length; } }); /** * Returns fabric.Polyline instance from an object representation * @static * @memberOf fabric.Polyline * @param {Object} object Object to create an instance from * @param {Function} [callback] Callback to invoke when an fabric.Path instance is created */ fabric.Polyline.fromObject = function(object, callback) { return fabric.Object._fromObject('Polyline', object, callback, 'points'); }; })(typeof exports !== 'undefined' ? exports : this); (function(global) { 'use strict'; var fabric = global.fabric || (global.fabric = { }), extend = fabric.util.object.extend; if (fabric.Polygon) { fabric.warn('fabric.Polygon is already defined'); return; } /** * Polygon class * @class fabric.Polygon * @extends fabric.Polyline * @see {@link fabric.Polygon#initialize} for constructor definition */ fabric.Polygon = fabric.util.createClass(fabric.Polyline, /** @lends fabric.Polygon.prototype */ { /** * Type of an object * @type String * @default */ type: 'polygon', /** * @private * @param {CanvasRenderingContext2D} ctx Context to render on */ _render: function(ctx) { if (!this.commonRender(ctx)) { return; } ctx.closePath(); this._renderPaintInOrder(ctx); }, /** * @private * @param {CanvasRenderingContext2D} ctx Context to render on */ _renderDashedStroke: function(ctx) { this.callSuper('_renderDashedStroke', ctx); ctx.closePath(); }, }); /** * Returns fabric.Polygon instance from an object representation * @static * @memberOf fabric.Polygon * @param {Object} object Object to create an instance from * @param {Function} [callback] Callback to invoke when an fabric.Path instance is created */ fabric.Polygon.fromObject = function(object, callback) { return fabric.Object._fromObject('Polygon', object, callback, 'points'); }; })(typeof exports !== 'undefined' ? exports : this); (function(global) { 'use strict'; var fabric = global.fabric || (global.fabric = { }), min = fabric.util.array.min, max = fabric.util.array.max, extend = fabric.util.object.extend, _toString = Object.prototype.toString, drawArc = fabric.util.drawArc, commandLengths = { m: 2, l: 2, h: 1, v: 1, c: 6, s: 4, q: 4, t: 2, a: 7 }, repeatedCommands = { m: 'l', M: 'L' }; if (fabric.Path) { fabric.warn('fabric.Path is already defined'); return; } /** * Path class * @class fabric.Path * @extends fabric.Object * @tutorial {@link http://fabricjs.com/fabric-intro-part-1#path_and_pathgroup} * @see {@link fabric.Path#initialize} for constructor definition */ fabric.Path = fabric.util.createClass(fabric.Object, /** @lends fabric.Path.prototype */ { /** * Type of an object * @type String * @default */ type: 'path', /** * Array of path points * @type Array * @default */ path: null, cacheProperties: fabric.Object.prototype.cacheProperties.concat('path', 'fillRule'), stateProperties: fabric.Object.prototype.stateProperties.concat('path'), /** * Constructor * @param {Array|String} path Path data (sequence of coordinates and corresponding "command" tokens) * @param {Object} [options] Options object * @return {fabric.Path} thisArg */ initialize: function(path, options) { options = options || { }; this.callSuper('initialize', options); if (!path) { path = []; } var fromArray = _toString.call(path) === '[object Array]'; this.path = fromArray ? path // one of commands (m,M,l,L,q,Q,c,C,etc.) followed by non-command characters (i.e. command values) : path.match && path.match(/[mzlhvcsqta][^mzlhvcsqta]*/gi); if (!this.path) { return; } if (!fromArray) { this.path = this._parsePath(); } this._setPositionDimensions(options); }, /** * @private * @param {Object} options Options object */ _setPositionDimensions: function(options) { var calcDim = this._parseDimensions(); this.width = calcDim.width; this.height = calcDim.height; if (typeof options.left === 'undefined') { this.left = calcDim.left; } if (typeof options.top === 'undefined') { this.top = calcDim.top; } this.pathOffset = this.pathOffset || { x: calcDim.left + this.width / 2, y: calcDim.top + this.height / 2 }; }, /** * @private * @param {CanvasRenderingContext2D} ctx context to render path on */ _renderPathCommands: function(ctx) { var current, // current instruction previous = null, subpathStartX = 0, subpathStartY = 0, x = 0, // current x y = 0, // current y controlX = 0, // current control point x controlY = 0, // current control point y tempX, tempY, l = -this.pathOffset.x, t = -this.pathOffset.y; ctx.beginPath(); for (var i = 0, len = this.path.length; i < len; ++i) { current = this.path[i]; switch (current[0]) { // first letter case 'l': // lineto, relative x += current[1]; y += current[2]; ctx.lineTo(x + l, y + t); break; case 'L': // lineto, absolute x = current[1]; y = current[2]; ctx.lineTo(x + l, y + t); break; case 'h': // horizontal lineto, relative x += current[1]; ctx.lineTo(x + l, y + t); break; case 'H': // horizontal lineto, absolute x = current[1]; ctx.lineTo(x + l, y + t); break; case 'v': // vertical lineto, relative y += current[1]; ctx.lineTo(x + l, y + t); break; case 'V': // verical lineto, absolute y = current[1]; ctx.lineTo(x + l, y + t); break; case 'm': // moveTo, relative x += current[1]; y += current[2]; subpathStartX = x; subpathStartY = y; ctx.moveTo(x + l, y + t); break; case 'M': // moveTo, absolute x = current[1]; y = current[2]; subpathStartX = x; subpathStartY = y; ctx.moveTo(x + l, y + t); break; case 'c': // bezierCurveTo, relative tempX = x + current[5]; tempY = y + current[6]; controlX = x + current[3]; controlY = y + current[4]; ctx.bezierCurveTo( x + current[1] + l, // x1 y + current[2] + t, // y1 controlX + l, // x2 controlY + t, // y2 tempX + l, tempY + t ); x = tempX; y = tempY; break; case 'C': // bezierCurveTo, absolute x = current[5]; y = current[6]; controlX = current[3]; controlY = current[4]; ctx.bezierCurveTo( current[1] + l, current[2] + t, controlX + l, controlY + t, x + l, y + t ); break; case 's': // shorthand cubic bezierCurveTo, relative // transform to absolute x,y tempX = x + current[3]; tempY = y + current[4]; if (previous[0].match(/[CcSs]/) === null) { // If there is no previous command or if the previous command was not a C, c, S, or s, // the control point is coincident with the current point controlX = x; controlY = y; } else { // calculate reflection of previous control points controlX = 2 * x - controlX; controlY = 2 * y - controlY; } ctx.bezierCurveTo( controlX + l, controlY + t, x + current[1] + l, y + current[2] + t, tempX + l, tempY + t ); // set control point to 2nd one of this command // "... the first control point is assumed to be // the reflection of the second control point on // the previous command relative to the current point." controlX = x + current[1]; controlY = y + current[2]; x = tempX; y = tempY; break; case 'S': // shorthand cubic bezierCurveTo, absolute tempX = current[3]; tempY = current[4]; if (previous[0].match(/[CcSs]/) === null) { // If there is no previous command or if the previous command was not a C, c, S, or s, // the control point is coincident with the current point controlX = x; controlY = y; } else { // calculate reflection of previous control points controlX = 2 * x - controlX; controlY = 2 * y - controlY; } ctx.bezierCurveTo( controlX + l, controlY + t, current[1] + l, current[2] + t, tempX + l, tempY + t ); x = tempX; y = tempY; // set control point to 2nd one of this command // "... the first control point is assumed to be // the reflection of the second control point on // the previous command relative to the current point." controlX = current[1]; controlY = current[2]; break; case 'q': // quadraticCurveTo, relative // transform to absolute x,y tempX = x + current[3]; tempY = y + current[4]; controlX = x + current[1]; controlY = y + current[2]; ctx.quadraticCurveTo( controlX + l, controlY + t, tempX + l, tempY + t ); x = tempX; y = tempY; break; case 'Q': // quadraticCurveTo, absolute tempX = current[3]; tempY = current[4]; ctx.quadraticCurveTo( current[1] + l, current[2] + t, tempX + l, tempY + t ); x = tempX; y = tempY; controlX = current[1]; controlY = current[2]; break; case 't': // shorthand quadraticCurveTo, relative // transform to absolute x,y tempX = x + current[1]; tempY = y + current[2]; if (previous[0].match(/[QqTt]/) === null) { // If there is no previous command or if the previous command was not a Q, q, T or t, // assume the control point is coincident with the current point controlX = x; controlY = y; } else { // calculate reflection of previous control point controlX = 2 * x - controlX; controlY = 2 * y - controlY; } ctx.quadraticCurveTo( controlX + l, controlY + t, tempX + l, tempY + t ); x = tempX; y = tempY; break; case 'T': tempX = current[1]; tempY = current[2]; if (previous[0].match(/[QqTt]/) === null) { // If there is no previous command or if the previous command was not a Q, q, T or t, // assume the control point is coincident with the current point controlX = x; controlY = y; } else { // calculate reflection of previous control point controlX = 2 * x - controlX; controlY = 2 * y - controlY; } ctx.quadraticCurveTo( controlX + l, controlY + t, tempX + l, tempY + t ); x = tempX; y = tempY; break; case 'a': // TODO: optimize this drawArc(ctx, x + l, y + t, [ current[1], current[2], current[3], current[4], current[5], current[6] + x + l, current[7] + y + t ]); x += current[6]; y += current[7]; break; case 'A': // TODO: optimize this drawArc(ctx, x + l, y + t, [ current[1], current[2], current[3], current[4], current[5], current[6] + l, current[7] + t ]); x = current[6]; y = current[7]; break; case 'z': case 'Z': x = subpathStartX; y = subpathStartY; ctx.closePath(); break; } previous = current; } }, /** * @private * @param {CanvasRenderingContext2D} ctx context to render path on */ _render: function(ctx) { this._renderPathCommands(ctx); this._renderPaintInOrder(ctx); }, /** * Returns string representation of an instance * @return {String} string representation of an instance */ toString: function() { return '#'; }, /** * Returns object representation of an instance * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output * @return {Object} object representation of an instance */ toObject: function(propertiesToInclude) { var o = extend(this.callSuper('toObject', propertiesToInclude), { path: this.path.map(function(item) { return item.slice(); }), top: this.top, left: this.left, }); return o; }, /** * Returns dataless object representation of an instance * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output * @return {Object} object representation of an instance */ toDatalessObject: function(propertiesToInclude) { var o = this.toObject(['sourcePath'].concat(propertiesToInclude)); if (o.sourcePath) { delete o.path; } return o; }, /* _TO_SVG_START_ */ /** * Returns svg representation of an instance * @param {Function} [reviver] Method for further parsing of svg representation. * @return {String} svg representation of an instance */ toSVG: function(reviver) { var chunks = [], markup = this._createBaseSVGMarkup(), addTransform = ''; for (var i = 0, len = this.path.length; i < len; i++) { chunks.push(this.path[i].join(' ')); } var path = chunks.join(' '); addTransform = ' translate(' + (-this.pathOffset.x) + ', ' + (-this.pathOffset.y) + ') '; markup.push( '\n' ); return reviver ? reviver(markup.join('')) : markup.join(''); }, /* _TO_SVG_END_ */ /** * Returns number representation of an instance complexity * @return {Number} complexity of this instance */ complexity: function() { return this.path.length; }, /** * @private */ _parsePath: function() { var result = [], coords = [], currentPath, parsed, re = /([-+]?((\d+\.\d+)|((\d+)|(\.\d+)))(?:e[-+]?\d+)?)/ig, match, coordsStr; for (var i = 0, coordsParsed, len = this.path.length; i < len; i++) { currentPath = this.path[i]; coordsStr = currentPath.slice(1).trim(); coords.length = 0; while ((match = re.exec(coordsStr))) { coords.push(match[0]); } coordsParsed = [currentPath.charAt(0)]; for (var j = 0, jlen = coords.length; j < jlen; j++) { parsed = parseFloat(coords[j]); if (!isNaN(parsed)) { coordsParsed.push(parsed); } } var command = coordsParsed[0], commandLength = commandLengths[command.toLowerCase()], repeatedCommand = repeatedCommands[command] || command; if (coordsParsed.length - 1 > commandLength) { for (var k = 1, klen = coordsParsed.length; k < klen; k += commandLength) { result.push([command].concat(coordsParsed.slice(k, k + commandLength))); command = repeatedCommand; } } else { result.push(coordsParsed); } } return result; }, /** * @private */ _parseDimensions: function() { var aX = [], aY = [], current, // current instruction previous = null, subpathStartX = 0, subpathStartY = 0, x = 0, // current x y = 0, // current y controlX = 0, // current control point x controlY = 0, // current control point y tempX, tempY, bounds; for (var i = 0, len = this.path.length; i < len; ++i) { current = this.path[i]; switch (current[0]) { // first letter case 'l': // lineto, relative x += current[1]; y += current[2]; bounds = []; break; case 'L': // lineto, absolute x = current[1]; y = current[2]; bounds = []; break; case 'h': // horizontal lineto, relative x += current[1]; bounds = []; break; case 'H': // horizontal lineto, absolute x = current[1]; bounds = []; break; case 'v': // vertical lineto, relative y += current[1]; bounds = []; break; case 'V': // verical lineto, absolute y = current[1]; bounds = []; break; case 'm': // moveTo, relative x += current[1]; y += current[2]; subpathStartX = x; subpathStartY = y; bounds = []; break; case 'M': // moveTo, absolute x = current[1]; y = current[2]; subpathStartX = x; subpathStartY = y; bounds = []; break; case 'c': // bezierCurveTo, relative tempX = x + current[5]; tempY = y + current[6]; controlX = x + current[3]; controlY = y + current[4]; bounds = fabric.util.getBoundsOfCurve(x, y, x + current[1], // x1 y + current[2], // y1 controlX, // x2 controlY, // y2 tempX, tempY ); x = tempX; y = tempY; break; case 'C': // bezierCurveTo, absolute controlX = current[3]; controlY = current[4]; bounds = fabric.util.getBoundsOfCurve(x, y, current[1], current[2], controlX, controlY, current[5], current[6] ); x = current[5]; y = current[6]; break; case 's': // shorthand cubic bezierCurveTo, relative // transform to absolute x,y tempX = x + current[3]; tempY = y + current[4]; if (previous[0].match(/[CcSs]/) === null) { // If there is no previous command or if the previous command was not a C, c, S, or s, // the control point is coincident with the current point controlX = x; controlY = y; } else { // calculate reflection of previous control points controlX = 2 * x - controlX; controlY = 2 * y - controlY; } bounds = fabric.util.getBoundsOfCurve(x, y, controlX, controlY, x + current[1], y + current[2], tempX, tempY ); // set control point to 2nd one of this command // "... the first control point is assumed to be // the reflection of the second control point on // the previous command relative to the current point." controlX = x + current[1]; controlY = y + current[2]; x = tempX; y = tempY; break; case 'S': // shorthand cubic bezierCurveTo, absolute tempX = current[3]; tempY = current[4]; if (previous[0].match(/[CcSs]/) === null) { // If there is no previous command or if the previous command was not a C, c, S, or s, // the control point is coincident with the current point controlX = x; controlY = y; } else { // calculate reflection of previous control points controlX = 2 * x - controlX; controlY = 2 * y - controlY; } bounds = fabric.util.getBoundsOfCurve(x, y, controlX, controlY, current[1], current[2], tempX, tempY ); x = tempX; y = tempY; // set control point to 2nd one of this command // "... the first control point is assumed to be // the reflection of the second control point on // the previous command relative to the current point." controlX = current[1]; controlY = current[2]; break; case 'q': // quadraticCurveTo, relative // transform to absolute x,y tempX = x + current[3]; tempY = y + current[4]; controlX = x + current[1]; controlY = y + current[2]; bounds = fabric.util.getBoundsOfCurve(x, y, controlX, controlY, controlX, controlY, tempX, tempY ); x = tempX; y = tempY; break; case 'Q': // quadraticCurveTo, absolute controlX = current[1]; controlY = current[2]; bounds = fabric.util.getBoundsOfCurve(x, y, controlX, controlY, controlX, controlY, current[3], current[4] ); x = current[3]; y = current[4]; break; case 't': // shorthand quadraticCurveTo, relative // transform to absolute x,y tempX = x + current[1]; tempY = y + current[2]; if (previous[0].match(/[QqTt]/) === null) { // If there is no previous command or if the previous command was not a Q, q, T or t, // assume the control point is coincident with the current point controlX = x; controlY = y; } else { // calculate reflection of previous control point controlX = 2 * x - controlX; controlY = 2 * y - controlY; } bounds = fabric.util.getBoundsOfCurve(x, y, controlX, controlY, controlX, controlY, tempX, tempY ); x = tempX; y = tempY; break; case 'T': tempX = current[1]; tempY = current[2]; if (previous[0].match(/[QqTt]/) === null) { // If there is no previous command or if the previous command was not a Q, q, T or t, // assume the control point is coincident with the current point controlX = x; controlY = y; } else { // calculate reflection of previous control point controlX = 2 * x - controlX; controlY = 2 * y - controlY; } bounds = fabric.util.getBoundsOfCurve(x, y, controlX, controlY, controlX, controlY, tempX, tempY ); x = tempX; y = tempY; break; case 'a': // TODO: optimize this bounds = fabric.util.getBoundsOfArc(x, y, current[1], current[2], current[3], current[4], current[5], current[6] + x, current[7] + y ); x += current[6]; y += current[7]; break; case 'A': // TODO: optimize this bounds = fabric.util.getBoundsOfArc(x, y, current[1], current[2], current[3], current[4], current[5], current[6], current[7] ); x = current[6]; y = current[7]; break; case 'z': case 'Z': x = subpathStartX; y = subpathStartY; break; } previous = current; bounds.forEach(function (point) { aX.push(point.x); aY.push(point.y); }); aX.push(x); aY.push(y); } var minX = min(aX) || 0, minY = min(aY) || 0, maxX = max(aX) || 0, maxY = max(aY) || 0, deltaX = maxX - minX, deltaY = maxY - minY, o = { left: minX, top: minY, width: deltaX, height: deltaY }; return o; } }); /** * Creates an instance of fabric.Path from an object * @static * @memberOf fabric.Path * @param {Object} object * @param {Function} [callback] Callback to invoke when an fabric.Path instance is created */ fabric.Path.fromObject = function(object, callback) { if (typeof object.sourcePath === 'string') { var pathUrl = object.sourcePath; fabric.loadSVGFromURL(pathUrl, function (elements) { var path = elements[0]; path.setOptions(object); callback && callback(path); }); } else { fabric.Object._fromObject('Path', object, callback, 'path'); } }; })(typeof exports !== 'undefined' ? exports : this); (function(global) { 'use strict'; var fabric = global.fabric || (global.fabric = { }), extend = fabric.util.object.extend, min = fabric.util.array.min, max = fabric.util.array.max; if (fabric.Group) { return; } /** * Group class * @class fabric.Group * @extends fabric.Object * @mixes fabric.Collection * @tutorial {@link http://fabricjs.com/fabric-intro-part-3#groups} * @see {@link fabric.Group#initialize} for constructor definition */ fabric.Group = fabric.util.createClass(fabric.Object, fabric.Collection, /** @lends fabric.Group.prototype */ { /** * Type of an object * @type String * @default */ type: 'group', /** * Width of stroke * @type Number * @default */ strokeWidth: 0, /** * Indicates if click events should also check for subtargets * @type Boolean * @default */ subTargetCheck: false, /** * Groups are container, do not render anything on theyr own, ence no cache properties * @type Array * @default */ cacheProperties: [], /** * setOnGroup is a method used for TextBox that is no more used since 2.0.0 The behavior is still * available setting this boolean to true. * @type Boolean * @since 2.0.0 * @default */ useSetOnGroup: false, /** * Constructor * @param {Object} objects Group objects * @param {Object} [options] Options object * @param {Boolean} [isAlreadyGrouped] if true, objects have been grouped already. * @return {Object} thisArg */ initialize: function(objects, options, isAlreadyGrouped) { options = options || {}; this._objects = []; // if objects enclosed in a group have been grouped already, // we cannot change properties of objects. // Thus we need to set options to group without objects, isAlreadyGrouped && this.callSuper('initialize', options); this._objects = objects || []; for (var i = this._objects.length; i--; ) { this._objects[i].group = this; } if (options.originX) { this.originX = options.originX; } if (options.originY) { this.originY = options.originY; } if (!isAlreadyGrouped) { var center = options && options.centerPoint; // if coming from svg i do not want to calc bounds. // i assume width and height are passed along options center || this._calcBounds(); this._updateObjectsCoords(center); delete options.centerPoint; this.callSuper('initialize', options); } else { this._updateObjectsACoords(); } this.setCoords(); }, /** * @private * @param {Boolean} [skipCoordsChange] if true, coordinates of objects enclosed in a group do not change */ _updateObjectsACoords: function() { var ignoreZoom = true, skipAbsolute = true; for (var i = this._objects.length; i--; ){ this._objects[i].setCoords(ignoreZoom, skipAbsolute); } }, /** * @private * @param {Boolean} [skipCoordsChange] if true, coordinates of objects enclosed in a group do not change */ _updateObjectsCoords: function(center) { var center = center || this.getCenterPoint(); for (var i = this._objects.length; i--; ){ this._updateObjectCoords(this._objects[i], center); } }, /** * @private * @param {Object} object * @param {fabric.Point} center, current center of group. */ _updateObjectCoords: function(object, center) { var objectLeft = object.left, objectTop = object.top, ignoreZoom = true, skipAbsolute = true; object.set({ left: objectLeft - center.x, top: objectTop - center.y }); object.group = this; object.setCoords(ignoreZoom, skipAbsolute); }, /** * Returns string represenation of a group * @return {String} */ toString: function() { return '#'; }, /** * Adds an object to a group; Then recalculates group's dimension, position. * @param {Object} object * @return {fabric.Group} thisArg * @chainable */ addWithUpdate: function(object) { this._restoreObjectsState(); fabric.util.resetObjectTransform(this); if (object) { this._objects.push(object); object.group = this; object._set('canvas', this.canvas); } this._calcBounds(); this._updateObjectsCoords(); this.setCoords(); this.dirty = true; return this; }, /** * Removes an object from a group; Then recalculates group's dimension, position. * @param {Object} object * @return {fabric.Group} thisArg * @chainable */ removeWithUpdate: function(object) { this._restoreObjectsState(); fabric.util.resetObjectTransform(this); this.remove(object); this._calcBounds(); this._updateObjectsCoords(); this.setCoords(); this.dirty = true; return this; }, /** * @private */ _onObjectAdded: function(object) { this.dirty = true; object.group = this; object._set('canvas', this.canvas); }, /** * @private */ _onObjectRemoved: function(object) { this.dirty = true; delete object.group; }, /** * @private */ _set: function(key, value) { var i = this._objects.length; if (this.useSetOnGroup) { while (i--) { this._objects[i].setOnGroup(key, value); } } if (key === 'canvas') { i = this._objects.length; while (i--) { this._objects[i]._set(key, value); } } this.callSuper('_set', key, value); }, /** * Returns object representation of an instance * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output * @return {Object} object representation of an instance */ toObject: function(propertiesToInclude) { var objsToObject = this.getObjects().map(function(obj) { var originalDefaults = obj.includeDefaultValues; obj.includeDefaultValues = obj.group.includeDefaultValues; var _obj = obj.toObject(propertiesToInclude); obj.includeDefaultValues = originalDefaults; return _obj; }); return extend(this.callSuper('toObject', propertiesToInclude), { objects: objsToObject }); }, /** * Returns object representation of an instance, in dataless mode. * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output * @return {Object} object representation of an instance */ toDatalessObject: function(propertiesToInclude) { var objsToObject, sourcePath = this.sourcePath; if (sourcePath) { objsToObject = sourcePath; } else { objsToObject = this.getObjects().map(function(obj) { var originalDefaults = obj.includeDefaultValues; obj.includeDefaultValues = obj.group.includeDefaultValues; var _obj = obj.toDatalessObject(propertiesToInclude); obj.includeDefaultValues = originalDefaults; return _obj; }); } return extend(this.callSuper('toDatalessObject', propertiesToInclude), { objects: objsToObject }); }, /** * Renders instance on a given context * @param {CanvasRenderingContext2D} ctx context to render instance on */ render: function(ctx) { this._transformDone = true; this.callSuper('render', ctx); this._transformDone = false; }, /** * Decide if the object should cache or not. Create its own cache level * objectCaching is a global flag, wins over everything * needsItsOwnCache should be used when the object drawing method requires * a cache step. None of the fabric classes requires it. * Generally you do not cache objects in groups because the group outside is cached. * @return {Boolean} */ shouldCache: function() { var ownCache = this.objectCaching && (!this.group || this.needsItsOwnCache() || !this.group.isOnACache()); this.ownCaching = ownCache; if (ownCache) { for (var i = 0, len = this._objects.length; i < len; i++) { if (this._objects[i].willDrawShadow()) { this.ownCaching = false; return false; } } } return ownCache; }, /** * Check if this object or a child object will cast a shadow * @return {Boolean} */ willDrawShadow: function() { if (this.shadow) { return this.callSuper('willDrawShadow'); } for (var i = 0, len = this._objects.length; i < len; i++) { if (this._objects[i].willDrawShadow()) { return true; } } return false; }, /** * Check if this group or its parent group are caching, recursively up * @return {Boolean} */ isOnACache: function() { return this.ownCaching || (this.group && this.group.isOnACache()); }, /** * Execute the drawing operation for an object on a specified context * @param {CanvasRenderingContext2D} ctx Context to render on */ drawObject: function(ctx) { for (var i = 0, len = this._objects.length; i < len; i++) { this._objects[i].render(ctx); } }, /** * Check if cache is dirty */ isCacheDirty: function() { if (this.callSuper('isCacheDirty')) { return true; } if (!this.statefullCache) { return false; } for (var i = 0, len = this._objects.length; i < len; i++) { if (this._objects[i].isCacheDirty(true)) { if (this._cacheCanvas) { // if this group has not a cache canvas there is nothing to clean var x = this.cacheWidth / this.zoomX, y = this.cacheHeight / this.zoomY; this._cacheContext.clearRect(-x / 2, -y / 2, x, y); } return true; } } return false; }, /** * Retores original state of each of group objects (original state is that which was before group was created). * @private * @return {fabric.Group} thisArg * @chainable */ _restoreObjectsState: function() { this._objects.forEach(this._restoreObjectState, this); return this; }, /** * Realises the transform from this group onto the supplied object * i.e. it tells you what would happen if the supplied object was in * the group, and then the group was destroyed. It mutates the supplied * object. * @param {fabric.Object} object * @return {fabric.Object} transformedObject */ realizeTransform: function(object) { var matrix = object.calcTransformMatrix(), options = fabric.util.qrDecompose(matrix), center = new fabric.Point(options.translateX, options.translateY); object.flipX = false; object.flipY = false; object.set('scaleX', options.scaleX); object.set('scaleY', options.scaleY); object.skewX = options.skewX; object.skewY = options.skewY; object.angle = options.angle; object.setPositionByOrigin(center, 'center', 'center'); return object; }, /** * Restores original state of a specified object in group * @private * @param {fabric.Object} object * @return {fabric.Group} thisArg */ _restoreObjectState: function(object) { this.realizeTransform(object); object.setCoords(); delete object.group; return this; }, /** * Destroys a group (restoring state of its objects) * @return {fabric.Group} thisArg * @chainable */ destroy: function() { // when group is destroyed objects needs to get a repaint to be eventually // displayed on canvas. this._objects.forEach(function(object) { object.set('dirty', true); }); return this._restoreObjectsState(); }, /** * make a group an active selection, remove the group from canvas * the group has to be on canvas for this to work. * @return {fabric.ActiveSelection} thisArg * @chainable */ toActiveSelection: function() { if (!this.canvas) { return; } var objects = this._objects, canvas = this.canvas; this._objects = []; var options = this.toObject(); delete options.objects; var activeSelection = new fabric.ActiveSelection([]); activeSelection.set(options); activeSelection.type = 'activeSelection'; canvas.remove(this); objects.forEach(function(object) { object.group = activeSelection; object.dirty = true; canvas.add(object); }); activeSelection.canvas = canvas; activeSelection._objects = objects; canvas._activeObject = activeSelection; activeSelection.setCoords(); return activeSelection; }, /** * Destroys a group (restoring state of its objects) * @return {fabric.Group} thisArg * @chainable */ ungroupOnCanvas: function() { return this._restoreObjectsState(); }, /** * Sets coordinates of all objects inside group * @return {fabric.Group} thisArg * @chainable */ setObjectsCoords: function() { var ignoreZoom = true, skipAbsolute = true; this.forEachObject(function(object) { object.setCoords(ignoreZoom, skipAbsolute); }); return this; }, /** * @private */ _calcBounds: function(onlyWidthHeight) { var aX = [], aY = [], o, prop, props = ['tr', 'br', 'bl', 'tl'], i = 0, iLen = this._objects.length, j, jLen = props.length, ignoreZoom = true; for ( ; i < iLen; ++i) { o = this._objects[i]; o.setCoords(ignoreZoom); for (j = 0; j < jLen; j++) { prop = props[j]; aX.push(o.oCoords[prop].x); aY.push(o.oCoords[prop].y); } } this.set(this._getBounds(aX, aY, onlyWidthHeight)); }, /** * @private */ _getBounds: function(aX, aY, onlyWidthHeight) { var minXY = new fabric.Point(min(aX), min(aY)), maxXY = new fabric.Point(max(aX), max(aY)), obj = { width: (maxXY.x - minXY.x) || 0, height: (maxXY.y - minXY.y) || 0 }; if (!onlyWidthHeight) { obj.left = minXY.x || 0; obj.top = minXY.y || 0; if (this.originX === 'center') { obj.left += obj.width / 2; } if (this.originX === 'right') { obj.left += obj.width; } if (this.originY === 'center') { obj.top += obj.height / 2; } if (this.originY === 'bottom') { obj.top += obj.height; } } return obj; }, /* _TO_SVG_START_ */ /** * Returns svg representation of an instance * @param {Function} [reviver] Method for further parsing of svg representation. * @return {String} svg representation of an instance */ toSVG: function(reviver) { var markup = this._createBaseSVGMarkup(); markup.push( '\n' ); for (var i = 0, len = this._objects.length; i < len; i++) { markup.push('\t', this._objects[i].toSVG(reviver)); } markup.push('\n'); return reviver ? reviver(markup.join('')) : markup.join(''); }, /* _TO_SVG_END_ */ }); /** * Returns {@link fabric.Group} instance from an object representation * @static * @memberOf fabric.Group * @param {Object} object Object to create a group from * @param {Function} [callback] Callback to invoke when an group instance is created */ fabric.Group.fromObject = function(object, callback) { fabric.util.enlivenObjects(object.objects, function(enlivenedObjects) { var options = fabric.util.object.clone(object, true); delete options.objects; callback && callback(new fabric.Group(enlivenedObjects, options, true)); }); }; })(typeof exports !== 'undefined' ? exports : this); (function(global) { 'use strict'; var extend = fabric.util.object.extend; if (!global.fabric) { global.fabric = { }; } if (global.fabric.Image) { fabric.warn('fabric.Image is already defined.'); return; } /** * Image class * @class fabric.Image * @extends fabric.Object * @tutorial {@link http://fabricjs.com/fabric-intro-part-1#images} * @see {@link fabric.Image#initialize} for constructor definition */ fabric.Image = fabric.util.createClass(fabric.Object, /** @lends fabric.Image.prototype */ { /** * Type of an object * @type String * @default */ type: 'image', /** * crossOrigin value (one of "", "anonymous", "use-credentials") * @see https://developer.mozilla.org/en-US/docs/HTML/CORS_settings_attributes * @type String * @default */ crossOrigin: '', /** * Width of a stroke. * For c_image quality a stroke multiple of 2 gives better results. * @type Number * @default */ strokeWidth: 0, /** * private * contains last value of scaleX to detect * if the Image got resized after the last Render * @type Number */ _lastScaleX: 1, /** * private * contains last value of scaleY to detect * if the Image got resized after the last Render * @type Number */ _lastScaleY: 1, /** * private * contains last value of scaling applied by the apply filter chain * @type Number */ _filterScalingX: 1, /** * private * contains last value of scaling applied by the apply filter chain * @type Number */ _filterScalingY: 1, /** * minimum scale factor under which any resizeFilter is triggered to resize the c_image * 0 will disable the automatic resize. 1 will trigger automatically always. * number bigger than 1 are not implemented yet. * @type Number */ minimumScaleTrigger: 0.5, /** * List of properties to consider when checking if * state of an object is changed ({@link fabric.Object#hasStateChanged}) * as well as for history (undo/redo) purposes * @type Array */ stateProperties: fabric.Object.prototype.stateProperties.concat('cropX', 'cropY'), /** * When `true`, object is cached on an additional canvas. * default to false for images * since 1.7.0 * @type Boolean * @default */ objectCaching: false, /** * key used to retrieve the texture representing this c_image * since 2.0.0 * @type String * @default */ cacheKey: '', /** * Image crop in pixels from original c_image size. * since 2.0.0 * @type Number * @default */ cropX: 0, /** * Image crop in pixels from original c_image size. * since 2.0.0 * @type Number * @default */ cropY: 0, /** * Constructor * @param {HTMLImageElement | String} element Image element * @param {Object} [options] Options object * @param {function} [callback] callback function to call after eventual filters applied. * @return {fabric.Image} thisArg */ initialize: function(element, options) { options || (options = { }); this.filters = []; this.cacheKey = 'texture' + fabric.Object.__uid++; this.callSuper('initialize', options); this._initElement(element, options); }, /** * Returns c_image element which this instance if based on * @return {HTMLImageElement} Image element */ getElement: function() { return this._element; }, /** * Sets c_image element for this instance to a specified one. * If filters defined they are applied to new c_image. * You might need to call `canvas.renderAll` and `object.setCoords` after replacing, to render new c_image and update controls area. * @param {HTMLImageElement} element * @param {Object} [options] Options object * @return {fabric.Image} thisArg * @chainable */ setElement: function(element, options) { var backend = fabric.filterBackend; if (backend && backend.evictCachesForKey) { backend.evictCachesForKey(this.cacheKey); backend.evictCachesForKey(this.cacheKey + '_filtered'); } this._element = element; this._originalElement = element; this._initConfig(options); if (this.resizeFilter) { this.applyResizeFilters(); } if (this.filters.length !== 0) { this.applyFilters(); } return this; }, /** * Delete cacheKey if we have a webGlBackend * delete reference to c_image elements */ dispose: function() { var backend = fabric.filterBackend; if (backend && backend.evictCachesForKey) { backend.evictCachesForKey(this.cacheKey); backend.evictCachesForKey(this.cacheKey + '_filtered'); } this._originalElement = undefined; this._element = undefined; this._filteredEl = undefined; }, /** * Sets crossOrigin value (on an instance and corresponding c_image element) * @return {fabric.Image} thisArg * @chainable */ setCrossOrigin: function(value) { this.crossOrigin = value; this._element.crossOrigin = value; return this; }, /** * Returns original size of an c_image * @return {Object} Object with "width" and "height" properties */ getOriginalSize: function() { var element = this.getElement(); return { width: element.width, height: element.height }; }, /** * @private * @param {CanvasRenderingContext2D} ctx Context to render on */ _stroke: function(ctx) { if (!this.stroke || this.strokeWidth === 0) { return; } var w = this.width / 2, h = this.height / 2; ctx.beginPath(); ctx.moveTo(-w, -h); ctx.lineTo(w, -h); ctx.lineTo(w, h); ctx.lineTo(-w, h); ctx.lineTo(-w, -h); ctx.closePath(); }, /** * @private * @param {CanvasRenderingContext2D} ctx Context to render on */ _renderDashedStroke: function(ctx) { var x = -this.width / 2, y = -this.height / 2, w = this.width, h = this.height; ctx.save(); this._setStrokeStyles(ctx, this); ctx.beginPath(); fabric.util.drawDashedLine(ctx, x, y, x + w, y, this.strokeDashArray); fabric.util.drawDashedLine(ctx, x + w, y, x + w, y + h, this.strokeDashArray); fabric.util.drawDashedLine(ctx, x + w, y + h, x, y + h, this.strokeDashArray); fabric.util.drawDashedLine(ctx, x, y + h, x, y, this.strokeDashArray); ctx.closePath(); ctx.restore(); }, /** * Returns object representation of an instance * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output * @return {Object} Object representation of an instance */ toObject: function(propertiesToInclude) { var filters = []; this.filters.forEach(function(filterObj) { if (filterObj) { filters.push(filterObj.toObject()); } }); var object = extend( this.callSuper( 'toObject', ['crossOrigin', 'cropX', 'cropY'].concat(propertiesToInclude) ), { src: this.getSrc(), filters: filters, }); if (this.resizeFilter) { object.resizeFilter = this.resizeFilter.toObject(); } return object; }, /** * Returns true if an c_image has crop applied, inspecting values of cropX,cropY,width,hight. * @return {Boolean} */ hasCrop: function() { return this.cropX || this.cropY || this.width < this._element.width || this.height < this._element.height; }, /* _TO_SVG_START_ */ /** * Returns SVG representation of an instance * @param {Function} [reviver] Method for further parsing of svg representation. * @return {String} svg representation of an instance */ toSVG: function(reviver) { var markup = this._createBaseSVGMarkup(), x = -this.width / 2, y = -this.height / 2, clipPath = ''; if (this.hasCrop()) { var clipPathId = fabric.Object.__uid++; markup.push( '\n', '\t\n', '\n' ); clipPath = ' clip-path="url(#imageCrop_' + clipPathId + ')" '; } markup.push('\n'); var imageMarkup = ['\t\n']; if (this.paintFirst === 'fill') { Array.prototype.push.apply(markup, imageMarkup); } if (this.stroke || this.strokeDashArray) { var origFill = this.fill; this.fill = null; markup.push( '\t\n' ); this.fill = origFill; } if (this.paintFirst !== 'fill') { Array.prototype.push.apply(markup, imageMarkup); } markup.push('\n'); return reviver ? reviver(markup.join('')) : markup.join(''); }, /* _TO_SVG_END_ */ /** * Returns source of an c_image * @param {Boolean} filtered indicates if the src is needed for svg * @return {String} Source of an c_image */ getSrc: function(filtered) { var element = filtered ? this._element : this._originalElement; if (element) { if (element.toDataURL) { return element.toDataURL(); } return element.src; } else { return this.src || ''; } }, /** * Sets source of an c_image * @param {String} src Source string (URL) * @param {Function} [callback] Callback is invoked when c_image has been loaded (and all filters have been applied) * @param {Object} [options] Options object * @return {fabric.Image} thisArg * @chainable */ setSrc: function(src, callback, options) { fabric.util.loadImage(src, function(img) { this.setElement(img, options); this._setWidthHeight(); callback(this); }, this, options && options.crossOrigin); return this; }, /** * Returns string representation of an instance * @return {String} String representation of an instance */ toString: function() { return '#'; }, applyResizeFilters: function() { var filter = this.resizeFilter, retinaScaling = this.canvas ? this.canvas.getRetinaScaling() : 1, minimumScale = this.minimumScaleTrigger, scaleX = this.scaleX * retinaScaling, scaleY = this.scaleY * retinaScaling, elementToFilter = this._filteredEl || this._originalElement; if (this.group) { this.set('dirty', true); } if (!filter || (scaleX > minimumScale && scaleY > minimumScale)) { this._element = elementToFilter; this._filterScalingX = 1; this._filterScalingY = 1; return; } if (!fabric.filterBackend) { fabric.filterBackend = fabric.initFilterBackend(); } var canvasEl = fabric.util.createCanvasElement(), cacheKey = this._filteredEl ? this.cacheKey : (this.cacheKey + '_filtered'), sourceWidth = elementToFilter.width, sourceHeight = elementToFilter.height; canvasEl.width = sourceWidth; canvasEl.height = sourceHeight; this._element = canvasEl; filter.scaleX = scaleX; filter.scaleY = scaleY; fabric.filterBackend.applyFilters( [filter], elementToFilter, sourceWidth, sourceHeight, this._element, cacheKey); this._filterScalingX = canvasEl.width / this._originalElement.width; this._filterScalingY = canvasEl.height / this._originalElement.height; }, /** * Applies filters assigned to this c_image (from "filters" array) or from filter param * @method applyFilters * @param {Array} filters to be applied * @param {Boolean} forResizing specify if the filter operation is a resize operation * @return {thisArg} return the fabric.Image object * @chainable */ applyFilters: function(filters) { filters = filters || this.filters || []; filters = filters.filter(function(filter) { return filter; }); if (this.group) { this.set('dirty', true); } if (filters.length === 0) { this._element = this._originalElement; this._filteredEl = null; this._filterScalingX = 1; this._filterScalingY = 1; return this; } var imgElement = this._originalElement, sourceWidth = imgElement.naturalWidth || imgElement.width, sourceHeight = imgElement.naturalHeight || imgElement.height; if (this._element === this._originalElement) { // if the element is the same we need to create a new element var canvasEl = fabric.util.createCanvasElement(); canvasEl.width = sourceWidth; canvasEl.height = sourceHeight; this._element = canvasEl; this._filteredEl = canvasEl; } else { // clear the existing element to get new filter data this._element.getContext('2d').clearRect(0, 0, sourceWidth, sourceHeight); } if (!fabric.filterBackend) { fabric.filterBackend = fabric.initFilterBackend(); } fabric.filterBackend.applyFilters( filters, this._originalElement, sourceWidth, sourceHeight, this._element, this.cacheKey); if (this._originalElement.width !== this._element.width || this._originalElement.height !== this._element.height) { this._filterScalingX = this._element.width / this._originalElement.width; this._filterScalingY = this._element.height / this._originalElement.height; } return this; }, /** * @private * @param {CanvasRenderingContext2D} ctx Context to render on */ _render: function(ctx) { if (this.isMoving === false && this.resizeFilter && this._needsResize()) { this._lastScaleX = this.scaleX; this._lastScaleY = this.scaleY; this.applyResizeFilters(); } this._stroke(ctx); this._renderPaintInOrder(ctx); }, _renderFill: function(ctx) { var w = this.width, h = this.height, sW = w * this._filterScalingX, sH = h * this._filterScalingY, x = -w / 2, y = -h / 2, elementToDraw = this._element; elementToDraw && ctx.drawImage(elementToDraw, this.cropX * this._filterScalingX, this.cropY * this._filterScalingY, sW, sH, x, y, w, h); }, /** * @private, needed to check if c_image needs resize */ _needsResize: function() { return (this.scaleX !== this._lastScaleX || this.scaleY !== this._lastScaleY); }, /** * @private */ _resetWidthHeight: function() { var element = this.getElement(); this.set('width', element.width); this.set('height', element.height); }, /** * The Image class's initialization method. This method is automatically * called by the constructor. * @private * @param {HTMLImageElement|String} element The element representing the c_image * @param {Object} [options] Options object */ _initElement: function(element, options) { this.setElement(fabric.util.getById(element), options); fabric.util.addClass(this.getElement(), fabric.Image.CSS_CANVAS); }, /** * @private * @param {Object} [options] Options object */ _initConfig: function(options) { options || (options = { }); this.setOptions(options); this._setWidthHeight(options); if (this._element && this.crossOrigin) { this._element.crossOrigin = this.crossOrigin; } }, /** * @private * @param {Array} filters to be initialized * @param {Function} callback Callback to invoke when all fabric.Image.filters instances are created */ _initFilters: function(filters, callback) { if (filters && filters.length) { fabric.util.enlivenObjects(filters, function(enlivenedObjects) { callback && callback(enlivenedObjects); }, 'fabric.Image.filters'); } else { callback && callback(); } }, /** * @private * @param {Object} [options] Object with width/height properties */ _setWidthHeight: function(options) { this.width = options && ('width' in options) ? options.width : (this.getElement() ? this.getElement().width || 0 : 0); this.height = options && ('height' in options) ? options.height : (this.getElement() ? this.getElement().height || 0 : 0); }, /** * Calculate offset for center and scale factor for the c_image in order to respect * the preserveAspectRatio attribute * @private * @return {Object} */ parsePreserveAspectRatioAttribute: function() { var pAR = fabric.util.parsePreserveAspectRatioAttribute(this.preserveAspectRatio || ''), rWidth = this._element.width, rHeight = this._element.height, scaleX = 1, scaleY = 1, offsetLeft = 0, offsetTop = 0, cropX = 0, cropY = 0, offset, pWidth = this.width, pHeight = this.height, parsedAttributes = { width: pWidth, height: pHeight }; if (pAR && (pAR.alignX !== 'none' || pAR.alignY !== 'none')) { if (pAR.meetOrSlice === 'meet') { scaleX = scaleY = fabric.util.findScaleToFit(this._element, parsedAttributes); offset = (pWidth - rWidth * scaleX) / 2; if (pAR.alignX === 'Min') { offsetLeft = -offset; } if (pAR.alignX === 'Max') { offsetLeft = offset; } offset = (pHeight - rHeight * scaleY) / 2; if (pAR.alignY === 'Min') { offsetTop = -offset; } if (pAR.alignY === 'Max') { offsetTop = offset; } } if (pAR.meetOrSlice === 'slice') { scaleX = scaleY = fabric.util.findScaleToCover(this._element, parsedAttributes); offset = rWidth - pWidth / scaleX; if (pAR.alignX === 'Mid') { cropX = offset / 2; } if (pAR.alignX === 'Max') { cropX = offset; } offset = rHeight - pHeight / scaleY; if (pAR.alignY === 'Mid') { cropY = offset / 2; } if (pAR.alignY === 'Max') { cropY = offset; } rWidth = pWidth / scaleX; rHeight = pHeight / scaleY; } } else { scaleX = pWidth / rWidth; scaleY = pHeight / rHeight; } return { width: rWidth, height: rHeight, scaleX: scaleX, scaleY: scaleY, offsetLeft: offsetLeft, offsetTop: offsetTop, cropX: cropX, cropY: cropY }; } }); /** * Default CSS class name for canvas * @static * @type String * @default */ fabric.Image.CSS_CANVAS = 'canvas-img'; /** * Alias for getSrc * @static */ fabric.Image.prototype.getSvgSrc = fabric.Image.prototype.getSrc; /** * Creates an instance of fabric.Image from its object representation * @static * @param {Object} object Object to create an instance from * @param {Function} callback Callback to invoke when an c_image instance is created */ fabric.Image.fromObject = function(_object, callback) { var object = fabric.util.object.clone(_object); fabric.util.loadImage(object.src, function(img, error) { if (error) { callback && callback(null, error); return; } fabric.Image.prototype._initFilters.call(object, object.filters, function(filters) { object.filters = filters || []; fabric.Image.prototype._initFilters.call(object, [object.resizeFilter], function(resizeFilters) { object.resizeFilter = resizeFilters[0]; var image = new fabric.Image(img, object); callback(image); }); }); }, null, object.crossOrigin); }; /** * Creates an instance of fabric.Image from an URL string * @static * @param {String} url URL to create an c_image from * @param {Function} [callback] Callback to invoke when c_image is created (newly created c_image is passed as a first argument) * @param {Object} [imgOptions] Options object */ fabric.Image.fromURL = function(url, callback, imgOptions) { fabric.util.loadImage(url, function(img) { callback && callback(new fabric.Image(img, imgOptions)); }, null, imgOptions && imgOptions.crossOrigin); }; })(typeof exports !== 'undefined' ? exports : this);